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The game itself is very well made, considering the technology of the day. The graphics are clear, the physics are quite accurate, and each planet is unique enough to keep the player from getting complacent.
In essence, each planet is a small [[Wide Open Sandbox
The list of planets and their given statistics are as follows:
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* [[Flash of Pain]]: Only when your shields are down.
* [[Giant Space Flea From Nowhere]]: The final boss.
* [[Go for
* [[Gravity Screw]]: The strength of gravity changes from planet to planet, which may take some getting used to. Also, Corso Qwero, Chorlton and Miplezur have areas of “water” where gravity is either negated or reversed. Not to mention Shishkebab, which has ''[[You Fail Physics Forever|negative gravity throughout.]]''
* [[Gravity Sucks]]: Played straight and inverted with the super-gravity and anti-gravity mini-planets respectively.
* [[Inertia Is a Cruel Mistress]]: With the Italian Racing Jetpod, you can travel through warp zones. You maintain your speed throughout and most warp zones are next to walls.
* [[Inexplicable Treasure Chests]]: In addition to seemingly random items (radioactives, Fancy Alien Items), there are actual treasure chests with seemingly random items inside including [[Gradius|Easter Island heads,]] bananas, tennis balls, an [[Doctor Who
* [[Jet Pack]]: After your pod explodes, you use one to get around.
* [[Let's Play]]: By [[Deceased Crab]].
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* [[Selective Gravity]]: For some reason, when in just your spacesuit, you are subject to the same force of gravity no matter which planet you're on, even if it has zero or negative gravity.
* [[Self-Imposed Challenge]]: There's definitely potential for this. No shields, no boosters, no map, base level pod...
* [[Shout
* [[Smart Bomb]]: The most expensive weapon available.
* [[Sound of No Damage]]
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