Lost in Blue: Difference between revisions

m
Mass update links
m (Dai-Guard moved page Lost in Blue (Video Game) to Lost in Blue over redirect: Remove TVT Namespaces from title)
m (Mass update links)
Line 1:
{{work}}
[[File:lostinblue_4385.jpg|frame|You see that girl standing there looking helpless? [[Blind Without'Em|That's because]] [[The Load|she is]].]]
A series of [[Simulation Game|wilderness survival games]] by [[Konami]], for the [[Nintendo DS]] and [[Wii]]. ''[[Lost in Blue (Video Game)|Lost in Blue]]'' games tend to be only thematically related to each other. In the US, the ''[[Lost in Blue (Video Game)|Lost in Blue]]'' series is treated as a [[Spiritual Successor]] to the earlier [[Game Boy Color]] game series ''[[Survival Kids]],'' while in Japan, [[Market-Based Title|the series has been continuously branded with the Survival Kids name and there's no true difference between them.]]
 
The premise of the games is generally that you are stranded on an island with different areas to explore. You have meters that cover different human bodily functions, and you need to find food and water in order to survive, and eventually your goal is to escape from the island. The games usually feature a [[Action Hero|male character]] and a female character that in the different games, can range anywhere on the [[Sliding Scale of Gender Inequality]] from [[The Load]], [[The Chick]], to [[Action Girl]].
Line 39:
* [[No Export for You]]: The Japan-only sequel to the original GBC game, ''Survival Kids 2''.
* [[No Periods, Period]]: Probably justified in ''[[Survival Kids]]'' at least, as the characters are presumably young enough to have plausibly not hit puberty yet.
* [[Not Distracted Byby the Sexy]]: The player character in ''Lost in Blue 3'' is willing to give the best possible bath they can allow to any character by focusing on the fire underneath the makeshift bathtub instead of staring at said character.
* [[Oxygen Meter]]: In ''Lost in Blue 2'' onwards, characters have a limited swimming ability.
* [[Pixel Hunt]]: In one game the last slot in the plant section of the glossary is a dandelion located in a corner of a certain area of the island that is inaccessible until you get really far along in the game. You have to go hunting for a little weed that is almost indistinguishable from the background. And even though a little box pops up whenever you walk over an item, it's still agonizingly hard to find.
Line 48:
* [[Sliding Scale of Gender Inequality]]: Varies from game to game.
** ''Survival Kids'': [[Purely Aesthetic Gender]]. The only real difference is that, in [[New Game+]], female characters can make fox-skin caps, while male ones can make wolf-skin ones. Otherwise, they're identical.
** ''Lost in Blue'': The female character is [[The Load]], unable to use stepping stones [[Escort Mission|without assistance]], gather resources, or even [[Stay in Thethe Kitchen|leave the area immediately surrounding the cave]]. When playing her as a character [[Feminine Women Can Cook|all she can do is cook]], make rope and [[Friend to All Living Things|take care of animals]]. The creators attempt to [[Hand Wave]] this by stating that the reason she can't stray far is because [[Blind Without'Em|she lost her glasses]].
** ''Lost in Blue 2'': Due to the complaints about the inequality of the first DS game, ''Lost in Blue 2'' features a female protagonist that has abilities which complement those of the male character. In this game the female character is more of an [[Action Girl]], who excels in some non-traditionally female activities like hunting and swimming.
** ''Lost in Blue 3'': Better than the original, a step down from ''Lost In Blue 2'', and but not as bad as first impressions. Every kid has their own set of skills. Females have full cooking skills, while males can climb better and hunt. All other skills are unique to the character or shared. The first two kids are very typed though.
** ''Lost in Blue: Shipwrecked'': About the same as ''3'', and she comes with a pet dog to boot. Lucy can either be left home while Aiden forages, or can come along to help explore.
* [[Standard Status Effects]]: Poison, paralysis, confusion, and energy boost are the typical ones.
* [[Stay in Thethe Kitchen]]: Skye
* [[Team Pet]]: The monkey in ''Survival Kids'', which you get to name. ''Shipwrecked'' also has a dog.
* [[Video Game Cruelty Potential]]: In the original ''[[Survival Kids]]'', you can feed your partner character anything at all--it won't harm them. If you're feeling mean, you can stuff them with toxic mushrooms or raw seafood.
* [[We Cannot Go Onon Without You]]: You're dead as soon as one of your characters' health meters reach 0%.
 
{{reflist}}