Speed Run: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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** Even better, a run a few years back smashing that to pieces with a Nightmare run in [http://www.fileplanet.com/dl/dl.asp?qdq/qdqdivx.avi 12:23]. The run is a segmented run, however, and while still talented, is far better than could be expected of a straight playthrough.
** That version too has been updated to 11:30, but it hasn't been published yet (except in raw demo form). [http://speeddemosarchive.com/quake/projects/qdqwavp2/ http://speeddemosarchive.com/quake/projects/qdqwavp2/]
* ''[[Metroid Prime]]'' [[100% Completion]] in [httphttps://web.archive.org/web/20031202174746/http://planetquake.com/sda/mp/ 1 hour, 37 minutes.] Has since been obsoleted, but this run (which was [http://games.slashdot.org/article.pl?sid=03/11/10/0655226&tid=213&tid=10 Slashdotted]) brought speedrunning into the mainstream.
** The above is just one product of the very active ''[[Metroid]]'' speedrunning community. Among other things, every 2D game has now been beaten in less than an hour (''Metroid II: Return of Samus'' was the last to fall). Here are a couple of the all-time classic runs:
** Red Scarlet's 100% ''Super Metroid'' run in fifty-five minutes, a work of art that stood proudly on Speed Demos Archive for seven years, has been replaced by [http://speeddemosarchive.com/SuperMetroid.html#100PAL Christopher Hill's time of forty-eight minutes].