Spiteful AI: Difference between revisions

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In short, this trope applies whenever it looks like the AI puts thwarting (or [[Nintendo Hard|challenging]]) the player ahead of its own "well-being," whether in terms of the NPCs' survival or the objectives of the game. [[Everything Is Trying to Kill You|This is often the case.]]
 
Note that whatever it may [[Paranoia Fuel|feel]] like, the AI doesn't [[Robot War|actually]] have it in for you. [[AIA.I. Is a Crapshoot|Right?]]
 
Also, note that in some cases screwing over an enemy as much as possible while at best slightly staving off your inevitable defeat ''is'' a good strategy for bad times and can make said defeat much less inevitable. E.g. when the unstoppable main force rolls over your assets, exploiting a weakness somewhere else may make the enemy lose even faster than you do and/or switch to defence and back off for a while; if there's [[Enemy of My Enemy|a third party]] that could decide to attack said enemy now, inflicting damage that in itself would not save you may be enough to change the whole situation.
 
'''Tropes that can make you feel like a victim of Spiteful AI:'''
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* [[Too Dumb to Live]] – On the part of allies, obviously, but also includes enemies that you're trying to capture or that you need to beat up to fill your [[Mana Meter]]. Apparently, they're willing to die to stop you from pulling off your infinity plus-one [[Combos|combo]].
 
Not to be confused with [[AIA.I. Is a Crapshoot]], although a lot of ''those'' can be pretty spiteful, too. Related to [[We Win Because You Did Not]].
 
 
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* In ''Smuggler's Run'', the police cars don't really do much except try to crash into you as hard as possible. They don't mind flipping over in crazy ways that no normal human could survive, or brutally totaling their car every now and then. They just want to TAKE YOU DOWN.
** Same thing happens in the ''[[Grand Theft Auto]]'' series. Even if you're driving a tank and their cars instantly explode when they hit, the [[Lemming Cops]] will still constantly ram you just to slowly drain your [[Hit Points]].
** Another way the police AI in ''[[Grand Theft Auto]]'', and it's clones, hates you is seen when other criminals go after you. In one of the early missions in ''[[Grand Theft Auto: San Andreas]]'', you can be riding a bicycle while three men in a car are gunning you down. Even if a policeman is standing in the line of fire, he won't respond. But god help you if your bicycle hits the policeman. Some older games take this [[Up to Eleven]]: The police may be in a neutral or hostile (to you) state, and any criminal action against the police by AI enemies will cause the police to act as if YOU attacked them.
** Somewhat averted in another sandbox game where the player deals with police frequently (''[[Postal]] 2''). If the police see or hear another NPC fire a weapon, whether it's at you, them, or anybody else, they ''will'' attack back - in fact, the NPCs have it worse than you in this case, as the cops will continue sending more men until that NPC is dead, whereas the player has the option of throwing down his weapon and surrendering. However, if the above NPC was shooting at you and you try to fight back, or even if you just have a weapon in hand when in a cop's line of sight ''at all'', they'll drop everything and focus on you instead.
* The pirates will fight you to the bitter end in ''[[Metroid]]'', even by attacking you as you flee after killing the [[Load-Bearing Boss]]. They might have an excuse, though, since it's often a whole freaking [[Earthshattering Kaboom|planet]] that's exploding. Where would they escape to?