Spiteful AI: Difference between revisions

m
no edit summary
(FHBG)
mNo edit summary
Line 2:
Often, AI characters don't seem to care if they win so long as you lose. AI racers will ruin their standing just to screw with you, [[Mascot Fighter]] combatants will [[Gang Up on the Human|ignore weakened enemies and zero in on you]] and RTS opponents will hit you with everything they have even with your AI ally running rampant [[All Your Base Are Belong to Us|in their base.]]
 
While Spiteful [[AI|AIs]] are more obvious in free-for-all situations, you'll see them in other places, too. It could be as simple as that [[Goddamn Bats|annoying enemy]] in a [[Platform Game]] who leaps to its doom to interrupt your crucial leap over a [[Bottomless Pit]]. Perhaps, in an FPS, those [[Mooks|terrified guards]] become [[Attack! Attack! Attack!|reckless, suicidal berserkers]] as soon as [[Gameplay and Story Segregation|the cutscene ends.]] In a [[Tactical RPG]], enemy units might [[Too Dumb to Live|insist on certain death]] meandering around in the [[Damaging Terrain|poison swamp]] instead of giving themselves a chance against your men, just to [[Better to Die Than Be Killed|deny you the experience]].
 
In short, this trope applies whenever it looks like the AI puts thwarting (or [[Nintendo Hard|challenging]]) the player ahead of its own "well-being," whether in terms of the NPCs' survival or the objectives of the game. [[Everything Is Trying to Kill You|This is often the case.]]