Spiteful AI: Difference between revisions

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** Similarly, in the sequel of ''[[Battalion Wars]]'', just to make enemy Fighters' [[Demonic Spider]] status even worse, they will ''crash into your AI Fighters to make them die instantly sometimes''. As if your AI Fighters not picking up Jerry Cans and being [[Too Dumb to Live]] as a result wasn't enough.
* Enemies in ''[[Disgaea]]'' will sometimes [[We Have Reserves|kill their allies]] with area attacks, depriving you of experience and items. They also prioritize destroying any treasure chests, level spheres, or innocents/specialists present on the map over attacking you, just so you can't claim them (No longer the case for the former two in ''[[Disgaea 3 Absence of Justice]]'' and ''[[Disgaea 4: A Promise Unforgotten]]'', thankfully).
** The Druid class introduced in ''[[Disgaea 2: Cursed Memories]]'' has an ability called Bonus Blast, which removes one of the bonuses you can potentially receive at the end of the fight from the list. It serves absolutely no purpose for the player, but the AI will use it very frequently, often enough that killing off any Druids on the map should be a top priority if there's a good reward.
* Enemies in ''[[Phantom Brave]]'' will sometimes waste attacks on the corpses of your party members, even before you get the ability to revive. This does absolutely nothing to help them win the match, but makes it ''much'' more expensive to revive your guys afterwards.
** ''[[Phantom Brave]]'' players who spend long enough in the random dungeons might eventually come across a map filled with awesomely powerful items and objects strewn about all over the place, and a bunch of enemy Prinnies. The Prinnies ''will'' focus exclusively on systematically wandering from item to item, picking them all up and throwing them all out of bounds, one by one. They pretty much won't stop until all the stuff you might have wanted has been destroyed.