Sprint Meter: Difference between revisions

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* The team based online FPS ''[[Tremulous]]'' has a sprint meter for humans, but not for aliens. This is to capitalize on the aliens' amazing mobility vs. the humans' lack thereof. Jumping also takes 'stamina'.
* The ''[[Jagged Alliance]]'' series feature an energy bar beside the life bar. Running for too long, carrying too heavy a load, or getting hit by stun grenades and tear gas would deplete it. (In the latter two, almost all in one shot.) If it ran out, your character would pass out until it refilled, though you could drink water to speed up the process. In JA2, the maximum energy would deplete over time, representing how tired your character was. You could only raise the maximum back up by sleeping.
* In ''[[Baten Kaitos]]: Origins'' you have a bar that represents the power of your "wings of the heart" which allow you to dash around. If the bar runs out your wings disappear and the character has to stumble around until the bar refills. This is mainly to limit your ability to dodge [[Preexisting Encounters]].
* An unusual [[Fighting Game]] example, the ''[[Mortal Kombat 3]]/UMK3/MK Trilogy'' games had a Run meter, which allows you to dash forward for a brief while until the meter runs out. It also worked as a [[Cap]] for combos, so that you (supposedly) can't do a combo or run immediately after doing the other.
* ''[[Far Cry]]'' has a Sprint Meter that also functions as a Jump Meter and [[Oxygen Meter]]. If it depletes your character won't be able to sprint, jump, or [[Super Drowning Skills|hold his breath underwater]] until after it at least partially restores itself. Jogging also slows down the meter's regeneration speed.
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* Just about every sports game features some variation on this trope.
* Like the space sim examples mentioned above, ''[[Air Rivals]]'' has a boost bar that allows players to [[Overdrive|temporarily fly faster]].
* Running in [[RunescapeRuneScape]] goes on a '''Sprint Meter''', which refills faster as you level up in Agility.
* Travis in ''[[Silent Hill Origins]]'' would get exhausted after a ridiculously short running time; one [[Let's Play]] [[Epileptic Trees|posits that]] he has asthma.
** The protagonists of the other games do also have a hidden stamina statistic, but since they don't do a lot of running around it's not as noticeable and their idea of a light jog is still faster than Travis'.
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* ''[[Call of Duty]]'' games from the fourth onward add the ability for the player character to sprint for short durations, which is useful as your AI allies have always typically run faster than you can and rarely wait for you to catch up. The perks from multiplayer's Create-A-Class also have frequently included ones that allow you to sprint faster and/or longer than normal.
* In ''[[Demon's Souls]]'' and its [[Spiritual Successor]] ''[[Dark Souls]]'', the stamina meter goes down with ''everything'' your character does except magic and walking. Attacking, blocking, rolling, and running all drain stamina. Stamina is based on Endurance, which is why most players make raising Endurance a high priority.
* Indie game ''[[Blitter Boy]]'' subverts this by having sprinting draw from your health meter, rather than its own reserve. I guess your suit's shielding must draw from auxiliary power too?
 
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[[Category:Stat Meters]]
[[Category:Video Game Interface Elements]]
[[Category:Sprint Meter{{PAGENAME}}]]