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Sprint Meter: Difference between revisions

Blitter Boy
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* ''[[Call of Duty]]'' games from the fourth onward add the ability for the player character to sprint for short durations, which is useful as your AI allies have always typically run faster than you can and rarely wait for you to catch up. The perks from multiplayer's Create-A-Class also have frequently included ones that allow you to sprint faster and/or longer than normal.
* In ''[[Demon's Souls]]'' and its [[Spiritual Successor]] ''[[Dark Souls]]'', the stamina meter goes down with ''everything'' your character does except magic and walking. Attacking, blocking, rolling, and running all drain stamina. Stamina is based on Endurance, which is why most players make raising Endurance a high priority.
* Indie game ''[[Blitter Boy]]'' subverts this by having sprinting draw from your health meter, rather than its own reserve. I guess your suit's shielding must draw from auxiliary power too?
 
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