Stalked by the Bell: Difference between revisions

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** Doubles if the [[Voice with an Internet Connection]] [[Mission Control]] states that the floor has no enemies, more enemies, or rarely still, ''all enemies as gold Shadows''. The time limit is invisible, but in those cases, it will take half, nay, ''quarter'' the usual time limit until Death spawns.
** Also, drawing a tainted card in a Shuffle Time will reduce the timer faster.
** Luckily, Death is easily escapable, and for higher-leveled parties, beatable. Because [[Atlus]] [[That One Boss/Other Games/Atlus|loves to make you suffer]], in fact, one of Elizabeth's requests ''requires'' you to kill the Reaper. (If you know how to use Armageddon, this can be done without fret; otherwise, steel thyself.)
* ''[[Recettear]]'' has powerful enemies which spawn if you linger on one floor of a dungeon for too long.
* In ''[[Final Fantasy XII]]'' your time at the Barheim Passage can become really nasty if you don't keep the lights on
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==== [[Simulation Game]] ====
* Unlike all other games in the ''[[Ace Combat]]'' series, ''[[Ace Combat 3: Electrosphere]]'' (at least, the original Japanese version) didn't give you a hard time limit. The time limit in the briefing instead indicated how fast you have to destroy the initial enemies to get a mission update and more enemies (with whom you could totally [[Take Your Time]] unless you were going for A-rank completion) and a better mission ending. Said endings mainly differed in dialogue but some resulted in story branching: completing "Ghosts of the Past" on time, for example, lets you play a hidden mission revealing more of the [[MacGuffin Girl]] Rena's [[Backstory]], while taking too long gives you the default counter-terrorism assignment next.
 
==== [[Stealth Based Game]] ====