Standard Starship Scuffle: Difference between revisions

Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9)
(copyedits)
(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9))
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{{trope}}
[[File:StarTrekIIBattle 6679.jpg|link=Star Trek II: The Wrath of Khan|frame|Yarr! Firin' a broadside of [[Frickin' Laser Beams]], captain!<ref>A scene from ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'', as digitally rendered by [https://web.archive.org/web/20090709132248/http://wolf359a.anet-stl.com/jim.html Jim Varner].</ref>]]
 
{{quote|''Space battles are always [[This Is Reality|a lot more exciting on TV]] than they are in real life...''|'''Col. John Sheppard''', ''[[Stargate Atlantis]]''}}
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* ''Task Force'' Games: ''[[Star Fleet Battles]]'' and ''[[Starfire]]''.
** The latter influenced the portrayal of space battles in the ''[[Honor Harrington]]'' books, as one of the creators of the game was also the novels' author, though how the two universes actually use this trope differs.
* ''[httphttps://wwwweb.archive.org/web/20130908153346/http://adastragames.com/products/adastra/av.html Attack Vector: Tactical]'' is a good example of an aversion. Battles between "10,000 ton cruisers plying the pitiless depths of space" is the whole point of the game, but special care is taken to realistically simulate physics. As the name implies, the key is all in "vectors and timing". Even [[2-D Space|2D Space]] is averted!
* Ground Zero Games's ''[[Full Thrust]]'' pretty much plays this trope straight. Optional rules provide varying degrees of aversion.