Standard Status Effects: Difference between revisions

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** The second generation games (Gold/Silver/Crystal) introduced Swagger, a move that increased the opponent's attack power and confused the opponent, thus increasing the amount of damage they take when they hurt themself. They also had the Berserk Gene item, which is found where Cerulean Cave used to be, and does the same thing as Swagger to the Pokemon that uses it.
** Also there is the move Taunt which prevents use of non-damaging moves.
* An [https://web.archive.org/web/20121105090125/http://www.mariowiki.com/Paper_Mario/Beta_elements#Unused_Badges unused badge] in ''[[Paper Mario (franchise)|Paper Mario]]'s'' ROM data gives Mario this effect. His ATK increases by 2, and he automatically attacks with either a standard jump or hammer attack.
* ''[[Shadow Hearts]]'' has a slightly different version of Berserk that works a little bit like the Confuse status (see below). It's not a status that can be directly inflicted; however, stay in battle too long and your characters ''will'' go Berserk once they run out of Sanity Points. Also, if you want the protagonist to learn his most powerful abilities, [[Guide Dang It|you have to let him go Berserk.]]
* In ''[[Black Sigil]]: Blade of the Exiled'', a Berserk character doesn't get any significant boost to their power, but cannot be controlled and will physically attack as they see fit. Most of the time, they manage to attack enemies, so it's not so bad until you find monsters that love to inflict Berserk while only being vulnerable to magical damage.