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* In ''[[Dungeon Crawl]]'', poison slowly damages hitpoints. There is also rotting, which damages one's ''maximum'' hitpoints, leaving a far more enduring hit on one's character. There's also the curare poison which is far more deadly because it has additional effects over the standard poisoning.
 
'''[[Role -Playing Game]] '''
* ''[[Pokémon]]'' has a couple of variants on poison (which is the only status effect to continue to take its effect outside of battle). Normal Poison just removes 1/8 of the Pokemon's HP every turn. A Pokemon that's ''badly'' poisoned by moves such as Toxic will lose [[Hit Points]] at an accelerating rate (starts at 1/16 and increases by 1/16 each turn). Poison and Steel-type Pokémon and ones with the ability Immunity can't be poisoned.
** Also, pre-Generation V, Poison damages Pokémon outside of battle as you walk (1 HP every 4-5 steps) until it faints or is healed. In Generation IV, the poison wears off on its own outside battle when the Pokémon is at exactly [[Critical Existence Failure|1 HP]].
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** There's another status condition called "Leech Seed", which only removes 1/8 of the victim's health each turn; however, half of the amount of health lost to Leech Seed will be bestowed upon the opponent. Grass-type Pokemon are immune to this. Some have an ability called "Liquid Ooze" which will cause Leech Seed and other moves with health-draining effects to instead ''reduce'' the HP of the Pokemon that would otherwise benefit from them.
*** Speaking of Toxic and Leech Seed, in [[Pokémon Red and Blue]] both moves' HP-draining effects are controlled by the same variable in the game's memory, meaning that if both moves are in play, [[Good Bad Bugs|Leech Seed's damage goes up with Toxic's.]]
* ''[[EarthboundEarthBound]]'' actually has several varieties of poison - apart from the normal variety, there's also nausea (which combines Poison and ''Blindness''), sunstroke, and (ahem) a chest cold.
* In the early ''[[Phantasy Star]]'' games poison only prevents the afflicted character from healing damage (until PSIV, where it does damage.)
* The later ''[[Wizardry]]'' games featured both plague and poison, but poison worked conventionally while disease operated like Cursing (see below), and was the most dangerous status effect in the game.
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** ''[[Final Fantasy VI]]'' had a variation of Sap called Seizure. This is notable because, unlike [[Revive Kills Zombie|Poison]], a [[Good Bad Bugs|bug in the game]] caused Seizure to hurt the undead as well as the living, with some major unintended consequences like humorous battles with undead monsters who would slowly kill themselves.
* ''[[Final Fantasy IX]]'' had not only the standard poison effect, but also a nastier version referred to as 'Venom'. It did proportionally more damage at a time than poison, [[Mana Burn|reduced MP]] along with the HP damage, and even prevented the afflicted character from moving (as though afflicted with 'Stop')! And this in a game where you lose if every character on the party is rendered unable to act...
* [[Took a Level Inin Badass]] in ''[[Final Fantasy X]]'', now lopping off ''[[For Massive Damage|1/4 of your max HP per turn]]''. More often than not, your party's healing items/spells aren't strong enough to keep up with the damage without abandoning all other actions entirely, which means that if you don't have any Antidotes or Esuna at the ready, you're ''dead'' in ''four turns''. [[Take a Third Option|Good thing you can switch out your party members on the fly]]... [[Oh Crap|except when you can't]].
* ''[[Black Sigil]]: Blade of the Exiled'' includes a standard Poison effect that drains your health a bit every so often.
* There are two varieties of poison in the ''[[Dragon Quest]]'' series: poisoned and envenomed. The difference between the two? Poisoned characters are only damaged when walking outside of battle. Envenomed characters take damage both in and out of battle.
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'''[[Tabletop Games]] '''
* ''[[Dungeons and& Dragons]]''
** Poison in earlier editions used to cause either hitpoint damage, instant death or a special effect (most often [[Instant Sedation|knockout]] or paralysis). In 3e it lowers your stats for a while (the really nasty sorts have the damage permanent, though still curable) <ref>"ability damage", which reduces your stats instead of your Hit Points</ref> Out of six stats you can only be killed by having one (Constitution) fall to zero. The others will just leave you unconscious or paralyzed. Furthermore, D&D poison goes away after the second round of damage, regardless of the victim's success in resisting its effects. In 4th edition it's gone back to doing consistent damage.
** The Sword of Wounding causes living target to bleed 1 HP per round of damage not curable by [[Healing Factor|regeneration]] or spells, for 10 rounds (minutes) or until one takes time to bandage the wounds, additional hits are additive. Missiles with Wounding property caused ''indefinite'' bleeding until healed with magic.
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'''[[MMORPG]]s '''
* Burning mobs in ''[[Fly FFFlyff]]'' is rather strange - the 2nd tier spell does sap HP, but so slowly that it's practically worthless. The 3rd tier spell does not sap HP, but ''reduces water resistance''. If the next attack is water, goodbye monster!
** Thermal Shock, maybe?
* ''[[Guild Wars]]'' has burning cause a large amount of health degeneration (7 arrows vs. 4 for poison and disease). Burn effects usually last for shorter times to compensate.
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'''[[Real Time Strategy]] '''
* ''[[StarcraftStarCraft]]'' uses this in conjunction with [[Damage Is Fire]] for Terran buildings, at 25% health, they start to burn down automatically.
* Patapons (and enemies) can get burned in all 3 games.
 
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'''[[Role -Playing Game]] '''
* [[Pokémon]] lose 1/8 of its health a turn and also have their Attack halved while on fire - due to physical burns all over you, you may suffer from weakened attacks. Fire-types and ones with the ability Water Veil are immune to burn. The ability Heatproof reduces the damage taken from burns, and the ability Guts instead raises attack while burned.
** Strangely enough, there is a Water-type attack (Scald) and an '''Ice-type''' attack (Ice Burn) that can inflict this.
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'''[[Tabletop Games]] '''
* A normal damage type in ''GURPS'', "burning", will set human flesh on fire if it deals at least 30 points of damage in a single hit. That much damage would normally kill a character right out, but if it's dealt to a limb, the limb is now disabled ''and you're on fire''. Take 1d6-1 damage per turn.
* ''[[Dungeons and& Dragons]]'' has magic that causes fire damage over time, such as the [[Forgotten Realms]] spell ''Shroud of Flame''.
* Several cards in [[Shadow Era]] can set enemy allies and heroes on fire, doing one damage a turn.
 
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'''[[MMORPG]]s '''
* The ''[[Fly FFFlyff]]'' Psykeeper can use Satanology, which increases in duration based on his Int stat, ''eventually lasting longer than the cooldown period''. In [[PvP]], a Psykeeper with enough Int. can cause a melee class to be demolished!
* ''[[Guild Wars]]'' avoids this confusion, replacing it with the simple and logical "knocked down," which is [[Exactly What It Says on the Tin|exactly what it sounds like]].
* ''[[City of Heroes]]'' feature a pretty clear "stun vs. immobilize" mechanic, only stun also tends to limit the speed at which stunned characters can move at down to pretty much the slowest a character is allowed to move. Still just about fast enough to move out of a fire burning under your feet, but not nearly fast enough for you to get anywhere, or get away. Immobilize on the other hand allows the character to fight, either using ranged attacks or meleeing with an enemy close enough, but cannot move from their position.
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* In ''[[Nethack]]'', paralysis prevents all actions and lasts for an uncomfortably long period of time. "Killed by a newt, while helpless" (i.e., while paralyzed) is a common ending for many a new adventurer.
 
'''[[Role -Playing Game]] '''
* In ''[[Pokémon]]'', Paralysis is permanent until cured, cuts Speed by three quarters, and has a 25% chance of preventing an attack from working.
** In the card game, Paralyzed Pokémon can't attack or retreat during its owner's turn. It's cured at the end of that turn.
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* ''[[Shin Megami Tensei]]'' has Stun, which has an excellent chance at stopping the afflicted party from moving at all. Another version is Paralyze, which may be the result of an Electric attack that is not repelled, absorbed or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while paralyzed count as Criticals, netting the enemy, either the player or the computer, more Press Turns).
* Depending on the game, paralysis in the [[Tales (series)]] either prevents action until cured, prevents action for a short time, or perhaps most annoyingly, causes the afflicted character to flinch at random intervals.
* ''[[EarthboundEarthBound]]'''s version doesn't let you make basic attacks, defend, or access your items; but you can still use [[Psychic Powers|PSI]]. Also an exception, it will last out of battle until you talk to a Healer at a hospital or use [[Healing Hands|PSI Healing]] Gamma/Omega.
* A Paralyzed character or enemy in ''[[Black Sigil]]: Blade of the Exiled'' will be totally unable to move or act, as their time bar is frozen for the duration of the effect.
* Paralysis is relatively rare in the ''[[Dragon Quest]]'' series, but it can be particularly annoying, especially if the paralyzed person is the only one who can cure it with magic, or if you don't have moonwort bulbs. More common are "shock" attacks that cause a character to lose their turn.
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'''[[Tabletop Games]] '''
* ''[[Dungeons and& Dragons]]'' used Hold Person and its variants for this, and some variants of the game treat you as being ''helpless'' for the duration, leaving you vulnerable to being killed by a Coup De Grace. Fourth Edition D&D has the Stunned condition, which flat out means you cannot move or take any actions at all and that you grant combat advantage to any enemies near you.
** Third Edition characters could also be stunned (with basically the same effects as 4e), as well as Dazed, which prevents the character from taking actions but doesn't hinder his defenses.
* Several in ''GURPS'': Stunning is a common side-effect of major wounds, being knocked down, and the Affliction advantage. You have to make a health roll to break out of it, and until then, you can't take any action. The Binding advantage doesn't knock its victim out, but holds them in place, meaning they have to win an opposed contest of strength with whatever supernatural gobbledygook is keeping them down, or else they can't move. And the Terror advantage forces your victim to make a Fright Check, which will probably inflict Stunning, but maybe also drive the victim crazy.
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* Patapons (and enemies/bosses) can be put to sleep with the right units and weapons, although it's rare to see a boss fall asleep.
 
''' [[Role -Playing Game]] '''
* ''[[Pokémon]]'' uses this, which prevents attacking for 1-7 turns. Pokemon with the abilities Insomnia or Vital Spirit are immune to this. Amusingly, you can wake them up with a reusable flute item in some versions, and in ''Coliseum'' you can just ''yell at them''.
** And then there's the move Rest, which forces your Pokemon to sleep for two turns (not counting the one used doing it), but fully restores its health and removes other status effects. It's a key component in many tournament players' lineups.
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* In ''[[Shin Megami Tensei Nocturne]]'', you will actually beg to be put to sleep. It immobilises you but restores HP AND MP. Anyone who plays this knows that mana is like gold dust in this game, what with the critical macca shortage one starts experiencing early on due to having to pay considerable sums of money that increase the more you need healing, as opposed to the typical '[[Trauma Inn|100 gil full rest]]'. Of course, this is only for the first part of the game, until the spellcasters doing this couple this with ''Eternal Rest'' - an unavoidable [[One-Hit Kill]] which only will kill sleeping people.
** In ''[[Digital Devil Saga]]'', [[The Load|Cielo]] has a move tailored to exploit his weakness to ailments: ''Null Sleep'', which will effectively ''null all attacks he receives'' when he's sleeping. ''Very'' useful against the [[Bonus Boss]].
* ''[[EarthboundEarthBound]]'' has this, rendering the character uncontrollable for several turns. It breaks with an enemy attack.
* In ''[[Black Sigil]]: Blade of the Exiled'', being put to sleep stops a character from acting for a few turns, but being attacked will wake you up, physical or magical. Tends to be undone by angry monsters before you need to bother curing it, unless the only creatures present like reinflicting Sleep over and over.
* Sleep in the ''[[Dragon Quest]]'' series tends to last for several turns, and it usually cannot be interrupted by physical attacks.
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''' [[Tabletop Games]] '''
* ''[[Dungeons and& Dragons]]'' has rules for being woken up either by the noise of battle or by an ally shaking you. Magical sleep is extra deep so the noise won't wake you.
** Also, if you're damaged during sleep, instead of waking you up, it most likely kills you—sleeping characters are considered helpless and are thus vulnerable to being CDG'd.
* ''GURPS'' Afflictions can incapacitate their target in a variety of ways. To get the effect that "sleep" usually has in RPGs, you want to Daze them; Unconsciousness makes them fall over, and they can't be woken up until it wears off, other magic effects notwithstanding.
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* Silence is a fairly common debuff in ''[[League of Legends]]''. It prevents the use of ''all'' abilities, including items with active effects and summoner spells.
 
''' [[Role -Playing Game]] '''
* You can tell when characters in ''[[Final Fantasy VII]]'' have been silenced because they have a large speech bubble filled with [[Visible Silence]] over their heads.
* Ward from ''[[Final Fantasy VIII]]'' and Garnet/Dagger from ''[[Final Fantasy IX]]'' lose their voices for segments of the game, and can still cast magic (though, during that segment, Garnet will occasionally fail to do what you ask her to do). They're also still susceptible to the Silence status ailment. [[Fridge Logic|Go figure.]]
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* ''[[Persona 3]]'' refers to this as '''Panic''', where a character, well, panics and can't concentrate on using magic or summoning their Persona.
** The [[Shin Megami Tensei|main series]] also has the ailment, as Mute.
* ''[[Wild ArmsARMs]]'' games calls this "Misery" and it affects all Force abilities.
* "Stopspell" from the first ''[[Dragon Quest]]'' games does [[Exactly What It Says on the Tin]], blocking your opponent from using his spells. It can be a lifesaver if you're facing a spellcasting enemy and want to stop him from using his nastier magic (particularly if he can also cast Stopspell) on you. It's known as "Fizzle" in the recent translations, and it affects a whole group of enemies to boot! Needless to say, it gets annoying when enemies start tossing it at your entire party.
* ''[[Exile]]'' has {{color|lightgrey|''Dumbfounded''}}, where the character forgets their spells. This is to avoid the whole "Why can they speak?" issue.
* Some enemies in ''[[EarthboundEarthBound]]'' can disrupt your senses, making you unable to use PSI.
* In ''[[Mother 3]]'', if you get inflicted with "forgetfulness", you won't be able to use any skills/PSI.
** The game also has a ridiculous variant, ''fleas''.
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''' [[Tabletop Games]] '''
* ''[[Dungeons and& Dragons]]'' has the Silence spell, which works exactly as it says, creating a spherical area of total silence. Unlike many other examples, however, this does prevent all forms of sound including normal speech, sounds of battle, etc. and even stops sonic attacks that would go through the area, even if they were cast from outside the area. It also doesn't prevent spellcasting that has no verbal components including, notably, all of the Psionic classes. There's also a status condition called Deafened, which imposes a 20% failure chance on verbal spells - on the reasoning that being unable to hear yourself speak makes it slightly more difficult, but not impossible, to control your voice.
* ''[[GURPS]]'' has both Mana Damper and Neutralize. The former acts on the mana level of the area, perhaps an area consisting of only one person (if you take appropriate enhancements). Neutralize disables an advantage; this is something innate to the character, rather than a spell they learned. Neutralize is meant for use against ''psionic'' powers, which are ostensibly different from magic in that they're something a character does entirely with their mind, not requiring mana or magic words or any of that stuff; but if the GM allows it, there's nothing really stopping you from using Neutralize to cancel a sorcerer's ability to generate mana.
 
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''' [[Real Time Strategy]] '''
* In ''[[StarcraftStarCraft]]: Brood War'', the terran Medic gan use a flash grenade to blind enemy troops permanently. This becomes useless if you have the "Reveal Map" cheat activated, or if the unit has a spotter.
** However when used on a 'Detector' it becomes unable to see invisible units that aren't in it's now limited field of vision, even with a spotter.
* Some champions in ''[[League of Legends]]'' can apply the "Blind" debuff on enemies, causing all attacks to miss. It's usually short-lived, but it can mean a world of difference when facing an enemy that relies heavily on basic attacks to deal damage, especially if they also rely on lifesteal to maintain health.
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** Other [[Roguelikes]] tend to limit the area which the player can see, though it is still possible to attack and hit enemies in the darkness.
 
''' [[Role -Playing Game]] '''
* This is one of the status effects in ''[[Kingdom Hearts: 358/2 Days|Kingdom Hearts 358/2 Days]]''. It causes most physical attacks to miss, though magic attacks are unaffected. For who knows what reason, even '' {{spoiler|Riku}}'' is affected by Blindess, even though {{spoiler|he's ''blindfolded as it is''}}.
** In later titles, it limits your field of vision to a tiny circle around your character. In the case of enemies, it just makes them attack in random directions at random times.
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* ''[[Final Fantasy VI]]'' unintentionally averts this trope in the original with a glitch making the evade stat useless, thus making blind, which makes evade 0... completely harmless. And, thus, the item that prevents blindness, [[Goggles Do Nothing]]
** Well, actually, there is still ONE thing Blindness does: Strago can learn any Lore he ''sees'' [[Death Is a Slap on The Wrist|(whether or not he survives seeing it)]], so if he can't see anything, he can't learn any Lores.
* ''[[EarthboundEarthBound]]'' wins the award for the most ridiculous name for this status effect, which it calls "uncontrollable crying".
* ''[[Radiata Stories]]'' actually blurs and pixelates the screen when your character is afflicted with Blind, so neither the character ''nor the player'' can see what's going on.
* In the ''[[Mega Man X Command Mission]]'', which replaces standard statues effects and spells with robotics-themed counterparts, not only does this status reduce the character's accuracy, but their evasive ability as well (can't dodge what you can't see, right?).
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* Lord Knights in ''[[Ragnarok Online]]'' can purposely go Berserk. It ups their attack speed, hit chance, and overall attack power for the duration. Unfortunately, their defense drops, and Berserk mode slowly zaps away their HP. Oh, and they can't even chat with guildmates until it wears off... or they die, whatever happens first.
 
''' [[Role -Playing Game]] '''
* Many ''[[Final Fantasy]]'' games have the player capable of casting berserk on enemies as well as themselves. Perfect for preventing [[Squishy Wizard|weak enemy mages]] from casting their powerful spells.
** ''[[Final Fantasy XII]]'' treats Berserk as a positive status trait. It's cured by Dispel, the positive effect remover, enemies often use it on themselves, and it speeds up attacks greatly. Just don't use it on your lead character, or you won't go anywhere until it wears off.
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* In ''[[Nethack]]'', many scrolls will have a different effect if the one reading the scroll is confused.
 
''' [[Role -Playing Game]] '''
* ''[[EarthboundEarthBound]]'' has ''two'' versions of this ailment: the standard confusion (referred to as "feeling strange"), and "Mushroomization" doubles as a [[Interface Screw|Meta-Effect]] out of battle.
* Confusion in most games (most notably the ''[[Final Fantasy]]'' series) isn't really confusion so much as it is a disguised '''Charm''' effect: a temporary [[Face Heel Turn]] in which your characters will do nothing but attack each other or themselves. However, a few games actually avert that description (namely ''[[Final Fantasy Tactics]]'' and ''[[Final Fantasy X-2]]''), where your characters' actions are truly random. However, this can actually prove to be ''worse'', especially when your Confused character uses that [[Too Awesome to Use|Megalixir]] you've saved up for so long [[What an Idiot!|while your party is at full health/MP]]....
** ''[[Final Fantasy VI]]'' wins the award for "Best [[Fridge Logic]] as a Result of a [[Standard Status Effect]], EVER" - Sabin, while zombified (which is similar to muddle, but can't be cured by attacking the victim), can use Bum Rush on himself. Bum Rush is an attack that does damage by ''running around the target''. The attack animation for this is ''weird''.
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* Frenzy from ''[[Elder Scrolls]] [[Oblivion]]'' can be used to turn enemies against each other and even their own summoned creatures. Custom spells can have entire towns killing each other.
* In ''[[World of Mana]]'', confusion temporarily [[Interface Screw|reverses your controls]].
* ''[[Wild ArmsARMs]]'' will allow you to choose an option in battle, but not the target.
* Confusion in the ''[[Dragon Quest]]'' series isn't ''just'' "randomly attack an ally." Confused characters and enemies can wind up doing some pretty funny things, such as trying to run away but failing, trying to attack but not being able to keep up with your body, and sometimes getting paralyzed for no good reason. Ironically the paralysis is actually ''beneficial'' to the player, as it prevents the character from attacking his allies!
* In the ''[[Kingdom Hearts]]'' series, confusion simply reverses your controls for the duration. In the case of enemies, it makes them attack erratically, and allows them to hurt friend and foe alike.
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''' [[Tabletop Games]] '''
* ''[[Dungeons and& Dragons]]'' had the "behave randomly" version of this, as well as the more permanent ''Insanity''. The "attack self" variant was also present in the psionic power ''Death Urge''.
* Fright Checks in ''[[GURPS]]'' can sometimes be changed into Awe or Confusion checks, which are mechanically similar, but roll on a different table for their effects. The Terror advantage, appropriately modified, can cause any of them.
 
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* ''[[City of Heroes]]'' has charm-like powers in the form of confuse used on NPC characters. The confused enemy will not just attack at random, it will specifically and exclusively target its own allies and ignore the players. If all of its allies are down and players are all that's left, it will idle until killed or until the effect wears off. However, confuse effects will not prevent the enemy from using beneficial powers on its allies at the same time, leading to the bizarre spectacle of a zombie master killing his own zombies, resurrecting them, then killing them again, or a sorcerer alternating between blasting and healing his friends.
 
''' [[Role -Playing Game]] '''
* The ''[[SaGa]]'' series from the ''[[Romancing SaGa]]'' trilogy onward is notorious for this ailment, especially at certain bosses.
* There is a sort of Charm effect in ''[[Pokémon]]''; when a Pokemon is under the effects of the ''Infatuation'' status condition, there is a 50% chance that they will be unable to perform their attack (in which case they are "immobilized by love"). This condition is caused by the move Attract and the ability Cute Charm, and only affects Pokemon of the opposite gender (e.g, a female Pokemon who uses Attract on a male Pokemon, or is struck with a physical attack by a male Pokemon; genderless Pokémon and Pokémon with the ability Oblivious are completely immune to the effect).
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''' [[Tabletop Games]] '''
* Depending on the skill levels of the players involved, Charms in ''[[Dungeons and& Dragons]]'' are usually less "make them attack their friends" than "make them think you're their best friend in the whole world". They won't attack the charmer (or his allies, if the charmer asks nicely), but neither will they just attack their friends without good cause (though the cause can conceivably be because they're attacking his new best friend in the whole world).
** On the other hand, the "Dominate" spells have the charmer actually taking over the mind of the victim, thus making these more like the standard Charm status effect from other games.
* ''[[GURPS]]'' has Mind Control for the usual, temporary version of this; it comes in degrees, so if you have to decide every last little thing your new puppet does, the advantage is worth fewer points. For vampires, zombies, and the like, the Dominance advantage will infect your enemy and make them your thrall, although to ''keep'' them as your thrall, you have to pay Character Points to get them as an Ally.
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** One boss even starts the battle in a chunk of ice and occasionally freezes everyone on screen (even himself).
 
''' [[Role -Playing Game]] '''
* [[An Ice Person|Vexen]] can freeze Sora in every battle against him in the ''[[Kingdom Hearts]]'' series. Most ice-based enemies can also freeze you in ''[[Kingdom Hearts: 358/2 Days|358/2 Days]]''... even if you are playing as Vexen.
* In ''[[Final Fantasy IX]]'', being frozen additionally makes you [[Literally Shattered Lives|die if you are hit by a melee attack]].
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* In ''[[Nethack]]'', being turned to stone is game over, since there's nobody to turn you back. But depending on the source of the effect, it may come on slow enough that you have a chance to save yourself by casting Stone to Flesh, praying or eating something acidic—the effect seems to be explained by calc build-up.
 
''' [[Role -Playing Game]] '''
* There is also at least one instance in ''[[Final Fantasy X]]'' where a boss can attack a petrified party member, shattering them and leaving you with only two available character slots for the rest of the battle. Being petrified while underwater instantly shatters the victim, on account of the character sinking to the floor and breaking on impact, rather logically.
** Actually that would be the "Eraser" attack of the Monster Arena boss Shinryu. Not even [[Death Proof]] or [[Stone Proof]] armor will stop it. (Which is an even bigger pain in the ass) Since you can't swap anyone in for this fight (Since only three of the PCs can hold their breath indefinitely or fight underwater) you can't even let an aeon take the hit. So, if you don't kill him before his first attack (Or he uses one of his other two weaker attacks first) you will be healing one person back to full afterwords.
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* In ''[[Paper Mario (franchise)|Paper Mario]]'', the stone cap does this. Like the tanuki suit in Super Mario Bros 3, It dramatically increases your defense.
* In ''[[Baldur's Gate]]'', two of the most powerful spells where Stone to Flesh and Flesh to Stone. One specific NPC in the game is trapped in a petrified state. If you use a Stone to Flesh spell on the "Sta tue" she will be extremely grateful and wish to join your party.
* The ''[[Wild ArmsARMs]]'' series replaces this with Brass, which like in FFIV, is a slow countdown until your character is turned into metal.
* ''[[EarthboundEarthBound]]'' 's version of this is diamondization. The character is functionally death, and you even get a red tinted interface just like when someone has died. (They also look quite comical out of battle, with a head encased in a perfect cut diamond.)
* In ''[[Lufia]]'', petrified characters can still be attacked, but they take zero HP damage until cured.
* ''Very'' frustrating in ''[[Shin Megami Tensei]]'', since being Petrified is basically a one-hit kill as all attacks on the Petrified character are instantly treated as Criticals, which, depending on the mechanics of the game, may give them extra turns or the chance to inflict devastating combos. Since [[The Computer Is a Cheating Bastard]], it'll probably only be a matter of time until [[We Cannot Go on Without You|your main character is hit]]. Did I mention that depending on the game, [[Blow You Away|Force attacks]] or a single physical attack will ''instantly'' [[Literally Shattered Lives|shatter any Petrified victims]]?
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* Slows are one of the most common crowd control mechanics in ''[[League of Legends]]''. They typically only reduce movement speed, but abilities that also slow the enemy's attack speed are not unheard of.
 
''' [[Role -Playing Game]] '''
* In the ''[[Final Fantasy]]'' series, after ''[[Final Fantasy IV|IV]]'', it makes the ATP bar fill up a lot, well, slower. In the DS remake of ''IV'', this is absolutely ''necessary'' to survive all the bosses, and most of the late game random encounters. On that note, in several games in the series it's one of the only status effects bosses are vulnerable to.
* There are a few attacks that lower your ''[[Pokémon]]'''s speed, the most notable of these being String Shot, a move found on most common Bug Pokemon. A more frustrating example (as the bugs are pathetically weak anyway) is the powerful Bubblebeam move, which deals damage and has a chance of lowering your speed. Misty and her Starmie back in the first games loved this move, and the speed-lowering meant that Starmie could quite easily hit you with two Bubblebeams in a row, knocking out most pokemon. Only two types resist the water-type Bubblebeam, and one of them is Water itself. If you didn't pick Bulbasaur, you're in for one hell of a battle.
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* Some ''[[World of Warcraft]]'' enemies use a Time Stop spell, but the in-game effect is identical to being Stunned for the duration.
 
''' [[Role -Playing Game]] '''
* Early RPGs treated this as a sort of high-end Paralyze, but later games attribute it to time magic, in which case time stops for the target, but they can still be affected normally.
* In the ''[[Kingdom Hearts]]'' series, it has the typical effect of stopping the victim's movements, but all of hits and damage the target takes will only register once the stop effect wears off, which can potentially result in them being immobilized for quite some time even after it wears off.
 
''' [[Tabletop Games]] '''
* Inverted in ''[[Dungeons and& Dragons]]'', which has a Time Stop spell that instead affects the caster, removing them from the current time stream. This effect only affects the caster, who in turn, can only affect himself with abilities while removed. Spells that run on a timer can also be cast as long as they don't affect anything other than the caster or the area (resulting in a very nasty combo with casting several delayed-blast fireballs on a descending timer, that all go off when Time Stop ends).
 
 
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* Magicians in the ''[[Ghosts 'n Goblins|Ghosts N Goblins]]'' series temporarily turn Arthur into a certain creature depending on what armor he is wearing.
 
''' [[Role -Playing Game]] '''
* ''[[Final Fantasy VI]]'' has the Imp status where stats are severely lowered and all special abilities are locked except for the Imp spell. However, there are Imp equipment found in the game that are completely useless on regular characters but godly when equipped on an Imp. There is also the "Zombie" status effect, which overlaps this with "confuse". the character turns green, is counted as "dead" and only attacks hand-to-hand.
** Many games in the ''[[Final Fantasy]]'' series feature a Frog or a Mini status which blocks all actions except a very weak physical attack (and sometimes the Frog spell as well). Oddly enough, ''[[Final Fantasy IV]]'' features the Frog Status, the Mini Status, and the one-time Pig Status. The Pig status effect prevents magic and also cuts attack power, the Mini status effect cuts the target's defense, attack, and evasion to zero while doubling the amount of damage the target takes, and Toad is the same as Mini, but it also prevents the target from using magic that isn't the Toad spell.
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* Some champions in ''[[League of Legends]]'' can inspire Fear in enemies, slowing them and causing them to run around randomly for a short period. Although less reliable than a straight-up stun, it does mean that they can walk closer to danger. Or further away.
 
''' [[Role -Playing Game]] '''
* ''[[Elder Scrolls]] [[Oblivion]]'' has two such effects: ''[[Turn Undead]]'' for less fresh enemies and ''Demoralize'' for everybody else.
* In ''[[Pokémon]]'', the move Roar scares the opponent into fleeing the battle (or switching out in trainer battles). The mysterious ghosts in Lavender Tower (pre-Silph Scope), make your pokemon "paralysed with fear" and unable to do anything.
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''' [[Tabletop Games]] '''
* ''[[Dungeons and& Dragons]]'' likes this one with basic fear spells and fear auras that surround powerful enemies. Fear also comes in several increments, from "Shaken" which merely reduces your combat effectiveness to "Cowering" which renders you completely helpless.
* ''[[Magic: The Gathering]]'' has a keyword for Fear: It makes the creature with it unblockable except by artifact creatures (no emotions) and black creatures (who, presumably, would not be afraid of what other things are afraid of.) A newer ability called Intimidate makes a creature unblockable except by artifact creatures (again, no emotions) and creatures that share a color with that creature (why would one be intimidated by something familiar?)
 
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* In the [[Real Time Strategy|RTS]] ''[[Star Trek]]: Armada'', the [[Star Trek|Borg]] have the nanites ability. When cast on one of your ships, your control panels and minimap run around the screen. Not only does this obscure half of the battle, but hotkeys are disabled too, you have to find and click on your moving command bar to issue orders. Just hope it isn't hiding behind something else!
 
''' [[Role -Playing Game]] '''
* In ''[[Baten Kaitos]]'', you select the "spirit numbers" on each magnus card to make combos. These numbers typically appear in the corners of each card, and the numbers stay in the same place every time the magnuss card is used. However, the status effects Headache and Confusion change this. Headache causes the numbers to shift to the center of each edge, rather than at the corners, and the numbers are switched up. Confusion makes the numbers to actually ''spin around the card'', which makes getting good combos much more difficult.
* ''[[The Elder Scrolls]] III: [[Morrowind]]'' has the effect ''Blind'' reduce visibility by the power of the effect. 100% ''Blind'' literally makes the screen completely black. One rare item called "Boots of Blinding Speed" increases your speed by 200 (the normal max is 100) but makes it impossible to see where you're going. If you cast a magic resistance spell before equipping the boots, you can negate the blind effect while keeping the full speed boost.
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* [[Guild Wars]] gives this mechanic to a handful of environmental hazards in the game, most notably ''the entire ground'' in the Desolation. (Crossing the Desolation requires taming a giant [[Sand Worm]] and riding around in its mouth.) It's also used for fun in outposts—the only persistent areas in the game, where players can't attack or use skills—during certain holiday events. Because of this, instant deaths don't count as "real" deaths; your character won't get any death penalty and the death won't get added to your death count.
* [[Ragnarok Online]] has the Coma status, whick doesn't kill you outright but reduces your HP to 1, meaning that the slightest poke will kill you.
''' [[Role -Playing Game]] '''
* A variant known in ''[[Final Fantasy]]'' games in the level-based Death spell, which kills any enemy whose level is multiple of 5 and always hits those enemies at 100% accuracy.
** ''[[Final Fantasy I]]'' had Poison, a Black Magic spell that killed any enemy instantly but often missed, and Reaper, a spell only usable by bosses that instantly killed one of your party members.
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*** ''[[Shin Megami Tensei: Strange Journey]]''. The Law and Neutral [[Final Boss]]. {{spoiler|'''M.A.'''}} Guaranteed instant kill AND saps the victim's HP. AND ''it can target you.'' [[Luck-Based Mission|Tee hee!]]
** However, SMT makes the skills also useful against a good many enemy monsters, with only a handful being really immune or even repelling them. In addition to that, there are actually bosses who can fall by using these spells on them (though those are rare).
* ''[[EarthboundEarthBound]]'' has the Psi Flash ability. Once it reaches Beta, Gamma or Omega level, it possesses the ability to instantly kill select characters. Only Ness and the boss of the final sanctuary can use it though.
** And [[Final Boss|Giygas]], who uses it liberally. Night/Sea/Star Pendant required.
** It's more than just that. The regular enemies Conducting Menace, Conducting Spirit, and Wild n' Wooly Shambler and the bosses Evil Mani-Mani, Thunder and Storm, Kraken, Diamond Dog, Ness's Nightmare and Giygas can use at least Flash Beta or its non-PSI (read: non-blockable) equivalent, Glorious Light/Summoned a Storm. And absent protective pendants, all of the Player Characters are * very* vulnerable to Flash and will frequently be paralyzed or KO'd by even the Beta level.
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The character's body is reduced to ashes or otherwise destroyed. It may not always be [[Deader Than Dead]], depending on the game, however it differs from the standard KO in that it is ''much'' more difficult to revive them.
 
''' [[Role -Playing Game]] '''
* ''[[Might and Magic]]'' has ''Eradicated'', which happens if a character takes way too much damage.
* ''[[Exile]]/[[Avernum]]'' has ''Dust'', the cause is the same as in Might and Magic.
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''' [[Tabletop Games]] '''
* In ''[[Dungeons and& Dragons]]'' some spells (such as Disintegrate) could cause this. Characters destroyed in this manner cannot be revived with Raise Dead, requiring the more powerful Resurrection or even True Resurrection.
* Not that its possible to recover from normal death in ''[[Paranoia]]'', but if you roll a "Vaporised" result on the damage table... guess what happens to you.
 
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* ''[[Nethack]]'' has a "sick" (food poisoning) condition which is fatal if not cured within a few turns, and a delayed-effect petrification status caused by {{spoiler|hearing a cockatrice hiss}} which can be cured by {{spoiler|eating an acidic food}}.
 
''' [[Role -Playing Game]] '''
* In ''[[EarthboundEarthBound]]'', when your characters have a sufficient level, any physical damage that should kill you becomes a Doom effect instead, allowing you to win the battle before you should die (doesn't stop death-inducing Flash attacks, however). Furthermore, while using Lifeup or food on a dying character doesn't seem realistic in stopping death by mortal damage (that's to assume there is anything resembling realism in this game), it's just as effective, and more readily viable in some cases, to throw a Lifeup Gamma than to let them time out and have to toss a more-expensive Healing Gamma/Omega.
* The Perish Song attack in ''[[Pokémon]]'' works this way, combined with Mean Look it makes a good strategy against stallers. However, using it when both players are down to their last Pokemon in tournament play is illegal.
** Also as mentioned above, Brass in the ''[[Wild ArmsARMs]]'' series.
* Some Psynergy in the ''[[Golden Sun]]'' franchise puts an eight-turn counter on a certain character, after which they die. This is denoted by four flames next to their head which gradually go out. If a character is hit with this, the game's battle text exclaims that "The Spirit of Death embraces _____"!
* In ''[[Final Fantasy XIII]]'', [[Summon Magic|Eidolons]] cast this spell on your party leader the instant you start to fight them, essentially making their battles [[Timed Mission]]s. A lot of bosses will also do this if your party takes too long to kill them. It's also the only status effect in the game that is totally unavoidable.
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* [[Guild Wars 2]] has the "downed" state: when your HP reaches 0, your character will fall to the ground and their skill bar will be replaced by a handful of "downed" skills. If you manage to kill something using these skills before your consciousness meter runs out, you will "rally" and return to form. Otherwise, you will die. If this happens underwater, you will go into a "drowning" state instead, which works in much the same way, except that you can also swim to the surface to rally.
 
''' [[Role -Playing Game]] '''
* Starting from the third generation, certain abilities (Overgrow, Blaze, Torrent, and Swarm) can have a bonus to attacks of a ''[[Pokémon]]'''s type when their HP is below 1/3 of their maximum.
** Certain berries only activate when the Pokemon is 'in a pinch' (1/3 health or lower) as well. Couple that with certain attacks that do incredible amounts of damage when your pokemon is near death (Reversal, Flail), and ''letting'' yourself get beat up by the opponent only to turn the tables seconds later becomes a viable option.
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* If a party member other than the main character is knocked into Critical in ''[[Persona 3]]'', they may ask you to let them leave the fight. This can get annoying if they have healing magic, because if you tell them to stay, they'll tell you off... then heal themselves. You suffer no penalties for ordering them to keep fighting, incidentally.
* The ''[[Tales (series)|Tales]]'' series have always approached this effect somewhat differently with systems like Overlimit and Spirits Blaster. At first, this just provided temporary immunity to staggering when the target took enough damage (essentially, it was something of a desperation move). However, as the games went on, Overlimit gained a gauge that could be built up through causing and receiving damage. Characters were still immune to staggering after it was activated, except the overpowered Mystic Artes were now easier to use since you could trigger them on a whim.
** ''[[Tales of Vesperia]]'' takes this one step further with the option to stack up to four Overlimits at once. The [[PlayStationPlay Station 3]] version increased this to ''eight''.
* In ''[[Sands of Destruction]]'', when a character gets to critical, they get a unique "critical" pose. Morte uses her double-bladed sword to support herself, for instance, and Kire slouches. Taupy gets two, in one, he becomes unsteady on his feet, in another, he pulls a crutch out of [[Hammerspace]].
 
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* ''[[Spiral Knights]]'' has a rare but powerful curse effect: A cursed player has certain weapons and items marked by the curse, and attempting to use them causes damage. At endgame, this can easily be the entire inventory of the player. At the status lasts 30 seconds (compared to the 7 seconds of everything else). For the enemies, it just damages them every time they do something. The only non-vial method of inflicting the status is the (Gran) Faust. Both yours and that Phantom's.
 
''' [[Role -Playing Game]] '''
* Another nasty one is Disease from the later ''[[Wizardry]]'' games, which while technically a Plague, operates like a curse, and will steadily destroy a character from their skills to permanent stat damage, from which there is no recovery-not even death and resurrection will restore the character.
* Similarly, Disease from the ''[[Wild ArmsARMs]]'' games will prevent the character from healing while it's in effect.
* In ''[[Final Fantasy VIII]]'' & ''X'', a Cursed character is unable to perform Limit Breaks or Overdrives.
** It didn't help in ''[[Final Fantasy X]]'' that the aeons were immune to all status effects BUT curse. Of course, [[That One Boss|those select bosses]] have status effect causing attack with a myriad of effects. If one's really unlucky, one of the characters will be Cursed. If an aeon gets hit by said attack, they '''always''' get cursed.
* In ''[[Treasure of the Rudras]]'', Curse is called Pollution: character cannot cast Mantras until Purifier is used or a Costly MP Mantra is cast that can Purify it {{spoiler|PERSUAN}}
* And then there's the famous "Mushroom" status from ''[[EarthboundEarthBound]]'', which is essentially this.
* An odd case in [[Pokémon]]. The move Curse works differently depending on the type of the pokemon using it. Ghost type Pokémon remove 50% of their own HP to inflict a poison-like status on the enemy that cuts 1/4 of their HP every turn. Any other type will lower their speed to raise defense and attack.
* ''Super Mario RPG'''s version of the Fear status would fall under this category, as it halves the target's attack and defense stats. Players probably recall [[That One Boss|the animated cake that has an attack to inflict Fear on the whole party at once]].
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** ''[[Dawn of War]] 2'' (which runs on the same engine) uses a similar but simplified system the resembles it's [[Tabletop Strategy]] counterpart. Infantry under fire from heavy weapons or special attacks can be suppressed (glowing red unit tag), cutting movement and attack. Vehicles can be disabled (can't do anything for a few seconds), suffer rear armor hits (increased damage, or any damage at all from small arms fire) or go out of control (roll forward swerving wildly and damaging anything it runs over until it hits a wall and explodes), all shown by brief text tags.
 
'''[[Role -Playing Game]] '''
* "Thirsty" in ''[[Dark Cloud]] 2'' prevented the player from healing until it was taken care of.
* ''[[Shin Megami Tensei: Strange Journey]]'' has Bomb. If a character suffering from Bomb is hit again, they die instantly, and their HP is divided up and dealt as damage to the rest of the party.
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** Note that there are several enemies who inflict Sap and Disease at the same time which, as you can immagine, is quite nasty. Oh, and Disease is the ONLY status in the game that ''doesn't'' go away if a character is KO'd and then revived, meaning that if a Diseased character is KO'd, a Phoenix Down would revive them... as a [[One-Hit-Point Wonder]].
* ''Sonny'' has some ''ridiculous'' status effects, which are too many to list. Being knifed in the face is one such example. Really, some get ridiculously odd, it is odd-ish that ''zombies, insurgents, renegade combat medics, and blade dancing female zombies'' have to obey the orders of the [[Boss Battle|Mayor of Hew]] to ''sit down'', and why the heck (even ''with'' magic) several things that should have little or ''no'' relevance to combat make appearances.
* ''[[EarthboundEarthBound]]'' gave Ness a personal status effect in the form of "homesickness"; if he hadn't contacted his mother in a while, he risked a chance of failing to act in combat thanks to [[Exactly What It Says on the Tin|being homesick]]. Calling home was the usual cure, but [[Cuteness Proximity|hatching a baby chick]] could provide a brief bit of relief from it if no phones were nearby.
* In ''[[Final Fantasy X-2]]'', the only action an "itchy" character could perform would be to change clothes, which would cure the condition. Fortunately, this could be done relatively quickly, even in combat, and was actually one of the core game mechanics.
* ''[[Xenoblade]]'' has a whole slew of different status ailments, with the caveat that the duration is measured in seconds, though combat is fast-paced enough that those few seconds spent helpless can hurt. It also has examples of some statuses requiring ''prerequisite'' status effects - for instance, the 'Break' status does bupkis but make the target vulnerable to attacks that cause 'Topple' (target is knocked on their backside, can't move or act and loses special shielding) and a target must be toppled before Daze can be applied (same as topple, but extends the duration and prevents the victim from accumulating aggro, allowing squishier party members to pour on the hurt.)
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{{reflist}}
[[Category:Videogame Effects and Spells]]
[[Category:Standard Status Effects]]
[[Category:CRPG Tropes]]
[[Category:{{PAGENAME}}]]
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