StarTropics: Difference between revisions

Trivia
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** Level 8 of the first game is an odd aversion. During the section where Mike has to destroy the spaceship engine, there's a secret (but easy to find) room Mike can fall into with an infinitely respawning super-vitamin that restores his entire lifebar, so if he messes up he can just fall into a hole, get the vitamin and try again. Then after the engine is destroyed, there are a few screens full of infinitely respawning Zoda-spawn that are very generous when it comes to dropping life refilling items.
* [[No Celebrities Were Harmed]]: Historical variant. In the second game, Mike meets Cleopatra, Sherlock Holmes, Leonardo Da Vinci, King Arthur, and Merlin in his travels through time.
* [[No Export for You]]: Inverted; ''[[StarTropics]]'' and its sequel have never been released in Japan as the Japanese mapper chip (the MMC6A which is based on the MMC5 chip) of it's prototype is more powerful the the mapper chip found in the US/EU versions that did came out ([http://kevtris.org/mappers/mmc6/NES_HKROM.html the MMC6B] which is based on the MMC3B but with 1KB of built in ram and can do larger sprites of 32x32 rather them 8x8 or 8x16 like the MMC2 (Mike Tyson's [[Punch Out]]) and MMC4 (the Japanese version Mike Tyson's Punch-Out!!, [[Famicom Wars]] and both Famicom [[Fire Emblem]] games) chips), however the Japanese version of said mapper was so expensive to make that it was cheaper to work with the [[Super NES]], so it never came out in Japan because of it; In addition, only the original was released in Europe.
** The [[Wii|Virtual Console]] gave ''[[StarTropics]] II'' to European gamers in July of '09. Japan still hasn't seen either game.
* [[Nostalgia Level]]: The final level of the sequel is a recreation of the first level of the original game - including an undead version of the first game's first boss.
* [[One-Hit Kill]]: Physical contact with any of the bosses in the first game is instant death.