Star Trek: Starfleet Command: Difference between revisions

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{{quote| "Finally, a starship naval combat game worthy of the name ''[[Star Trek]]''." }}
 
A series of space combat/strategy games initially developed by Interplay/Taldren and later by Activision that took ''[[Star Trek]]''{{'}}s [[Space Is an Ocean]] sensibilities and ran with them full-steam ahead. Initially inspired by the pen and paper/board game ''[[Star Fleet Battles]]'' during Interplay's time as developer. When Activision took over for ''Starfleet Command 3'', the game shifted from the period of [[Star Trek: theThe Original Series|The Original Series]] to the [[Star Trek: theThe Next Generation|''Next Generation'' era]], and took an approach to the ships and gameplay that more reflected ''Trek'' Canon.
 
The first and second entries focus on conflicts from the various ''[[Star Fleet Battles]]'' campaigns, while ''Starfleet Command 3'' is a prequel to ''[[Star Trek: Nemesis]]''.
 
As with many games/franchises, [[Your Mileage May Vary]].
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* [[Two 2-D Space]]: No Z-axis for you!
* [[Aborted Arc]] (Starfleet''tarfleet Command 2: Orion Pirates'' was originally intended to include campaigns for all the major empires {{spoiler|fighting against the Andromedans}}, which were all dropped. Likely due to serious financial troubles faced by Interplay and Taldren at the time.)
* [[Aliens and Monsters]] (''[[In Space|Space]]'' Monsters, to be precise.)
* [[Aliens of London]] (The Hydrans.)
* [[Alternate Continuity]] (Starfleet Command 3 is set in the same [[The Verse|'Verse]] as [[Star Trek: Bridge Commander|Bridge Commander]], The Armada, and the Elite Force games (All also published by Activision). On the other hand, Starfleet Command One, Two, and Orion Pirates are set in the continuity of the Starfleet Battles pen and paper roleplaying game.)
* [[All the Myriad Ways]] (A story mission in Starfleet Command 1 has the player {{spoiler|hunt down their [[Mirror Universe]] alternate}}.)
* [[All There in the Manual]] (The Sovereign's description connects the events of [[SFC 3]] to [[Star Trek: Bridge Commander]])
* [[Apocalypse How]] (Pops up occasionally, this being [[Star Trek]] and all.)
* [[Barrier Warrior]] (The Lyrans ([[Insistent Terminology|That's pronounced Lear-uhns!]]) have the ESG field. Basically a ring of death that surrounds a Lyran ship and damages everything that gets too close, it's practically a death sentence if used against a smaller ship. [[Game Breaker|Gets stupidly useful in Starfleet Command 2 and its expansion when dealing with carriers]].)
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* [[Explosive Overclocking]] (Weapons such as Photon Torpedoes, Fusion Cannons, and the Phaser X, can be set to overload mode. This effectively doubles the power of each, but ''will destroy that weapon if overused''. Your ship can also perform "High Energy Turns" in combat that have a random chance of ''[[Unusual Euphemism|frinxing]] up your ship but good''. Effects include damage to your ships hull and engines, and your ship may "break down", [[Space Does Not Work That Way|as in literally coast to a stop in space]] and shut down completely for several seconds. During which, of course, you are totally defenseless.)
** Not quite. The only weapon that can be destroyed by overloading it is the Hydran Fusion Beam, and only on "Suicide Overload" (it also has a normal "overload" mode, which cannot destroy the weapon). Photon Torpedoes, Disruptors, etc cannot destroy themselves no matter how many times they are fired on "overload", Sulu's line in the first game's tutorial about "overload" mode on photons causing "significantly more wear on the photon torpedo launcher" being purely for flavour. Also, High Energy Turns can only cause damage if they cause the ship to break down. "Engine doubling" on Orion ships (which, as the name suggests, doubles the power output of the ship's engines) in the Orion Pirates expansion will, however, damage the ship's engines over time.
* [[Faster -Than -Light Travel]] (Players can warp around 'till their hearts content in Starfleet Command 3. Not so much in the first two.)
* [[Five-Man Band]] (In Starfleet Command one and three, you assemble your own senior staff who will be under your command throughout the game. Subverted (sp?) in Starfleet Command 2, as the code and text strings remain in the game, but are inactive.)
* [[Game Mod]] (Not nearly as many as [[Star Trek: Bridge Commander|Bridge Commander]]. But definately present.)
* [[Gatling Good]] (The Ph G. It literally stands for ''[[Names to Run Away From Really Fast|Gatling Phaser]]''. It's one of the weakest weapons of the game, however: When you consider that it fires three times per charge, and the maximum charge for any weapon is four, that means that this one phaser can fire twelve times almost in the blink of an eye before it's exhausted. And if that hits someone's bare hull...)
* [[Heroic Mime]] (Subverted. The player character speaks often, though usually only in the form of text on the screen.)
* [[Hopeless Boss Fight]] (Almost never. Whatever the situation, there is usually a way to come out alive if the player knows their ship well enough. In Starfleet Command 3 it is fully possible to destroy {{spoiler|the [[Star Trek: Nemesis|Scimitar]] }} singlehandedly, in a ''light cruiser!!!'')
** (If you're playing a mod involving the Borg though, expect this trope full stop, unless you're rolling with a fleet of [[Mighty Glacier|Excaliburs]].)
* [[Knight Templar]] / [[Blood Knight]] (Again, the Interstellar Concordium, Starfleet Command 2's [[Big Bad]].)
* [[Late to Thethe Party]] (What kicks off the plot of Starfleet Command, and later [[Chekov MIA|Starfleet Command 2]].)
* [[Macross Missile Massacre]] (Many of the races can use missiles, but the [[Larry Niven|Kzi-]] ''Mirak'' specialize in them. That was until [[Up to Eleven|Orion Pirates upped the ante to levels of insanity never before dreamt with the multi missile]]. Essentially, it's one missile that splits into six, which is bad enough. But keep in mind, a ship can only guide so many missiles at once up to a maximum limit of 12, but [[Good Bad Bugs|as the six smaller missiles register as only one]] [[Death in All Directions|it is possible to fire up to 72 missiles at one target]]!)
* [[Mighty Glacier]] (Gorn ships, in general, are flying mountains with every weapon you can use in game pointing in every direction imaginable. You do ''not'' screw with a Gorn ''light cruiser'' unless you have backup, and forget it if theres a fleet of them.)
* [[Mirror Universe]] (The Federation plot in Starfleet Command 1 {{spoiler|has the player battling their mirror universe alternate and mirror [[Star Trek: theThe Original Series|Commodore Decker]] to prevent them from destroying the Federation with a ''legion'' of Doomsday Machines}}.)
* [[More Dakka]] (The Ph G, or "Gatling Phaser" in Starfleet Command 1 and 2. The entire purpose for the Pulse Phaser in Starfleet Command III.)
* [[Names to Run Away From Really Fast]] (''Mauler'', ''Hellbore Cannon'', ''Fusion Cannon'', ''Gatling Phaser'', ''Plasma Type R''.)
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* [[Planar Shockwave]] (Everything above the fighter class generates one upon it's demise. A very [[Rule of Cool|cool one]], too.)
* [[Ramming Always Works]] (Subverted, no it doesn't. {{spoiler|Unless you're out of Nova Mines facing an army of Planet Killers, in which case you had better start your engines if you want to get out of there alive}}.)
* [[Shout -Out]] (One of the missions in the Romulan campaign is named "The Secret Of Romulan Fury". This is a shout out to a cancelled game called "The Secret Of Vulcan Fury", that was being developed by Interplay at the time.)
* [[Shows Damage]]: In SFC 1, you'd start leaking glowy purple plasma trails. In the sequels, you'd see scorch marks, electrical cracklies, and bits of your ship on fire.
* [[Simulation Game]] (Spaceflight/Naval combat)
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* [[Space Is an Ocean]] (The game is built on this trope.)
* [[Space Pirates]] (The Orion [[The Syndicate|Syndicate]])
* [[Space Whale|Space Whales]]s (More like Space ''[[Everything Is's Even Worse Withwith Sharks|Sharks]].'' Things. Hideous killer death monster beasties. [[In Space]]. You get the picture.)
* [[Spiritual Successor]] (Star Trek: Tactical Assault, developed by Bethesda Softworks, used much of the Starfleet Command formula. Meanwhile over on the XBOX 360/PC, [[Star Trek Legacy]] also shared many elements with this series.)
** (Starfleet Command 4 is being developed by Dynaverse...or was...[[Vaporware|or something]].)
*** (Spaceflight and space combat in [[Star Trek Online]] looks like it borrows quite a bit from Starfleet Command 3. This is in no way a bad thing.)
* [[Standard Sci -Fi Fleet]]
* [[Starfish Aliens]]: The Hydrans. Three armed, three legged, three gendered methane breathers... with plummy British accents. The [[Universal Translator]] must have an odd sense of humor.
** Nah, they're basically shrunken versions of William Christophers "Masters" (From the Tripods Trilogy), so of course they got the British hat.
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* [[The Federation]] ([[Trope Namer|Of course]].)
* [[The Plague]] (The Romulan campaign in Starfleet Command 1 revolves around checking the spread of a hideously contagious disease called "The Traveler's Death", which is essentially the Black Plague [[In Space]].)
* [[The Problem Withwith Licensed Games]] (Blessedly averted, for once.)
* [[There Is No Kill Like Overkill]] (Target's hull is down to one point? [[Death in All Directions|ALPHA STRIKE]].)
* [[Tim Taylor Technology]] (Usually [[Justified Trope|justified]] by the fact that on average, not one of the systems on your ship will be functioning at their limits, ever. This is because you only have a limited amount of power that must be divided amongst dozens of subsystems at any given time. However, the [[Wave Motion Gun|Mauler]] in Orion Pirates takes this trope [[Up to Eleven]], as unlike the other weapons it doesn't do fixed damage. The damage the Mauler does is based purely on your ships power output, and does greater or less damage accordingly.)
* [[Units Not to Scale]] (The little planets. Oy ''vey'', the little planets!)
* [[Unrealistic Black HoleHoles Suck]] (Blue funnels that blow up your ship if your engines can't boost you away. Since [[Space Is an Ocean]], black holes are the whirlpools.)
* [[Video Game Caring Potential]] (The Player's fleet, depending on whether or not they're only intended as meat shields. Captured ships as well.)
* [[Video Game Cruelty Potential]] (So goddamn much. See that planet? BLOW IT UP. See that moon? BLOW IT UP. See that ship? STEAL IT AND FLY IT INTO A BLACK HOLE. Alternatively, you could simply drop a Borg Cube into the game and embark on a bloody, psychopathic rampage across the Milky Way, [[You Bastard]].)
** You can set your phasers for disabling strikes and knock out the enemy's engines. A gentle nudge with the tractor beam towards the nearest black hole, and ''kaboom''. Even ''more'' dickishly, you can hold the disabled ship in front of you and blaze full speed aheard towards the '''sun.''' You may get a little crispy, but it's totally [[Worth It]].
* [[Wave Motion Gun]] (The Mauler in Orion Pirates fits the trope to a T. In both Starfleet Command 1 and 2 we have the Phaser 4 (Ph4), which is an insanely powerful weapon that can only be mounted on space stations or planets.)
* [[We Come in Peace, Shoot Toto Kill]] (See [[Video Game Cruelty Potential]] above.)
* [[Well-Intentioned Extremist]] ( {{spoiler|The Organians dissapeared in the first game to bring back an enemy in Starfleet Command 2 that could force the major powers from the first game to unite, in an effort to prepare them to repel a massive invasion from the Andromeda galaxy that would have completely wiped them all out otherwise, had they not learned to put aside their differences for a common cause}}. At least that's what [[Aborted Arc|would have happened]].)
* [[What Happened to Thethe Mouse?]] (That ship you just blew up had about twelve marines from your own on it, [[What the Hell, Hero?]]?)
 
{{reflist}}
[[Category:Science Fiction Video Games]]
[[Category:Simulation Game]]
[[Category:Star Trek Starfleet Command{{PAGENAME}}]]