Star Trek: Starfleet Command: Difference between revisions

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* [[Aliens and Monsters]] (''[[In Space|Space]]'' Monsters, to be precise.)
* [[Aliens of London]] (The Hydrans.)
* [[Alternate Continuity]] (Starfleet Command 3 is set in the same [[The Verse|'Verse]] as [[Star Trek: Bridge Commander|Bridge Commander]], The Armada, and the Elite Force games (All also published by Activision). On the other hand, Starfleet Command One, Two, and Orion Pirates are set in the continuity of the Starfleet Battles pen and paper roleplaying game.)
* [[All the Myriad Ways]] (A story mission in Starfleet Command 1 has the player {{spoiler|hunt down their [[Mirror Universe]] alternate}}.)
* [[All There in the Manual]] (The Sovereign's description connects the events of [[SFC 3]] to [[Star Trek: Bridge Commander]])
* [[Apocalypse How]] (Pops up occasionally, this being [[Star Trek]] and all.)
* [[Barrier Warrior]] (The Lyrans ([[Insistent Terminology|That's pronounced Lear-uhns!]]) have the ESG field. Basically a ring of death that surrounds a Lyran ship and damages everything that gets too close, it's practically a death sentence if used against a smaller ship. [[Game Breaker|Gets stupidly useful in Starfleet Command 2 and its expansion when dealing with carriers]].)
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* [[Faster-Than-Light Travel]] (Players can warp around 'till their hearts content in Starfleet Command 3. Not so much in the first two.)
* [[Five-Man Band]] (In Starfleet Command one and three, you assemble your own senior staff who will be under your command throughout the game. Subverted (sp?) in Starfleet Command 2, as the code and text strings remain in the game, but are inactive.)
* [[Game Mod]] (Not nearly as many as [[Star Trek: Bridge Commander|Bridge Commander]]. But definately present.)
* [[Gatling Good]] (The Ph G. It literally stands for ''[[Names to Run Away From Really Fast|Gatling Phaser]]''. It's one of the weakest weapons of the game, however: When you consider that it fires three times per charge, and the maximum charge for any weapon is four, that means that this one phaser can fire twelve times almost in the blink of an eye before it's exhausted. And if that hits someone's bare hull...)
* [[Heroic Mime]] (Subverted. The player character speaks often, though usually only in the form of text on the screen.)
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* [[Tim Taylor Technology]] (Usually [[Justified Trope|justified]] by the fact that on average, not one of the systems on your ship will be functioning at their limits, ever. This is because you only have a limited amount of power that must be divided amongst dozens of subsystems at any given time. However, the [[Wave Motion Gun|Mauler]] in Orion Pirates takes this trope [[Up to Eleven]], as unlike the other weapons it doesn't do fixed damage. The damage the Mauler does is based purely on your ships power output, and does greater or less damage accordingly.)
* [[Units Not to Scale]] (The little planets. Oy ''vey'', the little planets!)
* [[Unrealistic Black HoleHoles Suck]] (Blue funnels that blow up your ship if your engines can't boost you away. Since [[Space Is an Ocean]], black holes are the whirlpools.)
* [[Video Game Caring Potential]] (The Player's fleet, depending on whether or not they're only intended as meat shields. Captured ships as well.)
* [[Video Game Cruelty Potential]] (So goddamn much. See that planet? BLOW IT UP. See that moon? BLOW IT UP. See that ship? STEAL IT AND FLY IT INTO A BLACK HOLE. Alternatively, you could simply drop a Borg Cube into the game and embark on a bloody, psychopathic rampage across the Milky Way, [[You Bastard]].)
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[[Category:Science Fiction Video Games]]
[[Category:Simulation Game]]
[[Category:Star Trek Starfleet Command{{PAGENAME}}]]