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Star Trek: Starfleet Command: Difference between revisions

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A series of space combat/strategy games initially developed by Interplay/Taldren and later by Activision that took [[Star Trek]]'s [[Space Is an Ocean]] sensibilities and ran with them full-steam ahead. Initially inspired by the pen and paper/board game [[Star Fleet Battles]] during Interplay's time as developer. When Activision took over for Starfleet Command 3, the game shifted from the period of [[Star Trek: The Original Series|The Original Series]] to the [[Star Trek: The Next Generation|Next Generation era]], and took an approach to the ships and gameplay that more reflected Trek Canon.
 
The first and second entries focus on conflicts from the various [[Star Fleet Battles]]' campaigns, while Starfleet Command 3 is a prequel to [[Star Trek: Nemesis]].
 
As with many games/franchises, [[Your Mileage May Vary]].
{{tropelist}}
 
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* [[Gatling Good]] (The Ph G. It literally stands for ''[[Names to Run Away From Really Fast|Gatling Phaser]]''. It's one of the weakest weapons of the game, however: When you consider that it fires three times per charge, and the maximum charge for any weapon is four, that means that this one phaser can fire twelve times almost in the blink of an eye before it's exhausted. And if that hits someone's bare hull...)
* [[Heroic Mime]] (Subverted. The player character speaks often, though usually only in the form of text on the screen.)
* [[Hopeless Boss Fight]] (Almost never. Whatever the situation, there is usually a way to come out alive if the player knows their ship well enough. In Starfleet Command 3 it is fully possible to destroy {{spoiler|the [[Star Trek: Nemesis|Scimitar]] }} singlehandedly, in a ''light cruiser!!!'')
** (If you're playing a mod involving the Borg though, expect this trope full stop, unless you're rolling with a fleet of [[Mighty Glacier|Excaliburs]].)
* [[Knight Templar]] / [[Blood Knight]] (Again, the Interstellar Concordium, Starfleet Command 2's [[Big Bad]].)
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