Star Wars: Republic Commando: Difference between revisions

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** Delta 40's nickname, "Fixer" is a reference to a character who appeared in a deleted scene from ''[[A New Hope]]''.
** When confronted with Super Battle Droids, Wookiees have a propensity for ripping their arms out of their sockets.
** And a retroactive one. After Delta Squad kills Sun Fac, your advisoradviser informs you that your next objective will be to destroy a droid factory that "36's squad" failed to take out before. The squad being referred to there is Theta Squad, the fate of which was shown in more detail in ''Republic Commando: Hard Contact''.
* [[Cliff Hanger]]: The end of the last mission, in which {{spoiler|Sev is ambushed away from the rest of your squad. Except this time you don't get to save him}}.
* [[Camera Abuse]]: Most commonly, your helmet will jitter as you move or look around. Blood, droid fluid and water will splatter against your helmet's faceplate if you opt to get up close and personal with your enemies or stand out in the rain, but a convenient wiper system eliminates it to give you an unobstructed view after a while. Laser blasts and tiny objects traveling at high speed will warp or cause holes in your face plate, which the wiper also conveniently [[MST3K Mantra|and inexplicably]] repairs. Finally, the scav droids make a habit of [[Nightmare Fuel|trying to drill]] [[Eye Scream|through your faceplate]].
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* [[Force Field Door]]: These are present primarily during the factory levels on Geonosis.
* [[Four-Temperament Ensemble]]: The four Clone Commandos of [[The Squad|Delta Squad]] are this. Delta-38, "Boss", is choleric, showing good leadership instincts. Delta-40, "Fixer", is phlegmatic, being, as Taun We put it, "A pure and uncomplicated soldier." Delta-62, "Scorch", is blood, showing much enjoyment in [[Stuff Blowing Up|blowing the CIS forces apart]]. Delta-07, "Sev", is melancholic, being the [[Cold Sniper]] of the group and showing great care to place each round for maximum efficiency.
* [[Gameplay-Guided Amnesia]]: All things considered, during the first few levels, Boss probably should be familiar enough with the hardware and software at his disposal as well as the roles of his squadmates were trained for so that he doesn't require the clone advisoradviser to tell him these things.
* [[Ghost Ship]]: The "Prosecutor".
* [[Giant Mook]]: Super Battle Droids and Trandoshan Heavy Assault Mercenaries. Super Battle Droids are 8 feet tall, can withstand about 150 blaster bolts or 4 thermal detonators before falling, and are equipped with a combination blaster/ rocket launcher arm cannon. Heavy Trandos are ''even tougher'' than Super Battle Droids, and carry a very powerful minigun that can cut you down in less than a second. The anti-armor rifle mod kills them both very quickly, though.
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{{quote| '''01/425:''' [[Made of Iron|Its durasteel plating is rated for starship hulls]], and is nearly invulnerable to small arms fire. Only its optical cluster, the red orb on its abdomen, is unshielded and vulnerable.<br />
'''Scorch:''' In other words -- shoot the big red spot! }}
* [[The Goomba]]: Battle droids, of course. They die after only a few shots, have below average aim and a slow rate of fire, and while reasonably manueverablemaneuverable they lack the ability to do things like sprint or dive away from grenades, as well as being unable to use grenades themselves. Trandoshan mercs prove to be much better fighters compared to battle droids when they show up later in the game.
* [[Grenade Hot Potato]]: Certain enemies and the player's squadmates will throw grenades back at their source if given the opportunity.
* [[Guns Are Useless]]: The basic assault rifle feels like this, what with its horrid accuracy, pathetic damage, and, given the previous, small ammo capacity. The sniper rifle and grenade launcher attachments rectify the damage and accuracy issues at the expense of barely having any ammo at all. Further following the trope, the melee attack - usually a gauntlet-mounted vibroblade - one- or two-hit kills most mooks. You can also attack with it in rapid succession, to the point where stabbing a super battle droid until his face plate falls off actually becomes a valid tactic.
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* [[Logo Joke]]: The Lucasarts logo is rendered in monochrome and distorted with static, as radio transmissions can be heard in the background.
* [[Man On Fire]]: Tends to happen to anyone unfortunate enough to be near an [[Exploding Barrel]] or thermal detonator when it [[Stuff Blowing Up|explodes]].
* [[Mission Control]]: The clone advisoradviser, [[You Are Number Six|01/425]] serves this role. He provides handy tidbits of information. He also loses and regains contact with the player at dramatically appropriate moments.
* [[Mood Motif]]: The unnamed musical theme that first appears during the section of the [[Training Montage]] where a very young Boss is being shown how to assemble a DC-17 frequently comes back during poignant moments, such as when silence is the only response to Boss's attempts to contact the rest of the squad towards the end of one level aboard the ''Prosecutor'', when Boss and Fixer find an incapacitated Sev being beaten by Trandoshans, or when {{spoiler|Delta Squad abandons Sev on Kashyyyk}}.
* [[Mook Maker]]: Present in the form of droid dispensers - machines that are capable of deploying a seemingly infinite number of battle droids until they are destroyed with a detonation charge. Trandoshan [[Drop Ship|dropships]] serve this purpose in a couple of levels.
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'''Sev:''' Everything gives you the creeps. }}
* [[Scare Chord]]: This is used a couple of times when Boss is solo aboard the "Prosecutor".
* [[Send in the Search Team]]: The second campaign begins with Delta Squad boarding a [[Ghost Ship|seemingly abandoned derelict assault ship]] in order to discover what happened to it and salvage data from its computers. Initially they lose contact with [[Mission Control|their advisoradviser]] and [[It Got Worse|then from one another]].
* [[Shoot the Fuel Tank]]: For reasons that are left unexplained, Trandoshan mercenaries have fuel canisters strapped to their back. Hitting these canisters with any of your weapons will cause them to explode, killing the mercenary and propelling him upwards.
{{quote| '''Sev:''' Flying is easy, landing is hard.}}