Stars!: Difference between revisions

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* [[Final Solution]]: It's not MoO2, one species per planet only. Bombs, mineral packets, troops or de-terraforming, your choice.
* [[Gatling Good]]: 4 weapons, though only 2 available for everyone. Hit all targets in range, also 4x mine sweeping value.
* [[Imported Alien Phlebotinum]]: Mystery Traders offer exclusive components and ships built of them. Most of this stuff is awesome, but tend to have multiple and high Tech Level requirements. Many are combinations of different component types - most not as good as common components you'll have on those tech levels, but due to using a slot type different from some of the common equivalents allow greater optimization or use of hull types normally unable to perform a given function or highly inefficient at it.
** Many are combinations of different component types - most not as good as common components you'll have on those tech levels, but due to using a slot type different from some of the common equivalents allow greater optimization or use of hull types normally unable to perform a given function or highly inefficient at it.
** E.g.: Mega Poly Shell (Armor) gives you Shield, Cloak, Jam, Scan. Langston Shell (Shield) gives Armor, Cloak, Jam, Scan. Multi-Function Pod (Electrical) aside of combining Cloak and Jam effects gives you Movement bonus (normally only Mechanical components do). Multi-Cargo Pod (Mechanical) gives extra Armor value (otherwise extra dp are provided only by things that go into Armor and Shield slots) and Cloak (mostly done by specialized cloaks that use Electrical slots). Multi-Contained Munition (Beam Weapon) has weak effects of a cloak, guidance system, minelayer pod plus decent penetrating scanner and bomb, with very modest mass - it's weaker than beam weapons you have, but now you can stop making ponderous bombers good for very little beyond their primary function, and instead build bombing warships light enough to use stargates, with decent protection ''and'' even when not bombing they still scan and lay mines (at least you don't need to use up one more design slot for a dedicated minelayer)!
*** Enigma Pulsar: It's an engine with built-in maneuvering jet. What could be better for beam ships? And a weak Cloak, but never mind that. The last common engine will be more economical, but Enigma also runs up to warp 5 for free, so there's that.
** They also ignore component restrictions from racial traits: Langston Shell, Mega Poly Shell and Multi-Contained Munition are penetrating scanners you can build despite '''No Advanced Scanners'''; Alien Miner is feeble as a mining robot, and secondary benefits are of dubious usefulness for a miner ship <ref>except cloaking: not being noticed is the only defense likely to save a miner; and since most of the time it's only visible to penetrating scanners (in shorter range), there's a good chance even modest cloaking will be enough</ref>, but it's much better than the basic component to which you are limited with '''Only Basic Remote Mining'''.
*** Mega Poly Shell (Armor): Cloak and Jamming (usually would need specialized components in Electrical slots), plus Shield and Scan.
*** Langston Shell (Shield) gives Cloak, Jamming, Armor, Scan.
*** Multi-Function Pod (Electrical) aside of combining Cloak and Jamming effects gives you Movement bonus (normally only two Mechanical components do).
*** Multi-Cargo Pod (Mechanical) gives Cloak and Armor (otherwise extra dp are provided ''only'' by things that go into Armor and Shield slots).
** E.g.: Mega Poly Shell (Armor) gives you Shield, Cloak, Jam, Scan. Langston Shell (Shield) gives Armor, Cloak, Jam, Scan. Multi-Function Pod (Electrical) aside of combining Cloak and Jam effects gives you Movement bonus (normally only Mechanical components do). Multi-Cargo Pod (Mechanical) gives extra Armor value (otherwise extra dp are provided only by things that go into Armor and Shield slots) and Cloak (mostly done by specialized cloaks that use Electrical slots).* Multi-Contained Munition (Beam Weapon) has weak effects of a cloak, guidance system, minelayer pod plus decent penetrating scanner and bomb, with very modest mass. - itIt's weaker than beam weapons you'll have, but now you can stop making ponderous bombers good for very little beyond their primary function and being an expensive mobile fuel tank, and instead build bombing warships - light enough to use stargates, with decent protection so the won't fall to the cheap interceptor fleets ''and'' even when not bombing they still scan and lay mines (at least you donwon't need to use up one more design slot for a dedicated minelayer)!
** They also ignorecircumvent component restrictions from racial traits: Langston Shell, Mega Poly Shell and Multi-Contained Munition are penetrating scanners you can build despite '''No Advanced Scanners''' LRT; Alien Miner is feebleweak as a mining robot, and secondary benefits are of dubious usefulness for a miner ship <ref>except cloaking: not being noticed in the first place is the only defense likely to save a miner; and since most of the time it's orbiting and only visible to penetrating scanners (in shorter range), there's a good chance even modest cloaking will be enough</ref>, but it's much better than the only basic component to which you are limitedhave with '''Only Basic Remote Mining''' LRT.
* [[Jack of All Trades]]: A Primary trait allowing extra population and free scanner automatically upgraded to your Tech Level in any ship built with either of 3 small "scout" (Scout, Frigate, Destroyer) hulls, and a boost to starting Tech Levels.
** '''Generalized Research''' lesser trait allows to allocate only 50% of research spending on the chosen field, but gives 15% into others, i.e. adds up to 50%+5*15%=125% total research points from the same resources. As such, it has minor positive cost.