Stellaris (video game): Difference between revisions

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* [[Design-It-Yourself Equipment]]: Not only are your ships heavily customizable, but ''everything'' about your species/civilization can be customized to a significant degree.
* [[Death World]]: In addition to planets with hostile environments, there are "Tomb Worlds" that are in a state of nuclear winter.
* [[Energy Beings]]: {{spoiler|The Unbidden.}}
* [[Fantastic Racism]]: Depending on your culture and policies, this may or may not be evident in your domain. As even within your territories, it's very much possible to have slave castes and second-class citizens, whether they're of the same species or not.
* [[Faster-Than-Light Travel]]: FTL technology is stated as one of the major catalysts for the game. There are even a number of distinct methods available, from wormholes to FTL-capable engines.
* [[The Final Frontier]]: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
* [[For Want of a Nail]]: The decisions you make, be it in the technologies researched, event actions or even the type of FTL technology used, can have large, unforeseen consequences down the line.
* [[Game Mod]]: The game is designed to be very moddable from the get-go.
* [[Good Republic, Evil Empire]]: Averted. As governments and culture are very customizable, it's possible to come up with a variety of societies running the gamut from [[Warhammer 40,000|the Imperium of Man]] to ''[[Star Trek]]'s'' [[The Federation|United Federation of Planets]]. And even ''then'', they may not quite be what they appear, depending on your traits.
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* [[One Nation Under Copyright]]: It's possible for your civilization to be run by a powerful [[Mega Corp]].
* [[One World Order]]: Subverted. While planets are generally unified under one faction/species, it doesn't necessarily follow that your species is united; it's possible for various nations of the same race to emerge.
* [[Robot War]]: Sentient machines, should you develop a highly advanced AI "species" may rise up against their masters and run their own civilization. {{spoiler|Should you develop advanced, sentient AI, they can also turn against ''you'' in the end-game if you're not careful.}}
* [[Shout-Out]]: The game includes a number of references and nods to various works.
** The "Martial Democracy" government type is basically lifted straight out of ''[[Starship Troopers]].''
** It's possible to pursue the [[Prime Directive]] regarding native, less-developed worlds.
** At least one of the star systems, Mar-Adetta is a direct nod to ''[[Legend of Galactic Heroes]].''
** The {{spoiler|Unbidden}} are basically a cross between Chaos and the C'Tan from ''[[Warhammer 40,000]].'' {{spoiler|As they come from another dimension through a warp rift not unlike the Eye of Terror.}}
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there. Their respective aesthetics likewise look suitably alien and otherworldly.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and powerful, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet. They can also serve as a dangerous end-game adversary should they decide to regain their "rightful place" in the universe.
* [[Video Game Cruelty Potential]]: Nothing's really stopping you from glassing planets from orbit, practicing slavery or (with the right policies) engage in Soviet-style purges.
* [[X Meets Y]]: ''[[Europa Universalis]]'' meets ''[[Galactic Civilisations]]''.