Stellaris (video game): Difference between revisions

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* [[Fantastic Racism]]: Depending on your culture and policies, this may or may not be evident in your domain. As even within your territories, it's very much possible to have slave castes and second-class citizens, whether they're of the same species or not.
* [[Faster-Than-Light Travel]]: FTL technology is stated as one of the major catalysts for the game. There are even a number of distinct methods available, from wormholes to FTL-capable engines.
* [[First Contact]]: You can either be on the receiving end of this or the one initiating it.
* [[The Final Frontier]]: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
* [[For Want of a Nail]]: The decisions you make, be it in the technologies researched, event actions or even the type of FTL technology used, can have large, unforeseen consequences down the line.
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** The end-game Swarm "crisis" scenario is in many ways a [[Bug War]] akin to facing the Tyrannids or Zerg.
** One of the various randomly generated planet names is [[Dune|Arrakis]].
** Many of the possibly insignia and flag designs are clearly inspired by various science fiction works.
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there. Their respective aesthetics likewise look suitably alien and otherworldly. There are also a number of bizarre NPC alien creatures orbiting certain stars, including those seemingly made entirely out of crystals.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and powerful, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet. They can also serve as a dangerous end-game adversary should they decide to regain their "rightful place" in the universe.