Stellaris (video game): Difference between revisions

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* [[All Planets Are Earthlike]]: Averted, as many planets are either not suitably comfortable to your species by default (barring measures like terraforming) or utterly uninhabitable.
* [[Ancient Astronauts]]: Potentially, ''you.'' As it's possible to come across planets with varying degrees of complex if not sentient life and "uplift" them, ultimately becoming "vassals" of sorts.
* [[Beam Spam]]: One technology path allows you to equip whole fleets with this.
* [[Civil Warcraft]]: The larger your territories become, the harder it gets to maintain order and thus the likelier the chances of civil war.
* [[Complacent Gaming Syndrome]]: The game makes a point to avert this by having your actions or those other factions have unforeseen consequences that materialize later on.
* [[Crystal Spires and Togas]]: Depending on the species, cultural traits and alignment, you could come across as this.
* [[Design-It-Yourself Equipment]]: Not only are your ships heavily customizable, but ''everything'' about your species/civilization can be customized to a significant degree.
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* [[One Nation Under Copyright]]: It's possible for your civilization to be run by a powerful [[Mega Corp]].
* [[One World Order]]: Subverted. While planets are generally unified under one faction/species, it doesn't necessarily follow that your species is united; it's possible for various nations of the same race to emerge.
* [[Purposefully Overpowered]]: The "fallen empires," which are considerably powered and could potentially overrun most other factions in the galaxy if they decide to spread out once again.
* [[The Rival]]: Similarly to ''[[Europa Universalis]]'' games, it's possible to make other civilizations your rivals.
* [[Robot War]]: Sentient machines, should you develop a highly advanced AI "species" may rise up against their masters and run their own civilization. {{spoiler|Should you develop advanced, sentient AI, they can also turn against ''you'' in the end-game if you're not careful.}}
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** One of the various randomly generated planet names is [[Dune|Arrakis]].
** Many of the possible insignia and flag designs are clearly inspired by various science fiction works.
** Mess up [[First Contact]] with a civlized, less advanced species and it would organize [[X-COM (Video Game)|an international force tasked with dealing with extraterrestrial threats]] like ''you''.
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there. Their respective aesthetics likewise look suitably alien and otherworldly. There are also a number of bizarre NPC alien creatures orbiting certain stars, including those seemingly made entirely out of crystals.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and powerful, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet. They can also serve as a dangerous end-game adversary should they decide to regain their "rightful place" in the universe.