Story Breadcrumbs: Difference between revisions

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{{trope}}
Some games eschew character interaction to tell story, and instead leave scraps of information lying around the game world for the lonely player to find and pick up, or ignore at one's leisure. These are '''Story Breadcrumbs'''.
 
This, of course, means you might occasionally [[Guide Dang It|miss one that's important]].
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* The first ''[[Diablo]]'' had a setup like this. Books placed on pedestals throughout the catacombs under Tristram would tell you the story how Diablo came to be buried under Tristram, along with other events that precede the game. That said, the game's manual contained all the same story elements in more detail.
* The [[Nintendo DS]] shooter ''[[Video Game]]/Moon'' has at least two separate sets of logs the player can find on computer consoles throughout the facility. The problem was that these logs contain shocking information that will later be relayed to the characters in the normal course of the story. Basically, the game spoils its own plot twists.
* The plot behind the [[Soul Series]] of [[Fighting Game|Fighting Games]]s is given almost entirely through character, weapon, and stage profiles. Further complicating the plot is that these profiles generally only say what the relevant character knows; If the character doesn't know his opponent's name, that opponent is just called a "mysterious swordsman/monk/bandit/soldier/etc," and figuring out which character that is (if it is a named character at all) requires context work.
* In ''[[Shadow Complex]]'' guards that don't immediately see you will often talk to one another, dropping hints on what's going on with the plot.
* ''[[An Untitled Story]]'' has some story breadcrumbs hidden in {{spoiler|The Secret Library}}. Some of them are provided by {{spoiler|Ghosts}}, the Sky Town citizens and {{spoiler|three birds who are found outside of Sky Town.}}
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