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Story Breadcrumbs: Difference between revisions

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This, of course, means you might occasionally [[Guide Dang It|miss one that's important]].
 
When a video game has an [[Apocalyptic Log]], it's almost always split up to be pieced together non-linearly. Compare the non-videogame [[Scrapbook Story]].
 
Contrast [[Exposition Break]], [[Dialogue Tree]] and [[All There in the Manual]].
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* In ''[[Left 4 Dead]]'', you can piece together what happens, somewhat, by various messages written on the walls.
* In ''[[Pokémon]] Red/Blue'', the abandoned, wild-Pokémon-overrun Pokémon Mansion on Cinnabar Island holds a scattered number of journal entries describing the capture of Mew and the mysterious birth of its child Mewtwo, whose "vicious tendencies" apparently cannot be curbed. [[Gameplay and Story Segregation|Well, not without a Poké Ball...]]
* The ''[[System Shock]]'' and ''[[BioshockBioShock (series)]]'' series both have often-eerie audio recordings from before and after the disasters happened that you can easily listen to while still walking around.
* The ''[[Metroid Prime]]'' series has you scan computers and equipment to find logs from the Space Pirate villains, the Federation, and various alien races.
* ''[[World of Goo]]'' tells much of its story through the Sign Painter's... signs, which just as often contain gameplay advice. Then there are the [[Arc Words|occasional messages]] found on ''other'' signs.
* ''[[Doom]] 3'' has the PDA recordings.
* In [[Kingdom Hearts]], the Ansem Reports and the Secret Ansem Reports detail the creation of the [[Big Bad]] and the game's enemies. They can be found in various places in the first game and various plot milestones in the second
* ''[[Unreal]]'' told its story through messages from the various races involved.
* ''[[Marathon Trilogy|Marathon]]'' tells its story by means of computer terminals that give text-based infodumps. Certain terminals are required to progress, but others are secondary ones which simply give more information about [[The Verse]] and what is going on.
* ''[[Gears of War]] 2'' has little trinkets you can find that tell the stories of dead soldiers.
* [[Myst]] and its sequels. As a series about magic books, mundane journals fill in a lot of story padded by background information.
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* ''Hunted: The Demon's Forge'' has corpses you can question for bits of backstory and enemy descriptions.
* Many background events in ''[[Prototype (video game)|Prototype]]'' are explained only in optional Web of Intrigue nodes.
* [[Neverwinter Nights]] is prone to this with "book" items that you can read using the "Examine" command, which tell brief stories about the history of the [[Forgotten Realms]], which is where the games take place. None of these stories are ever really useful to the plot, but the books are worth a couple gold if you sell them.
* ''[[Tron 2.0]]'': Jet, like the player, knows very little about the "off the books" experiments and dirty politics involved at Encom, or the even dirtier plans and experiments of rival company F-Con. It's through in-game emails the player downloads and reads that reveal what's going on in the analog world.
* The backstories for both [[Demon's Souls]] and [[Dark Souls]] are told through the descriptions for all the assorted spells and items you find.
 
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