Strider Hiryu/YMMV: Difference between revisions

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* [[Adaptation Displacement]]: Subversion. A common misconception about the ''Strider Hiryu'' manga was that it was an original creation by Moto Kikaku that Capcom decided to adapt into a game. In truth, the ''Strider Hiryu'' franchise was produced as a three-way collaboration between Moto Kikaku and Capcom. Moto Kikaku artist Tatsumi Wada worked on the manga version, while Capcom worked on two separate games made by different teams: an arcade version and an NES version. The manga and NES game follow the same general storyline, while the arcade version deviates completely from the story outside of a common setting in the form of Kazakh.
* [[Alternative Character Interpretation]]: It's common to see fanwork where Hien is a Keet to contrast [[The Stoic]] Hiryu.
* [[Anticlimax Boss|Anti-Climax Boss]]: Matic in the NES game. Matic will only parry your slashes, knocking your cypher away to render you defenseless. If you use the Plasma attack, he'll patiently await his chance to parry, only for his own weapon to be deflected for easy pickings.
* [[Awesome Music (Sugar Wiki)|Awesome Music]]: In particular, [http://www.youtube.com/watch?v=7SL8Q4d-HzY the BGM for Stage 1 of the original game] [http://www.youtube.com/watch?v=85KPBONLHFo gets one hell of a remix] come ''Namco x Capcom''.
** [http://www.youtube.com/watch?v=dtvmLg7iHhU The version] in ''MvC1'' was pretty snazzy, too.