Strikers 1945: Difference between revisions

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The series is (in)famous for its blend of [[World War II]] and [[Transforming Mecha]]. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmup, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long [[Sequential Boss|sequential bosses]].
 
Do not confuse with fellow shmup series ''~[[1942~]]''.
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{{header|==''Strikers 1945'' (1995)}}==
 
The first installment. Originally released for the arcade, was ported to the Saturn and Playstation (both Japan only) and later included as a part of the PlayStation 2 [[Compilation Rerelease]] ''Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''.
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With regard to gameplay, the game has a roster of six playable planes, each with their own type of shot and [[Smart Bomb]]. Collecting power-ups gives you a helper plane, for a maximum of four. Holding the fire button with at least one helper plane will allow you to perform a strong Charge Shot specific for each plane, but your sub-shot will be unavailable during the duration of the attack. As in most Psikyo shmups, the first four levels are randomly ordered each play.
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{{header|==''Strikers 1945 II'' (1997)}}==
 
After the defeat of CANY, a group known as FGR recuperated, gained control of CANY's technology and used it in an attempt to start the Fourth Reich. Because of the potential threat, the Strikers team is called back into action.
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Ported to the PlayStation and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[Sequel First|wasn't released]] there, save in its arcade iteration.
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{{header|==''Strikers 1999/Strikers 1945 III'' (1999)}}==
 
After their first defeat, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.
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The one addition for this installment is the "Technical Bonus" trick. During a specific attack, the bosses will expose a blue orb for a few seconds. Getting close to the orb without being killed will destroy the boss instantly and net a point bonus. Also of note is that the game ditch the anachronistic WWII theme of the first two for the present day.
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{{header|==''Strikers 1945 PLUS'' (1999)}}==
 
A reworking of ''Strikers 1945 II'' for the [[Neo Geo]] arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more [[Bullet Hell]] than the rest of the series. Later ([[Porting Disaster|half-assedly]]) ported to the [[PSP]] and [[Playstation Network]].