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*** This is not strictly correct. The strength of Orks actually depends on the strength of ''their opponent''. Orks are a survivor race, and much like the Darwin Boy example in the Comics section, Orks are actually a ''very'' straight example of this trope. Orks who face a more powerful and able opponent will be just as tough, whereas if the opponent is incompetent they wont be any worse, but they'll not be any better than they would normally be. So it isn't about the whole [[Clap Your Hands If You Believe]], which is not just innaccurate, but overused concerning Orks, but it is that Orks get better through reacting to stimuli. Comparing Orks between stories, or in certain games such as Gorkamorka, where they don't have as much of a dedicated opponent, the contrast is rather striking.
** Possibly justifiable in cases where the story is about different chapters/regiments/hives/etc. as experience plays a big part in war.
* This is an explicit rule in Diane Duane's ''[[Young Wizards]]'' series. The [[Powers That Be]] ensure that every wizard has enough power to deal with whatever the current crisis is. Luckily, drama is preserved by making failure a real option; just because you're ''strong'' enough to solve the problem doesn't mean you'll figure out the solution, or want to pay the price.
** This is also why older wizards tend to be weaker than their younger counterparts. Their skill with magic is such that they don't ''need'' as much power.
* Not technically super-heroes, but in
* In the ''[[Star Wars Expanded Universe]]'', Luke gets new Force powers as needed. So does Jacen.
* Done well, and justified, in a fight scene from ''[[Lord Darcy|Too Many Magicians]]'': Lord Ashley is dueling a villain whose sword is enchanted, and keeps flickering in and out of visibility. As he's pressed hard by his foe's invisible attacks, Ashley's fear activates his own power of prescience, allowing him to intuit exactly where the blade will strike next. This turns the tables on the villain, who begins a fighting retreat ... at which point, Lord Ashley's growing confidence causes his prescient power to shut down again, as it's established that it [[Power Incontinence|only works when he's under stress]]. Luckily for him, his opponent doesn't realize that's what happened, and when Ashley hesitates, his foe seizes the opportunity to escape rather than attack.
*One of the criticisms of ''[[World War Z]]'' is that zombies tough enough to not be turned into [[Ludicrous Gibs]] by artillery and bombing
== [[Live
* Pro wrestling loves this trope. The good guy will consistently get beaten and be depicted as brutalized and exhausted, until they suddenly bounce back for a victory.
* Inverted in the [[Mystery Science Theater 3000|MST-bait]] ''[[Puma Man]]'', in which the "superhero" is capable to tearing apart a car or ripping into a brick wall with his bare hands, but at the movie's climax is just ''barely'' able to overpower an elderly [[Donald Pleasence]] in a struggle.
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