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# Un-Unequipables. You can equip the item but only once. Often an effect of Cursed Equipment.
# Swappables. You may reequip the slot but never leave it empty.
# Undroppables. You may pass this thing from one inventory within the party to another, but not abandon it. Also, either can't be sold, or will persist in the shop inventory until you buy it back. Obviously, done to prevent [[Unwinnable by Mistake]] situations with losing [[Plot Coupon]] items; sometimes also items for side quests, so the player won't miss a [[Infinity-1 Sword|non-essential, but cool reward]].
{{examples}}
* Across multiple editions of [[Dungeons
** [[Nethack]] and many other Roguelikes use the same mechanic, you can't remove a cursed item once equipped without removing the curse first, sucks to be you, especially if it's an [[Exactly What It Says
* Used for flavor in ''[[
** Imoen also starts ''BG2'' with a belt which cannot be removed and has flavor text saying she's been stuck with it as long as she's been in the dungeon. It provides a few [[One-Hit Kill|hidden immunities]] to ensure she [[Story-Driven Invulnerability|survives to reach the exit and trigger the plot]], and it's gone when you get her back later.
** And Edwin has a non-removable amulet that's there because the devs wanted him to be ''really'' good at spellcasting but the engine doesn't allow for someone to just be given extra spell slots.
* In ''[[Eternal Sonata]]'', you can't unequip the Weapons or Armor slot, only swap.
* Occurs in a few ''[[Final Fantasy]]'' games.
** In ''[[Final Fantasy IX]]'' you cannot have your weapon slot be empty, though you may change weapons around and run around "naked" except for your dagger/staff/racket/spear whatever. In ''[[Final Fantasy VII]]'', ''[[Final Fantasy X]]'', and ''[[Final Fantasy XIII]]'' you can't have either your Weapon or armor slot be empty.
** In [[Final Fantasy VIII]], each character only has one weapon, which can be upgraded (or downgraded), but can't be unequipped.
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* ''[[The Last Remnant]]'' gives a little control over party member equipment. You can get them to request certain pieces if it matches their equipment focus and will upgrade their weapons over time, but there is no way to manually change their stuff.
* Occurs in several games in the ''[[SaGa]]'' / ''Final Fantasy Legend'' series:
** In ''[[
* Mytics in ''[[
** Depending on their body type, Mecs have one to four pieces of equipment that can't be unequipped, ranging from laser cannons to missile launchers to medkits.
** In [[
** ''[[Romancing
** In ''[[Unlimited Saga]]'', Kurt and Michelle have cursed gauntlets that can't be removed, only upgraded through the game's [[Scrappy Mechanic|distinctive]] [[Character Customization]].
** ''[[Romancing
* ''[[The Elder Scrolls Four|The Elder Scrolls IV: Oblivion]]'' won't allow you to drop quest items. This is to prevent you from making a quest [[Unwinnable]] by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[Unwinnable By Mistake|an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If you are on a console, well, sucks to be you).
* ''[[Planescape: Torment]]'': The Nameless One can equip and unequip armor normally, and the body armour of everyone other than the Nameless One, Annah and Grace is stuck. Some characters have items that can't be replaced, like Dak'kon's Zerth Blade, Vhailor's helm, and Fall From Grace's journal. Other characters have eqipment slots that can't be emptied, but can have other items swapped into them, like Annah's daggers, Nordom's crossbows, The Nameless One's Eye and Morte's teeth and Annah and Grace's body armour. Most even have voiced lines if you attempt to try.
* ''[[
* There's a [[Vocaloid]] [http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.
* The ''[[Wild
* Justified in ''[[
* In ''[[World of Warcraft]]'', you cannot un-equip the backpack you start with, ever. Which is annoying, as there are a few easily attainable alternatives readily available with 4-6 slots more.
* Gear weapons in ''[[
* ''[[Nethack]]'': Cursed armour, rings, or amulets can't be removed, and cursed weapons can't be unwielded; cursed loadstones ''can't even be dropped''. There are several ways of dealing with these problems, many [[The Dev Team Thinks of Everything|not at all obvious]].<ref>Turning them into meat and chewing them off, anyone?</ref>
* ''[[Red Faction|Red Faction: Guerilla]]'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.
* In the ''[[Suikoden]]'' series, the True Runes can't be moved or removed from their bearers. The same goes for certain ''other'' characters with "special" Runes, whether or not said Runes are actually ''unique'' and plot-relevant.
** Furthermore, some characters actually have armor pieces which cannot be removed or upgraded, usually owing to the person's profession (such as Mina's Toe Shoes, as she's a dancer).
* ''[[
* In ''[[
* ''[[Albion]]'' applies this for all plot-important items. Unfortunately the dev team neglected to consider that "King Tharnos's Permit" allows you to deal with a [[Broken Bridge]] either through directly using it, or through selecting a relevant conversational option. Only if you use it directly will it be removed from your
* The ''[[Lufia]]'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.
** ''Curse Of The Sinistrals'' brings the "swap only" plate to the table, with everybody coming with default equipment.
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** ''[[Civilization|Civilization V]]'': Capital cities cannot be razed. Even if the original owner is defeated entirely, the city is there to stay for the entire game. This includes city state cities, and serves some purpose in that this allows players to liberate both major civs and city states, which is especially useful for a diplomatic victory. On the other hand, its impossible to get rid of such cities if you wanted to build another one in a better location nearby.
* In ''[[Jagged Alliance]]'' the biker mercenary Nails refuses to take off his leather vest... unless for another leather vest, for instance a kevlar-reinforced one (hint hint).
* In ''[[Kingdom Hearts]] 1 & 2'', Sora and company cannot unequip their main weapons, although the Trio can change their weapon to another of the same type. Sora always has to have his Keyblade equipped; Donald and Goofy: their respective Stave and Shield, and any World Partner comes default with a weapon that can't even be switched out for another.
** The same goes for ''[[Birth By Sleep]]'', in which Terra, Ventus and Aqua can switch out Keyblades, but cannot unequip them leaving them with nothing.
*** In the case of the keyblade wielders, this is [[Justified Trope|justified]]; the keyblade is usually the only weapon available to them, and their "weapon slot" is actually just a [[Amplifier Artifact|keychain]] used to modify the keyblade's attributes.
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* The original ''[[Call of Duty]]'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[Emergency Weapon|their general low damage]], is probably why ''CoD2'' and later dropped the dedicated pistol slot).
* Happens in ''[[Tales of the Abyss]]'' with [[Guest Star Party Member]] Asch. He comes pre-equipped with "Maestro" equipment, basically his uniform as God-General, that refused to be removed unless you use cheat devices. When you first get him, his equipment is top-notch and his accessory very useful, but the next time you can actually control him the rest of your party has clearly outclassed him.
* ''[[Pokémon]]'' has types one and three. Key Items, once obtained, can't be tossed or sold. Trying to toss gets you a "That's too important to throw away", which is annoying in the early games, which limit your space severely, with items whose purpose has already been fulfilled, like the SS Anne ticket in Gen I after you finish with the ship.
** At least one slot in your party MUST be filled at all times. It can be any Pokemon, but if you try to deposit that last one in the PC, you'll get a "That's your last Pokemon" message and be stopped from doing it.
* ''[[Idea no Hi]]'' allows [[Virtual Paper Doll|changing and removing]] most clothing on a character but underwear can only be replaced, not removed, for obvious reasons.
* ''[[Wizardry]] VII'' has 33 cursed (including powerful benign items that are quest rewards) and 140 undroppable items, 4 have both flags. ''[[Wizardry]] 8'' got 40 cursed and 72 undroppable (including all items from ''Wizardry VII'' that can be retained to the end and imported) items, 3 also cursed. Accumulating weight of the undroppables can become a problem.
{{reflist}}
[[Category:Video Game Items and Inventory]]
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