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* Across multiple editions of [[Dungeons and Dragons]], cursed magical items are examples of the second type: once the curse has activated, the item will re-appear in the relevant slot and force the user to use it even if it has been physically destroyed. Usually requires a specific spell or combination of spells just to allow the item to be unequipped and thrown away. Probably the [[Trope Codifier]].
** [[Nethack]] and many other Roguelikes use the same mechanic, you can't remove a cursed item once equipped without removing the curse first, sucks to be you, especially if it's an [[Exactly What It Says
* Used for flavor in ''[[
** Imoen also starts ''BG2'' with a belt which cannot be removed and has flavor text saying she's been stuck with it as long as she's been in the dungeon. It provides a few [[One-Hit Kill|hidden immunities]] to ensure she [[Story-Driven Invulnerability|survives to reach the exit and trigger the plot]], and it's gone when you get her back later.
** And Edwin has a non-removable amulet that's there because the devs wanted him to be ''really'' good at spellcasting but the engine doesn't allow for someone to just be given extra spell slots.
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* ''[[The Last Remnant]]'' gives a little control over party member equipment. You can get them to request certain pieces if it matches their equipment focus and will upgrade their weapons over time, but there is no way to manually change their stuff.
* Occurs in several games in the ''[[SaGa]]'' / ''Final Fantasy Legend'' series:
** In ''[[
* Mytics in ''[[
** Depending on their body type, Mecs have one to four pieces of equipment that can't be unequipped, ranging from laser cannons to missile launchers to medkits.
** In [[
** ''[[Romancing
** In ''[[Unlimited Saga]]'', Kurt and Michelle have cursed gauntlets that can't be removed, only upgraded through the game's [[Scrappy Mechanic|distinctive]] [[Character Customization]].
** ''[[Romancing
* ''[[The Elder Scrolls Four|The Elder Scrolls IV: Oblivion]]'' won't allow you to drop quest items. This is to prevent you from making a quest [[Unwinnable]] by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[Unwinnable By Mistake|an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If you are on a console, well, sucks to be you).
* ''[[Planescape: Torment]]'': The Nameless One can equip and unequip armor normally, and the body armour of everyone other than the Nameless One, Annah and Grace is stuck. Some characters have items that can't be replaced, like Dak'kon's Zerth Blade, Vhailor's helm, and Fall From Grace's journal. Other characters have eqipment slots that can't be emptied, but can have other items swapped into them, like Annah's daggers, Nordom's crossbows, The Nameless One's Eye and Morte's teeth and Annah and Grace's body armour. Most even have voiced lines if you attempt to try.
* ''[[
* There's a [[Vocaloid]] [http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.
* The ''[[Wild Arms]]'' games generally let you upgrade your characters ARMs (or change their ammunition), but the ARMs themselves are character-specific and can't be unequipped.
* Justified in ''[[
* In ''[[World of Warcraft]]'', you cannot un-equip the backpack you start with, ever. Which is annoying, as there are a few easily attainable alternatives readily available with 4-6 slots more.
* Gear weapons in ''[[
* ''[[Nethack]]'': Cursed armour, rings, or amulets can't be removed, and cursed weapons can't be unwielded; cursed loadstones ''can't even be dropped''. There are several ways of dealing with these problems, many [[The Dev Team Thinks of Everything|not at all obvious]].<ref>Turning them into meat and chewing them off, anyone?</ref>
* ''[[Red Faction|Red Faction: Guerilla]]'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.
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** Furthermore, some characters actually have armor pieces which cannot be removed or upgraded, usually owing to the person's profession (such as Mina's Toe Shoes, as she's a dancer).
* ''[[Demons Souls]]'' gives you a bunch of items that remain bound to you during the whole game: the Augite of Souls (a glowy rock that frequently serves as your only source of light), Nexial Binding (a bangle you can use at any time to escape a level at the cost of all your souls/money), Blue Eye Stone (used to enter another player's world as an allied Blue Phantom), Black Eye Stone (used to invade another player's world and hunt them down as a Black Phantom), and after you fulfill the right conditions, the Red Eye Stone (used to enter a duel with another player).
* In ''[[
* ''[[Albion]]'' applies this for all plot-important items. Unfortunately the dev team neglected to consider that "King Tharnos's Permit" allows you to deal with a [[Broken Bridge]] either through directly using it, or through selecting a relevant conversational option. Only if you use it directly will it be removed from your inventory--otherwise, it stays with you forever. At least it doesn't weigh much.
* The ''[[Lufia]]'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.
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