Stun Guns: Difference between revisions

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* Done realistically in a mission for ''[[Command & Conquer]]'': ''Tiberian Sun'', in which your GDI riot troops are equipped with rubber bullets to put down protests. Using one causes protestors to give up and go home, while using too many will kill the target (and lose you the mission).
* ''[[Oni]]'' has the Van de Graf pistol, which fires a short-ranged bolt of electricity to briefly stun enemies. It does no damage, but gives time to position oneself for a [[Back Stab|Backbreaker]] or other hand-to-hand attack.
* ''[[Fallout]]'' 3 features the [http://fallout.wikia.com/wiki/Mesmatron Mesmatron] an experimental weapon that has a 50% chance of stuning someone, a 30% of making them very angry and a 20% chance of making ''their head explode.''
* ''[[Police Quest|SWAT IV]]'' features the full range of ''less lethal'' weapons at the disposal of major metropolitan police forces in the US, including CS grenades, Stinger grenades (fragmentation with rubber schrapnel), tasers, pepper spray, beanbag shotguns<ref> actually, beanbag ''cartridges'', but they're loaded into designated less-lethal shotguns painted green to avoid confusion.</ref> and paintball guns loaded with pepper balls. All this gear is ''necessary'' to achieve high or even qualifying scores, since every casualty, suspect or victim, counts against your final score.
* ''[[No One Lives Forever]]: A Spy In Harm's Way'' features an electric stun gun (the hand-to-hand kind) and a CT-180 utility launcher that can be loaded with [[Instant Sedation|tranquilizer darts]] which will both quickly and [[Stealth Based Game|quietly]] take down opponents, leaving them alive. Sadly, they recover inside only a few minutes, and then will manifest weapons (even if searched and disarmed) shortly after that, providing an incentive to take out opponents in a more lethal fashion.
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== [[Web Comics]] ==
* In ''[[Girl Genius]]'', Baron Wulfenbach's revenant containment troops are equipped with stun bullets and C-gas grenades, for non-lethally subduing mind-controlled civilians. Tarvek getswas shot in the back -- at point blank range -- with a stun bullet, and survives;survived, hethough showsthis up''did'' cost him some time in Castlea Heterodynehospital.
* In ''[[Sluggy Freelance]]'' Riff subdues a [[Demonic Possession|demon-possessed]] Gwynn by using [http://www.sluggy.com/daily.php?date=000528 the stun setting on his laser cannon]. Given [[Tim Taylor Technology|Riff's]] [[More Dakka|personality]] the fact that a weapon he built has a stun setting [http://www.sluggy.com/daily.php?date=000531 surprises everyone].
{{quote|'''Torg:''' I'm surprised the switch didn't rust over by now!}}
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{{quote|'''Kevyn''': ''It projects two parallel, unidirectional, high-amplitude '''VHF audio streams''', with slightly differing frequencies. When those streams intersect a target, a high amplitude '''difference-tone''' is generated in the body of the target. This low-frequency tone interferes with the target's '''synaptic refresh''', effectively jamming the nervous system and rendering the target instantly unconscious. ([[Beat]]) It's a '''magic sleep gun'''.''}}
** They're actually disdained by the mercenary company per se, as they are useless for intimidation.
** Police in Sol system carries "[http://www.schlockmercenary.com/2014-06-18 Massively Multi-Morphological incapacitator]", aka "M3 tater", aka "potato gun". The amazingly ugly and widely despised piece has integrated low-grade AI that makes sure it remains non-lethal ("[http://www.schlockmercenary.com/2014-06-24 except to the poor fool who is stuck carrying one]"), [http://www.schlockmercenary.com/2014-06-20 won't fire if there's any risk of collateral damage], and it has [http://www.schlockmercenary.com/2014-06-26 protection from tampering].
* In ''[[The Lydian Option]]'', the Tha'Latta carry long rods with tasers at the end to subdue unruly prisoners.