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{{quote|''THERE IS NO DIARY PAGE''
''THERE IS NO MENU''
''[[The Matrix|THERE IS NO SPOON]]''
''THERE IS ONLY YOU''
''AND THE MACHINE''}}▼
{{quote|''<small>"All memories are lost in time, like tears in rain."</small>''}}▼
▲''AND THE MACHINE''
''[[Submachine]]'' is the title of a series of Flash games created by Polish game designer Mateusz Skutnik and is the flagship series of [[Pastel Games]].▼
▲''<small>"All memories are lost in time, like tears in rain."</small>''
▲''Submachine'' is the title of a series of Flash games created by Polish game designer Mateusz Skutnik and is the flagship series of [[Pastel Games]].
All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. The general object of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the "submachines" through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the game is a complete and total lack of any other living being, even animals. This often leads to the games being filed under [[Nightmare Fuel]], though [[Your Mileage May Vary]].
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The puzzles within the game rely on acute observation, a willingness to hunt for objects hidden in the exact opposite of plain sight, and other such tasks. However, the puzzles are very cleverly made, and on completion one usually feels some degree of self-satisfaction.
There are
----
=== The games
* 1: [
* 2: [https://www.mateuszskutnik.com/archive/submachine-2-the-lighthouse/ The Lighthouse]
* 3: [https://www.mateuszskutnik.com/archive/submachine3-the-loop/ The Loop]
* 4: [https://www.mateuszskutnik.com/archive/submachine-4-the-lab/ The Lab]
* 5: [https://www.mateuszskutnik.com/archive/submachine-5-the-root/ The Root]
* 8: [https://www.mateuszskutnik.com/archive/submachine-8-the-plan/ The Plan]
* 9: [https://www.mateuszskutnik.com/archive/submachine-9-the-temple/ The Temple]
* 10:[https://www.mateuszskutnik.com/archive/submachine-10-the-exit/ The Exit]
*
* [
* [https://www.mateuszskutnik.com/archive/submachine-32-chambers/ 32 Chambers]
* [
[https://www.mateuszskutnik.com/games/ Mateusz's main Web site] also has his other games, along with a purchasable HD remastering of the whole series, [https://www.mateuszskutnik.com/archive/submachine-card-game-timestamp/ and plans for a] [[Collectible Card Game]] version of the games.
▲* 6: [http://www.submachineworld.com/sub.php?id=6 The Edge]
▲* 7: [http://www.submachineworld.com/sub.php?id=7 The Core]
▲* [http://www.submachineworld.com/sub.php?id=flf Future Loop Foundation] (an advergame for the UK band of the same name)
▲* [http://www.submachineworld.com/subnet.html SubNet Exploration Project] (an open-ended "Massively Singleplayer Online" -- [[Word of God|Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards)
----
{{tropelist}}
* [[After the End]]
▲* [[After the End]] - This is debatable, as the games haven't revealed what happened to everybody else. Given some of the desperate-sounding letters in the more remote locations you visit, it wasn't pleasant.
** According to The Core, {{spoiler|Murtaugh's karma portals have been slowly tearing apart the subnet the more he uses them. On top of this, everything outside the Core is a twisted, self-grown mess that is infinite and cannot be properly mapped. Given the aforementioned fates hinted at in many of the letters, it puts a lot of them in a new light.}}
* [[Alien Geometries]]
* [[Arc Number]]
* [[Art Evolution]]
* [[Author Stand In]]
* [[Bag of Spilling]]
** 6 toys with this trope rather beautifully, as you ''do'' start out with all the items you ended 5 with... {{spoiler|and then, 3 rooms later, you're forced to dump them into a trash hopper to get through a security room. D'oh!}}
** Since 5 opens with you apparently just woken up in a new lab, it could be assumed you simply put them down somewhere between games, possibly in the part of the lab you can no longer reach.
* [[Beautiful Void]]
* [[Big Brother Is Watching]]
** In the ''Subnet'', one portal code takes you to the exterior of ''Submachine 0'' ... and the blue sky from the earlier game turns out to be a backdrop against the black void of ''Submachine 5''. [[Truman Show Plot]]?
* [[Broken Pedestal]]
** Some of the notes left in ''Submachine 4: The Lab'' already hinted at this.
* [[Call Back]]
** ''Subnet'' lets you revisit ''every'' previous room. At one point in ''Submachine 4'', you have to shut off the water in a pipe and bash it open. When you revisit the area in ''Subnet'', it's flooded...
* [[Cosmetic Award]]
* [[Disability Superpower]]
* [[Early Installment Weirdness]]
* [[Ghost City]]
* [[Leaning on the Fourth Wall]]
** In the SubNet Exploration Experience, if you visit the Loop from the third game (coordinates 555), you'll find a "Submachine As Perpetual Maze theory" which ends with a short plea for help in escaping from the area, and you find it is written by the same character as in the above example.
* [[Master Computer]]
** ''Submachine 6'' also sees players engage with the computer elements of the machine.
* [[Mind Screw]]
** The SubNet Exploration Project is devoted largely to presenting many of the various [[Wild Mass Guessing|fan theories]] as to what's really going on.
* [[Nothing Is Scarier]]
** When you first start ''[https://web.archive.org/web/20130801012301/http://www.pastelportal.com/stories/game.php?id=submachine_2 Submachine 2]'', there is a record player providing background noise of chirping crickets and other peaceful woodsy sounds. When you turn it off, the actual soundtrack kicks in, which begins with a near-[[Scare Chord]] and is full of creaking and electronic distortion sounds. Nothing horrific happens, but you might spend a good few minutes waiting for it anyway.
** The "Hell" room in Submachine Network Exploration Experience (Location {{spoiler|666}}) can be this, given that all the scary stuff in the room is only suggested or ambient. Visually it's a small room, dimly lit with red light, with a ladder that you cannot climb to the top of because it leads into absolute darkness... and the audio is loud, intense distortion noises, some of which sound like growling and shrieking.
* [[Ontological Mystery]]
* [[Or Was It a Dream?]]
** The second game starts with you completing the first game on an arcade machine, and ends with you realizing your "escape" was just another game.
*** The "or was it?" part comes in when you realize what your inventory is at the beginning of the second game
*** However, [[Bag of Spilling|you no longer have the coin]], [[Fridge Brilliance|but then again, you did just play an arcade game.]]
* [[Pixel Hunt]]
* [[Portal Network]]
* [[Red Herring]]
* [[Roaring Rampage of Revenge]]
* [[Schedule Slip]]
* [[Shout-Out]]
** In Network Exploration Experience, [[Lost|type in 815]].
** The text at the top of this page is from the opening of ''Submachine 3'', which references ''[[The Matrix]]'' (but is also internally consistent, as there is a spoon in game 1).
** [[Word of God|Mateusz himself]] says that the design of the computers and the Core were specifically inspired by ''[[Tron]]''.
* [[Sorry I Left the BGM On]]
* [[Sure Why Not]]
* [[Treacherous Advisor]]
* [[Underground Level]]
* [[Unwinnable by Design]]
* [[The Wiki Rule]]
* [[Word of God]]
* [[Zeerust]]
{{reflist}}
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