Subsystem Damage: Difference between revisions

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** Almost every [[LARP]] use it. You can save considerable time just naming the ones that ''don't'' use this trope.
* In ''[[Monster Labs]]'', monsters are killed if they sustain too much damage to their torso, while destroying arms, legs and head impair their fighting (and fleeing for legs). Though if they loose everything ''except'' the torso, they also die.
* In ''[[Metal Gear Solid 3 Snake Eater]]'' and ''[[Metal Gear Solid 4: Guns of the Patriots|4]]'', shooting an enemy in the leg will cause them to limp. Arm injuries will cause his hands to shake and decrease their firing accuracy. [[Boom! Headshot!|Headshots are always fatal]] unless they're wearing helmets.
* In the ''[[Naval Ops]]'' games, your ship can lose the ability to launch aircraft if the deck is damaged. Damage to the engines reduces your speed to a crawl, and a hull breach will eventually cause engine failure due to flooding. And a hit to the rudder will make it very difficult to change course.
* ''[[Dead Space (series)|Dead Space]]'' is all about system damage as a core part of the gameplay. [[Our Zombies Are Different|Necromorphs]] can take a huge pounding in general damage before [[Critical Existence Failure]] kicks in. However, targeting extremities can remove [[An Arm and a Leg]] quite easily. One limb removed will not stop them, but will impair their lethality appropriately (lost arms mean one less claw to rake the player, [[Kneecapping|lost legs]] mean they have to crawl along the ground, [[Off with His Head|lost heads]] cause them to charge while swinging blindly, etc.) and enough limbs lost will kill them outright.