Jump to content

Subsystem Damage: Difference between revisions

m
update links
m (update links)
m (update links)
Line 7:
 
== Arcade ==
* ''Phoenix'' has attack waves where the player's spaceship is threatened by a flock of large birds. They can be killed by a shot to the body, or damaged by shooting their wings. The wings regenerate after a few seconds, giving skilled players a chance to rack up lots of points [[Video Game Cruelty Potential|at the bird's expense]].
* In ''Bosconian'', the goal is to destroy several space stations in each wave. A station can be blown up with a single direct shot to its core, or the player can attack the six pods around the station's perimeter, which progressively disables the station's weapons. Once all six pods are destroyed, the station blows up anyway.
* The arcade weapon-fighting games ''Time Killers'' and ''Bloodstorm'', both by Strata, both have a feature that allows the player to target and sever one or both of their opponent's arms. ''Time Killers'' also gives players the possibility of [[Off with His Head|lopping off their opponent's head]] (resulting in an instant victory), while ''Bloodstorm'' removes the beheadings but adds the ability to cut off the opponent's legs at the torso. The opponent can [[Only a Flesh Wound|continue to fight without arms]], [[Major Injury Underreaction|and even without legs]], but any attacks or special moves requiring the use of a missing limb cannot be performed, and legless opponents can barely move.
 
== First Person Shooter ==
Line 22:
* Occurs with the player's interface in ''[[Halo: Reach]]'''s "Lone Wolf" epilogue.
* The ''[[Left 4 Dead]]'' series has a system where from 40-100 health, your character runs normally, from 2-39 health, you begin to limp and move more slowly, then at one HP, you're reduced to a snail's pace limp.
* ''The Terminator 2029'' implements this with the various systems, in addition to standard health. They get fixed using an autorepair system.
 
== Real Time Strategy ==
Line 41:
** Actually, aiming for limbs CAN be useful, at lest in Front Mission 3, as if you destroy several of them, enemy soldiers will sometimes surrender, allowing you to capture their machine. You can then either sell it, let one of your characters use it or split it into parts which can then be equipped on your other machines.
*** In Front Mission 4, you can often stop snipers and Bazooka Mechs by destroying the arm holding the gun, and those Arms have significantly less health than bodies do. Destroying the other arm reduces the mechs accuracy.
** The highly contested]] [[Third-Person Shooter]] [[Re Boot]] actually retains this system, albeit simplified. Destroyed parts reveal their (inexplicably indestructible) skeletal frame and any attached weapons take a massive hit to their performance. Destroyed legs cause Wanzers to sort of waddle around at a snail's pace unless they use their boosters. On the plus side, deliberately shooting a part is now fully possible (and recommended, especially with the [[Bullet Time]] mechanic)- meaning that skills that used to improve chances of hitting certain body parts have been removed or altered and every enemy now fights until its torso (and hence the entire machine) is destroyed.
* In the rare case that an ''[[X-COM]]'' soldier hasn't been instantly killed by whatever hit him, the body part that wound up getting hit suffers from this. Though damage may be spread across the head, torso, and individual arms and legs, the most common malaise is sending a [[Red Shirt]]'s accuracy [[Imperial Stormtrooper Marksmanship Academy|even further into the toilet]].
* The ''Earthsiege''-universe computer game, ''Cyberstorm'' used this for your mecha's dozen or more systems, generally reducing performance in a linear fashion as damage accumulated. The enemies in single-player did not have subsystems until ''Cyberstorm 2''... where your giant cannons, once quite effective at killing, suddenly gained an annoying tendency to "critically hit" an enemy's arm, rather than put a hole in the chassis.
Line 63:
* ''[[Wild Arms]]: Second Ignition'' had this in [[Boss Battle|boss fights]]. While you could just kill the boss right off, taking out the subsystems would net you extra experience, and would limit the number of attacks the enemy could use. Unfortunately, the attacks that were left tended to be the boss' hardest hitters.
* ''Colosseum: Road to Freedom''; part of the HUD showed a figure, which would start out colored green. If the hero was attacked on his right arm, the figure's arm's color would change, from green to yellow to red. If a leg was hurt beyond red, the hero's speed would decrease dramatically. If it was the arm, he could no longer attack or defend with it. Lose too many use of limbs, or lose the torso and head, and you'd lose the match.
* ''[[Dead Island]]'' zombies can be hit in the head, torso, abdomen, and upper or lower sections of both arms and legs, all for different amounts of damage and crippling them in a multitude of ways. Taking out the legs of a fast zombie or amputating the arms of a brute zombie are often the best ways to kill them. Headshots, of course, do the most damage, but can be extremely difficult on a weaving, ducking, running/stumbling zombie... and the more powerful zombies can take several headshots, so removing their arms and legs first is almost required.
* ''[[Valkyrie Profile: Silmeria]]'' has this for enemy monsters. You can attack, and break, individual limbs and other appendages for either [[Twenty Bear Asses|item farming]] or to reduce the enemy's effectiveness--breaking a bird's wing, for example, renders it immobile for rest of the fight, breaking weapons reduces damage, etc. Breaking any living creature's head is an instant kill regardless of remaining HP, as is breaking most creatures' backs.
* ''Last Rebellion'' has this as an important feature in its battle system: if you targeted the right parts in the right order, you can maximize the damage you do.
Line 123:
** Almost every [[LARP]] use it. You can save considerable time just naming the ones that ''don't'' use this trope.
* In ''[[Monster Labs]]'', monsters are killed if they sustain too much damage to their torso, while destroying arms, legs and head impair their fighting (and fleeing for legs). Though if they loose everything ''except'' the torso, they also die.
* In ''[[Metal Gear Solid 3: Snake Eater]]'' and ''[[Metal Gear Solid 4: Guns of the Patriots|4]]'', shooting an enemy in the leg will cause them to limp. Arm injuries will cause his hands to shake and decrease their firing accuracy. [[Boom! Headshot!|Headshots are always fatal]] unless they're wearing helmets.
* In the ''[[Naval Ops]]'' games, your ship can lose the ability to launch aircraft if the deck is damaged. Damage to the engines reduces your speed to a crawl, and a hull breach will eventually cause engine failure due to flooding. And a hit to the rudder will make it very difficult to change course.
* ''[[Dead Space (series)|Dead Space]]'' is all about system damage as a core part of the gameplay. [[Our Zombies Are Different|Necromorphs]] can take a huge pounding in general damage before [[Critical Existence Failure]] kicks in. However, targeting extremities can remove [[An Arm and a Leg]] quite easily. One limb removed will not stop them, but will impair their lethality appropriately (lost arms mean one less claw to rake the player, [[Kneecapping|lost legs]] mean they have to crawl along the ground, [[Off with His Head|lost heads]] cause them to charge while swinging blindly, etc.) and enough limbs lost will kill them outright.
* This is a major gameplay mechanic in ''[[World of Tanks]]'', where you can hit specific subsystems on opposing tanks (their treads, fuel tank, engine, ammo rack, etc.) and preventing them from functioning properly until their crew fixes it (and you even have a chance of incapacitating a crewman). This is especially important if your gun lacks penetrating power or just doesn't do enough damage, like if a light tank goes up against a heavy, the light tank can cripple the heavy tank until it's allies can come along and finish the job.
* In ''[[Need for Speed]]'' Most Wanted, during a police chase, if you somehow manage to get exactly one tire blown out by spike strips, you will lose some acceleration and speed. Two or more out, though, and you are busted.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.