SuperTux: Difference between revisions

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** Take the maze of [[That One Level|Level C-4]] from ''Super Mario Bros.: The Lost Levels'', multiply its length and add a freaking fast [[Auto-Scrolling Level|auto-scroll effect]] to it, and what you will get is roughly comparable to ''Bonus Island II: Think fast, or die''.
* [[Color-Coded for Your Convenience]]: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms). These are mostly distinguishable by their different colors.
* [[Convection, SchmocvectionSchmonvection]]: In some levels Tux can stand on platforms less than one tile above a lava surface without getting hurt. Also when he has a powerup and falls into a non-bottomless [[Lava Pit]], he will not die instantly but instead take a hit, giving the player a chance to get out alive (if the pit is shallow enough; otherwise Tux will subsequently die).
** Most ice tiles and blocks survive being hit by fireballs, struck by (action) bomb explosions or walked over by sentinent fire. However, there is one type of block which averts this trope because it ''melts as soon as Tux touches it''.
* [[Cranium Ride]]: Ice crushers and their Forest World reskins.