Super Mario 63: Difference between revisions

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Cut to the present. [[Super Mario Bros.|Mario]] is heading to a party in his honor, celebrating the day he defeated [[Big Bad|Bowser]] ([[Super Mario Bros. (video game)|the first time, at least]]). As he appears, suddenly Bowser and his crew find their way to the castle, immediately bombarding it with his troops. Mario valiantly fights, [[You Can't Thwart Stage One|but eventually falls]]. Hours later, he finds that the world had gone dark. And there appears to be something glinting amidst the gloom...!
 
So begins ''[[Super Mario 63]]'', Runouw's fan-made Flash version of the classic game [[Super Mario 64]], that also contains elements of [[Super Mario Sunshine]] and [[Super Mario Galaxy]]. Even though it doesn't have as many game mechanics as either 64 or Galaxy, it does have Sunshine's FLUDD, capable of doing various tasks depending on the nozzle that it currently has. Be advised, though, even if you do manage to get a FLUDD extension, it'll still be [[Nintendo Hard|tricky to get through]] the game without either trying multiple times or otherwise [[Game Breaker|finding things that you weren't supposed to before]].
 
The game can be found [http://www.newgrounds.com/portal/view/498969 here].
 
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=== Tropes that are involved in this game include: ===
* [[Actually a Doombot]]: {{spoiler|Clown Car!Bowser turns out to be a robot.}}
* [[Alliteration]]: The mission text for 'Switch' to the Secret Room in Big Boo's Haunt.
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* [[Floating Water]]: Lampshaded in one level:
{{quote|'''Random Toad:''' Aren't you surprised by how we got water to blatantly ignore gravity? ''(pause)'' What?!?! You think it is easy altering the laws of physics, like gravity?!?!? How 'bout you try?!?}}
* [[Game Mod]]: The Level Designer, available after 5 Star Coins. [https://web.archive.org/web/20131003173607/http://www.runouw.com/levels/levels.php Hoo boy.]
* [[Green Hill Zone]]: Bob-Omb Battlefield.
* [[Ground Pound]]