Super Mario World (video game): Difference between revisions

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[[File:250px-Super_mario_world_box.jpg|frame|High-ho, Yoshi, away!]]
 
{{quote|''It's a bit more exciting! A bit more challenging! [[Up to Eleven|A bit more perfect!]] A bit more colorful! A bit more realistic! A bit more levels! [[Easter Egg|A bit more secrets!]] A bit more enemies! A bit more friends! A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[Super Mario Bros.|A bit more Mario!]] A bit more of what you want! [[Killer App|It's 16-[[A Worldwide Punomenon|Bit]], and it's [[Killer App|yours only if you get Super Nintendo!]] [[Tagline|Now you're playing with power-SUPER power!]]''|[http://www.youtube.com/watch?v=azpSVs0e6qM Super Mario World Commercial]}}
 
''[['''Super Mario World (video game)|Super Mario World]]: Super Mario Bros. 4''''' is a 1991 video game produced by [[Nintendo]] as a launch title for their sixteen-bit console, the [[Super Nintendo]]. It features their iconic mascot, [[Super Mario Bros.(franchise)|Mario]], taking a vacation alongside [[The Lancer|his brother Luigi]] and [[Damsel in Distress|Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Peach is captured by [[Big Bad|Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[Quirky Miniboss Squad|the seven Koopalings]], along the way.
 
This game is most notable for having introduced the world to [[Powerup Mount|Yoshi]], Mario's now-famous [[Non-Human Sidekick|dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[Yoshi's Island|Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the biggest highlights of the ''[[Super Mario Bros.]]'' series, alongside the classic ''[[Super Mario Bros. 3]]''. It also happens to be [[Shigeru Miyamoto]]'s [https://web.archive.org/web/20150128163734/http://www.joystiq.com/2010/11/09/super-mario-world-is-miyamotos-favorite-mario-game/ favorite Mario game].
 
It is also known for [[Dueling Games|dueling]] with the then-new ''[[Sonic the Hedgehog]]'' series, erupting in one of the biggest [[Fandom Rivalry|Fandom Rivalries]] of all time.
 
LaterThe game was later [[Updated Rerelease|remade for]] the [[Game Boy Advance]] as ''Super Mario World: Super Mario Advance 2''.
 
Years after its initial release, ''Super Mario World'' has a booming [[ROM Hack]] scene, thanks in no small part to the likes of [[Kaizo Mario World]]. A non-exhaustive list of such games can be found in the [[Game Mod Index]] in general, and in [[:Category:Super Mario World ROM Hacks|the category for ''SMW'' hacks]] specifically.
 
[[Game Mod|ROM hacks]] with their own pages:
* [[Brutal Mario]]
* [[A Super Mario Thing]]
* [[Kaizo Mario World]]
* [[The Second Reality Project]]
* [[MARIO By MARIO]]
* [[Something]]
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{{tropelist}}
* [[1-Up]]: Just like the original ''Super Mario'' games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of [[Infinite 1-Ups]] (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to [[Cap]] at 99 lives (or 999 on GBA) before you're even halfway through the game.
* [[And the Adventure Continues...]]: theThe [[Updated Rerelease|GBA version]] starts with an intro that ends with a [[Last-Note Nightmare]], as seen [http://www.youtube.com/watch?v=LGUjSFSgv3M here]; however, if you beat the game, [http://www.youtube.com/watch?v=nQDKJu71pMY the result] makes up for it.
* [[Ash Face]]: Happens to Mario when he destroys Castle 5.
* [[Attract Mode]]: Featuring Mario running through the "Groovy" course.
* [[Autobots Rock Out]]: Especially noticeable in its ''Itadaki Street DS'' [http://www.youtube.com/watch?v=tHmgoLhpTTQ incarnation].
* [[Balloon Belly]]: Literally, with the balloonP Balloon power-up.
* [[Berserk Button]]: Knocking the flower off Wiggler's head makes him [[Turns Red|turn red]] and more actively chase Mario.
* [[Big Bad]]: [[Captain Obvious|Bowser.]] He kidnapped Princess Peach (again), imprisoned Yoshi and his friends inside eggs, and ordered his Koopalings to guard those eggs.
* [[Big Boo's Haunt]]: Starting with Donut Plains, there's at least one ghost house per stage.
** Except the Twin Bridges area.
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* [[Brutal Bonus Level]]: The Special World.
** [[Platform Hell|Tubular.]]
* [[Cat Smile]]: The Monty Moles have this.
* [[Catching Some Zs]]: Rip Van Fish likes sleeping that way.
* [[Cat Smile]]: The Monty Moles have this.
* [[Chain-Reaction Destruction]]: One of the castles goes down with that spectacle subtrope.
* [[Chekhov's Skill]]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is ''necessary'' in order to defeat Bowser.
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* [[Color-Coded Multiplayer]]: The last of the series to make Mario and Luigi look identical save for the Palette Swap.
** The ''Super Mario All-Stars + Super Mario World'' version gave Luigi a unique sprite.
* [[Continuity Nod]]: The Sunken Ghost Ship level is based on the flying ships present in ''Super Mario Bros. 3''.
* [[Damsel in Distress]]: Princess Peach, and the Yoshis.
* [[Dem Bones]]: The Dry Bones, Boney Beetles, and Bonefish.
* [[Dinosaurs Are Dragons]]: Both Yoshi and the Reznors (triceratops) breathe fire.
** Rex also resembles a Celtic dragon, and not a [[Tyrannosaurus Rex]] at all.
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** Funny because he's the lowest ranking Koopaling in ''[[Super Mario Bros 3]]''. Ludwig, the previous second-in-command, is now the middle ranking Koopaling.
* [[Edible Theme Naming]]: '''Donut''' Plains, '''Soda''' Lake, '''Chocolate''' Island, '''Vanilla''' Dome, etc.
* [[Egg McGuffin]]: Yoshi.
* [[Everything's Better with Dinosaurs]]: Yoshi, Rex, Dino-Rhino, and Dino-Torch.
** This may have been the thinking of the game's creators. The game takes place in "Dinosaur World".
*** Heck, even the islands are in the shape of dinosaurs!
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* [[Heroic Dolphin|Heroic Dolphins]]: The game features a few levels with Scuba-wearing Dolphins that jump out of the water regularly and can be used as platforms to reach far away areas. [[Video Game Cruelty Potential|They can be eaten by Yoshi too.]]
* [[Horse of a Different Color]]: Yoshi.
* [[Instant 180-Degree Turn]]: Averted with the Koopas (while they're wearing shells, at least), Yoshi, Iggy, Morton, Ludwig, Roy, and Larry.
* [[Iris Out]]: During the end of the level or warps.
* [[Level Ate]]: Come on... "Donut Plains", "Vanilla Dome", "Cheese Bridge", "Butter Bridge", "Soda Lake", "Chocolate Island"... in the latter, it's even possible to die by getting burnt by hot chocolate!
* [[Level Editor]]: A fanmade level editor, [http://fusoya.eludevisibility.org/lm/ Lunar Magic] can edit levels of ''Super Mario World'' ROMs.
* [[Luminescent Blush]]: Happens to Mario when Peach kisses him at the end of the game.
* [[Market-Based Title]]: The game was released as ''Super Mario World: Super Mario Bros. 4'' in Japan, but eliminated the subtitle elsewhere.
* [[Me's a Crowd]]: Some Chargin' Chucks can split into three identical copies, which all then proceed to attack.
* [[Musical Theme Naming]]: The five [[All There in the Manual|eldest]] Koopalings are named [[Ludwig Van Beethoven|Ludwig von Koopa]], [[Motorhead|Lemmy Koopa]], [[Roy Orbison|Roy Koopa]], [[Iggy Pop|Iggy Koopa]], and [[Wendy O Williams|Wendy O. Koopa]].
** Whether it was a decision on the localisation team's part or not, the triceratops boss Bui Bui is renamed [[Nine Inch Nails|Reznor]] in the US and EU versions.
* [[Mutually Exclusive Powerups]]: The Cape Feather and Fire Flower.
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* [[Platform Hell]]: Not the actual game, but the many, ''many'' [[ROM Hack|ROM hacks]] of the game, the most well known of which being ''[[Kaizo Mario World]]'' ("Hacked Mario World"), ''[[Super Kusottare World]]'' ("Super Asshole World") and ''[[Super Mario Tabarnak]]'' ("tabarnak" is a French Canadian expletive roughly equivalent to "fuck!").
** With one of the most hellish being [http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse].
* [[Powerup Mount]]: Yoshi.
* [[Quirky Miniboss Squad]]: The Koopalings and, to a lesser extent, the ReznorsRezones.
* [[Recurring Riff]]: Most of the music in the game uses the same motif at some point.
** Jumping on Yoshi adds a drum beat to whatever tune is currently playing.
*** Except in Sunken Ghost Ship, the only ghost level you can take a Yoshi in.
* [[1-Up]]: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of [[Infinite 1-Ups]] (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to [[Cap]] at 99 lives (or 999 on GBA) before you're even halfway through the game.
* [[Powerup Mount]]: Yoshi.
* [[Quirky Miniboss Squad]]: The Koopalings and, to a lesser extent, the Reznors.
* [[Refining Resources]]: Mooks and items on screen when you pass through the level's end goal transform into coins.
** Get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th.
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* [[Removable Shell]]: Starting with this game, Koopas are like this.
* [[Ring Out Boss]]: Iggy and Larry are both fought on a teetering platform over lava. You have to knock them off with either stomps or fireballs.
* [[Roaring Rampage of Revenge]]: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one... and also incidentally to rescue all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings...
** Averted if you choose to take the most direct route to the front door of Bowser's castle by using the Donut Plains Star Road.
* [[Savage Setpiece]]: Rip Van Fish.
* [[Schmuck Bait]]: In some stages, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies down on you for the rest of the level.
* [[Score Milking]]: The [[Good Bad Bug]] in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. Fixed in the GBA port.
* [[Second-Hour Superpower]]: The feather power-up is not seen until the first level of Donut Plains (the second world of 7 in the main quest).
* [[Sequel Difficulty Drop]]: Aside from several [[That One Level|That One Levels]], the difficulty is much more manageable than earlier games. The official [[Strategy Guide]] points out that ''SMW'' is easier than ''[[Super Mario Bros 3]]'' after all four Switch Palaces have been activated, but one of those has a [[Nintendo Hard]] fortress in front of it.
* [[Shoo Out the Clowns]]: Before entering every Ghost House, Fortress and Castle, Mario and Luigi dismount Yoshi, though he waits for them outside. Strangely averted for the Sunken Ghost Ship. (Imposedimposed somewhat by technical limitations; for the fortresses and castles, the engine had trouble with both Yoshi and Podoboos - leaping fireballs - in a level.).
* [[Skippable Boss]]: You can skip Koopalings 2-7 and head straight for Bowser if you use a secret passage (see [[World Map]] below).
* [[Sleep Mode Size]]: Mario becomes smaller when his Super Mushroom powers are temporarily drained.
* [[Slippy-Slidey Ice World]]: Some of the subterranean stages.
* [[Spike Balls of Doom]]: In this game, there's an underwater variety and a variety spinning on chains.
* [[Spinning Out of Here]]: Star Roads spin you.
* [[Stalactite Spite]]: Some of the spikes tend to fall from the ceiling when approached.
* [[Stealth Pun]]: This game introduces an [[Underground Monkey|underwater counterpart]] to Bullet Bill known as Torpedo Ted. Which makes the two enemies {{spoiler|[[Bill and TedsTed's Excellent Adventure|Bill and Ted]]}}.
* [[Theme Tune Cameo]]: The Level 1-1 theme from ''[[Super Mario Bros. (video game)|Super Mario Bros]].'' plays in the Special World, but the player must wait 9 loops.
* [[Totally Radical]]: theThe Special levels, named Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
* [[Turtle Power]]: The Koopas, Koopalings, and Bowser himself.
* [[Unique Enemy]]: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted.
* [[Updated Rerelease]]: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi some unique features like a different sprite set (so he's no longer simply a [[Palette Swap]] of Mario), his super jumping powers from ''[[Super Mario Bros. 2]]'' and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.
* [[Unique Enemy]]: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted.
* [[Variable Mix]]: Yoshi is always accompanied by bongos.
* [[Video Game Cruelty Potential]]: When jumping off Yoshi in mid-air, Mario will kick off Yoshi upwards, even if he and Yoshi are already falling downwards. What this means is that if you are falling down a pit, you can quickly jump off Yoshi, making it to a landing, while your trusty steed valiantly falls to his (presumable) death. One of the secret exits actually requires you to use this tactic. [[Death Is a Slap on The Wrist|Of course, Yoshi's back the next time you find an egg...]]
* [[Wings Do Nothing]]: The Rex enemies.
* [[Where's the Kaboom?]]: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
* [[Wings Do Nothing]]: The Rex enemies.
* [[World Map]]: Extended on [[Super Mario Bros 3|the previous game]], this game was relatively non-linear, and you could easily defeat Bowser after only beating a handful of levels if you knew which hidden exits to take.
** The shortest route to the end is only twelve stages long including Bowser's castle, and the only stages that must be completed no matter what route you take are Yoshi's Island 2 through 4, Iggy's castle, Donut Plains 1, and, if the Front Door and Back Door are counted as instances of the same stage, Bowser's castle.
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[[Category:Video Game]]
[[Category:Super Mario Bros.]]
[[Category:Commonly Speedrun Games]]
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[[Category:Video Games of the 1990s]]