Super Move Portrait Attack: Difference between revisions

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See also [[Eyedscreen]], [[Versus Character Splash]].
 
{{examples|Examples:}}
 
== [[Fighting Game]] ==
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** Shadow Kouma, an edit of [[Melty Blood|Kishima Kouma]], has a LITERAL ONE
* Used in the ''[[Gundam vs. Series]]'' series of [[Fighting Game|Fighting Games]]. The installments centered around ''[[Mobile Suit Gundam]]'', ''[[Zeta Gundam]]'', ''[[Gundam Seed]]'' and ''[[Gundam Seed Destiny]]'' flash the character's portrait when the player activates their [[Super Mode]], while ''Gundam Vs. Gundam NEXT'' shows a cut-in of your character if you land the final attack. ''Gundam Extreme Versus'' brings back [[Super Mode|Super Modes]], but this time portraits only appear if it's especially critical (ie, if you're low on HP and/or it's the last 30 seconds of a match).
* Capcom's 2D [[Fighting Game]] based on ''[[Jo JosJo's Bizarre Adventure (Manga)|Jo Jos Bizarre Adventure]]''. It also appears when activating a "custom combo" input, in which case the portrait lingers for a second or two and the character's facial features twitch to give it some semblance of not being just a still image. There are also "defeated" portraits that appear when a character is taken out by a super move.
* Done in the ''[[Bleach]]'' [[Fighting Game|Fighting Games]]. Taken further, unleashing [[Limit Break|Bankai]] causes a short cutscene of their personal activation method to play.
* Final Smashes in ''[[Super Smash Bros (Video Game)|Super Smash Bros]]. Brawl'' tend to zoom in on the character using it immediately before the effect.
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== [[Rhythm Game]] ==
* Even ''[[Dance Dance Revolution]]'' started doing this in SuperNOVA 2, flashing a portrait of the dancer in the background whenever the player gets high [[Combos]]. (20 or higher, with another portrait flash for every 50 combo)
** Hottest Party 3 took this up another notch and made it more awesome. Starting from 50 combos the character will make a move on screen, and from 100 to 200 combos, so on, they'll continue to make a fancy celebrating move for it. And better yet, if you end off with a full combo, they'll have a finishing move while "Full Combo Finish!!" flashes on screen. Distracting for easily distracted players, but it's still very [[What Do You Mean ItsIt's Not Awesome?|awesome]].
* ''[[Elite Beat Agents]]'' and ''[[Osu Tatakae Ouendan]]'' have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos.
 
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* ''[[Riviera the Promised Land]]'' does this for characters' Level 3 Over Skills and enemies' Max Rage attacks.
* Despite it being during the era of sprites, before zoom-ins and portraits were feasible, the final battle of ''[[Final Fantasy VI]]'' manages a variant. When Kefka begins charging his [[Awesome but Impractical|Forsaken]] attack, a small sprite representing his laughing face will appear on the battlefield. When he appeared in ''[[Dissidia Final Fantasy]]'' the same attack reappears as his [[Limit Break]] and a more traditional close-up of his face is used before pulling back to show the attack.
* The final boss of ''[[Final Fantasy VII]]'' made the most of its newfangled 3-D graphics to give the final boss a dramatic face close-up when he performed his [[Overly -Long Fighting Animation|infamous]] Supernova attack.
* ''[[Super Robot Wars]]'': ''[[Endless Frontier]]'' has two cut-ins for each character: one "normal" one and one showing part of the attack in progress - Harken turning his super revolver into a beam cannon, Aschen removing her personality limiters (and [[Fan Service|significant chunks of spandex]]), and so on. They also pop up whenever you switch characters or summon in support characters to join in on the beatdown, and the second game makes them even more elaborate and increases their number greatly as well because of all the support-only characters. It also cranked up the ammount of [[Male Gaze|butt-shots and]] [[Fan Service|bouncy breasts]].
* ''[[Arc Rise Fantasia]]'' with its Trinity Acts and Excel Trinity Acts.
 
 
== [[Shoot 'Em Up]] ==
* Spell card declarations in ''[[Touhou]]''
** Taken [[Up to Eleven|up a few notches]] with Utsuho's, wherein the portrait is accompanied by large, yellow, radiation-symbol-spammed "CAUTION!" text scrolling across the screen as well as a blaring klaxon. Reason for this being that she is a ''[[Person of Mass Destruction|living thermonuclear weapon.]]''
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** Some normal moves do this, as well, the Prism Rangers' Prism Justice (Squeezes the portraits of all seven of them onto the screen), and Mid-Boss' Adonic Buster and Super Adonis (A four person team attack and magichange respectively, both using copies of himself) being particularly noteworthy.
*** ''[[Disgaea 4 a Promise Unforgotten (Video Game)|Disgaea 4]]'' takes this [[Up to Eleven]] with the Prism Rangers ultimate attack. It shoves 13 portraits on screen at once!
* ''[[SRW]]'' games in general absolutely abuse this, sometimes using cut-ins of the pilot, the mecha itself preparing the attack (or the next part of it), or both. In some of the games, everything from [http://www.youtube.com/watch?v=TDljO7gjY6c the most basic attack] is precipitated by at least a pilot cut-in. Considering [[Overly -Long Fighting Animation|the length of the more powerful attacks]], they almost affect the [[Story to Gameplay Ratio]].
* ''[[Advance Wars]]'' shows a portrait of the CO whenever they use their CO-Power.
* ''[[La Pucelle]]''
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== [[Visual Novel]] ==
* Even the ''[[Ace Attorney]]'' series does it, a close up of the Attorney/Prosecutor appears in the screen, generally when doing an Objection!
** Don't forget at the beginning of the cross-examination, when the ''samurai eye shots'' of the prosecutor and the defense attorney are shown glaring at each other ''[[What Do You Mean ItsIt's Not Awesome?|with gusto]]!''
 
 
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[[Category:Spectacle]]
[[Category:Super Move Portrait Attack]]
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