Super Move Portrait Attack: Difference between revisions

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{{trope}}
[[File:portrait_6488portrait 6488.jpg|link=Disgaea|right]]
 
Whenever a video game character uses his [[Limit Break]], a portrait of him or close-up of his face is flashed on the screen just before he proceeds to beat the crap out of his enemy. This allows us to see the determination on the attacker's face that would otherwise be difficult to convey on the character's in-game sprite or model. If the model ''is'' detailed enough to convey emotion, then an alternate option is to have the camera temporarily zoom in on the attacker.
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* Quite a few ''[[MUGEN|M.U.G.E.N.]]'' characters, though it's mostly in an attempt to stay true to the games they come from.
** Shadow Kouma, an edit of [[Melty Blood|Kishima Kouma]], has a LITERAL ONE
* Used in the ''[[Gundam vs. Series]]'' series of [[Fighting Game|Fighting Games]]s. The installments centered around ''[[Mobile Suit Gundam]]'', ''[[Zeta Gundam]]'', ''[[Gundam Seed]]'' and ''[[Gundam Seed Destiny]]'' flash the character's portrait when the player activates their [[Super Mode]], while ''Gundam Vs. Gundam NEXT'' shows a cut-in of your character if you land the final attack. ''Gundam Extreme Versus'' brings back [[Super Mode|Super Modes]]s, but this time portraits only appear if it's especially critical (ie, if you're low on HP and/or it's the last 30 seconds of a match).
* Capcom's 2D [[Fighting Game]] based on ''[[JoJo's Bizarre Adventure]]''. It also appears when activating a "custom combo" input, in which case the portrait lingers for a second or two and the character's facial features twitch to give it some semblance of not being just a still image. There are also "defeated" portraits that appear when a character is taken out by a super move.
* Done in the ''[[Bleach]]'' [[Fighting Game|Fighting Games]]s. Taken further, unleashing [[Limit Break|Bankai]] causes a short cutscene of their personal activation method to play.
* Final Smashes in ''[[Super Smash Bros.]]. Brawl'' tend to zoom in on the character using it immediately before the effect.
* ''[[Samurai Shodown]] V'' had a variation. Portraits appeared not when a character used a super attack, but when they activated "[[Desperation Attack|Mu no Kyouchi]]" [[Super Mode|mode]] (which dramatically slows down the opponent).
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== [[MMORPG|MMORPGs]]s ==
* When a [[Dungeon Fighter Online|Dungeon Fighter]] uses their classes "Awakening" skill (or certain high level normal skills), a portrait of their subclass appears on screen
* [[Grand Chase]] does this during special attacks.
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** ''[[Tales of the Abyss]]'' has two grades of Mystic Arte, one which gets a little portrait of the character and the strongest ones, which {{spoiler|you can't get in the first playthrough and}} show a full pic of the character in dramatic combat pose.
** If you're on a ''[[Tales of Hearts]]'' New Game +, you have a chance to see Kunzite's Mystic Arte use a different portrait from normal - specifically, with his helmet off.
** The [[Updated Rerelease]] of ''[[Tales of Vesperia]]'' gives all the main characters new Mystic Artes, and just to show how awesome and powerful they are, the accompanying new [[Super Move Portrait Attack|Super Move Portrait Attacks]] are ''animated''. (Because nothing quite says "power" like [http://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce].)
* ''[[Lunar Silver Star Harmony]]'' adds a [[Super Move Portrait Attack]] [[Limit Break]] system to the normal skills of the game. This makes the game rather easy for half the game, since Luna's move restores all hp and mp.
* ''[[Persona 3]]'' shows a close-up of the hero every time you use a fusion power. Portraits of the Personas involved will appear to his sides.
** It also randomly shows a cutaway of the character's face when their Persona either hits a weakness or gets a critical hit (and the first time they summon in battle, regardless of how it hits). It applies both to the party members as well as enemy Persona users (and the optional superboss.)
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=== Non-video game examples: ===
 
== [[Manga]] and [[Anime]] ==
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