Super Robot Wars Original Generation: Difference between revisions

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"[[Sure Why Not]]"
 
Thus was born ''Super Robot Wars Original Generation'' (OG1), released for the [[Game Boy Advance]]. Featuring a couple dozen original pilots created from ''[[Super Robot Wars Alpha]]'' and prior (but strangely no Masou Kishin entries aside from Masaki Andoh, Lune Zoldark and Shu Shirakawa, although that's all the first Alpha title ever offers), its plot involves the Divine Crusaders War from ''[[Super Robot Wars 2]]'' and the initial stages of the Balmar War in ''[[Super Robot Wars Alpha]]'', but without all those other distractions provided by the [[Neon Genesis Evangelion|Angels]], [[Macross|Zentraedi]], [[Gunbuster|Uchuu Kaiju/STMC]], and so forth (the United Colony Corps plays the role of [[Mobile Suit Gundam|The Duchy of Zeon]]). But wait, you ask: "didn't Alpha have all sorts of corrupt politicians and enemy pilots to impede our heroes Banpresto hasn't made [[Expy|expysexpy]]s of yet?" Well, yes, and they exist ''now'' - a good third or so of the ''Original Generation'' cast is comprised of these sorts of people (and a couple of the heroes, even) [[Original Generation|created just for this timeline]].
 
Nearly three years and several mainline SRW games later, Banpresto wheeled out ''Super Robot Wars Original Generation 2'' (OG2) for the Game Boy Advance, which makes the cast EVEN BIGGER with new additions from the interim games. This time around, the plot finishes the part of the [[Mid-Season Upgrade]] of the first ''Alpha'' game, the Machinery Children of ''Alpha Gaiden'', as well as part of Arado Balanga's story and a prologue of Ibis Douglas' story from ''Alpha 2'', but the primary focus of the story is the Einst of ''[[Super Robot Wars Compact 2|Super Robot Wars Compact 2/Impact]]'', the Shadow-Mirror of ''[[Super Robot Wars Advance]]'', and the Inspectors of ''[[Super Robot Wars 3]]''. The game also introduces an original plot, combining part of Arado's tale with the story of a character introduced in OG1, as [[Tyke Bomb]] ex-students of a harsh training school.
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But even THAT wasn't enough, so just before their absorption into [[Namco Bandai]], Banpresto combined both GBA games into a [[Video Game Remake]] for the [[PlayStation 2]] called ''Super Robot Wars OG: Original Generations'' (OGs) and gave it all the bells and whistles of a full console-sized SRW, plus 7 missions spanning six months between the original games AND an "OG2.5 Unified Wisdom" scenario based on the semi-sequel [[OVA]] - both of which introduce EVEN MORE "[[Fan Nickname|Banpresto Originals]]" and sets the stage for ''Super Robot Wars Original Generation Gaiden'' (OG Gaiden), a [[Gaiden Game]] sequel expanding on the "2.5" missions into an entire story by combining them with the plots of ''[[Super Robot Wars Compact 3]]'', ''[[Super Robot Wars Reversal]]'' and a few characters from Banpresto's earlier ''The Great Battle'' series on the [[Super Famicom]]. Like the previous games, it also forms a prologue to ''[[Super Robot Wars MX]]''.
 
Oh, and then there's the [[Gaiden Game]] spin-off ''Super Robot Wars OG Saga''. The first game, ''[[Endless Frontier]]'' for the [[Nintendo DS]], is a different beast entirely, since it's a conventional [[Eastern RPG]] rather than a [[Turn-Based Strategy]] like all of the above, featuring [[Expy|expysexpy]]s upon [[Expy|expysexpy]]s (sometimes, OF [[Expy|expysexpy]]s), an [[Action Commands|Action Command-based]] combat system revolving around massive juggling combos ([[Fan Service|among]] [[Gag Boobs|other]] [[Hurricane of Puns|things]]), and [[Xenosaga|KOS-MOS and T-ELOS]]. For those who played ''[[Namco X Capcom]]'', they get to see Reiji Arisu and Xiaomu again; for those who [[No Export for You|haven't]], [[Marth Debuted in Smash Bros|well... now they have]]. It takes place in a group of [[Another Dimension|connected worlds]] called the [[The Place|Endless]] [[Exactly What It Says on the Tin|Frontier]], with the lives of the inhabitants shaped by the events of OG2. It's followed by a sequel ''Endless Frontier EXCEED'', which itself has ties to the ending of OG Gaiden, as well as incorporating a couple of characters from the main series. The third OG Saga game is ''Masou Kishin: Lord of Elemental'', a remake of ''[[Super Robot Wars Gaiden]]'' (technically the first all-original SRW) that (re)incorporates its story into Original Generation canon.
 
The series has gone full-circle with three [[Animated Adaptation|Animated Adaptations]]s: a three-part OVA whose events were rolled into OG Gaiden, "Divine Wars", a re-telling of the first game, and "The Inspector", which covers the second game. There is also a manga adaptation: "Record of ATX", which goes through the first game from Kyosuke's point of view.
 
As of August 2011, nearly 7 years after OG2 was released on the Gameboy Advance, the TRUE non-[[Gaiden Game]], non-remake sequel has been announced. Entitled ''The Second Super Robot Wars Original Generation'', it will be the first SRW to be released on the [[PlayStation 3]]. According to initial scans, the story will expand the ''Alpha 2'' plotlines of Kusuha Mizuha's and Ibis' into Original Generation, as well as concluding the MX saga. In addition, Joshua Radcliffe and Cliana Rimskaya of ''[[Super Robot Wars Destiny]]'', Ariel Org and Duvan Org of ''Real Robot Regiment'' and Ing Egret from the ''Alpha 2'' side-story manga ''Lost Children'', and a brand new character (currently enemy), a black haired, black leotard-wearing woman named Aamara, piloting a custom Huckebein, will be the new entrants into the series. From a mecha standpoint, they finally included RyuKoOh and KoRyuOh's brother machines JakuBuOh and BuJakuOh, although who are piloting them remain a mystery. Additionally, the game cover features the RaiOh from ''Alpha 3'', yet a villainous AI-controlled [[Super Prototype]] appears, whose objective is the destruction of the other Dynamic General Guardian [[Super Robot|super robots]]. Its name? The ''[[Continuity Nod|Jin]][[Mythology Gag|Rai]]''.
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** [[Badass Grandpa]]: Daitetsu Minase and Rishu Togo.
** [[Badass Labcoat]]: Shu and Bian. Lemon Browning also counts, seeing as she's willing to take on [[Badass Abnormal]] Excellen with little more than a customized Ashsaber.
** [[Badass Mustache]]: Kai Kitamura, who doubles as poster man for the trope below. Axel Almer lacks a 'stache, but he puts it on his "Mustache Man" Soulgain, both who are very much [[Badass|Badasses]]es.
** [[Badass Normal]]: Kai, Katina Tarask (also a [[Glass Cannon]]), Russel Bagman and anyone who's last name contains "Stein" (they're just THAT GOOD...really, their badassery is powered by pure skill).
*** Well, Leona Garstein's a [[Psychic Powers|Psychodriver]], but that's just gravy. She'd still kick ungodly amounts of ass even without it.
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* [[Breakout Character]]: Kyosuke isn't the canon protagonist in OG1, but he becomes popular enough to warrant his Compact 2/Impact story to take center stage for the sequel.
** A minor example: Azuki, the new ''Hagane'' bridge bunny from ''The Inspectors'' anime is apparently somewhat popular. Thus far, she's had more lines than her crewmate Eita Nadaka (who has been with the franchise ever since his debut in the first game) and even managed to make it into the show's second ending instead of him. [[Demoted to Extra|Isn't it sad, Eita]]?
* [[Bridge Bunnies]]: Already a standout since the first game, being only nameless NPCs that aren't faceless with OGs giving two portraits for them. ''The Inspector'' anime highlights them as cute girls that can easily be mistaken as supporting characters .<ref> The fact one of them looks awfully familiar to one of the [[Gravion]] [[Bridge Bunnies]] doesn't help</ref>. At this point, they're the main reason fans do worry about the Shirogane.
** Eita, Eun Hyojin and Azuki play this trope straight.
* [[Bunny Ears Lawyer]]: Let's be blunt: EVERY allied character, and a fair majority of the baddies are weird, which DOESN'T detract from their asskicking abilities.
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*** They don't just ''run'' with it; they even don't ''sprint'' with it: oh no, they stick it in the Astelion or Cybuster (the two fastest mecha available), install as many Mega-Boosters will fit, and then use the ''Accel'' Spirit Command to cross about three-quarters of the entire battle grid in a single combat round.
* [[Canon Discontinuity]]: The second half of Kyosuke's route in OG1. Something of an odd case, because even though OG2 follows Ryusei's entire route, Kyosuke's OG1 second half drops tons of [[Foreshadowing]] as to the plot of the second, and lets us know somewhat more of just how much a [[Magnificent Bastard]] {{spoiler|Ingram}} really is.
** OGs not only [[Continuity Reboot|reboots the timeline]], but discontinuities the [[True Final Boss|True Final Bosses]]es being optional, going on the premise they're actually fought.
* [[Canon Immigrant]]: <s>Elzam</s> Ratsel Feinschmecker, TWICE: introduced in OG1, then ported to [[Super Robot Wars Alpha|Alpha 2]] under his [[Paper-Thin Disguise]], then ported BACK to OG2...all to the refrain of '''[[Theme Music Power-Up|Trombe!]]'''
** The ''Second Original Generations'' introduces Ing, the last of the Machinery Children, piloting the "Ashe", built from various EXbein parts (the EXbein being the Huckebein [[Expy]] from the ''The Inspector'').
** With a bit of [[Early-Bird Cameo]], the custom Gespensts revealed for Kai, Katina and Russel first appeared in ''Another Century's Episode Portable''.
** Thrudgelmir's two new attacks in ''OGs'', the Drill Inferno and Star-Cleaving Sword, are derived from a ''[[Super Robot Wars Alpha]] Gaiden'' manga that depicts the battle between him and the Alpha Numbers.<ref>The Drill Inferno is based off of him headbutting [[Mazinger Z]], and the Star-Cleaving Blade is a physical weapon rather than an energy blade, which allows the Super Robots to do a team [[Blade Catch]], holding it in place so [[Gundam Wing|Heero]] can destroy it with pinpoint-accurate Twin Buster Rifle shots</ref>.
* [[Can't Hold His Liquor]]: Tetsuya Onodera, but this comes as a surprise when Sanger's the other one.
* [[Captain Ersatz]]: Hagane to [[Uchuu Senkan Yamato]], Hiryu Kai to the [[Martian Successor Nadesico|Nadesico]] and Kurogane to [[Godzilla|Gotengo]].
** Randgrith/[[Spell My Name with an "S"|Landgrief]] is [[Fang of the Sun Dougram]] as drawn by Daisei Fujii instead of Kunio Okawara.
** Grungust is really the [[Daitarn 3]] with a touch of [[Great Mazinger]].
** The three main SRX mecha are riffs on three of the ''[[Gundam]]'' saga's most iconic mecha: R-1 is the [[Zeta Gundam]], R-2 Powered is the [[Mobile Suit Gundam|Guncannon]] and R-3 Powered is the [[Mobile Suit Gundam 0083: Stardust Memory|Dendrobium Orchis]] with [[Chars Counterattack|Nu Gundam's]] [[Attack Drone|Attack Drones]]s.
** The Wildraubtier and the Project Terrestrial Dream mecha have a distinct resemblance to a [[Super Dimension Fortress Macross|Variable Fighter]] and the Schutzwald is another [[Mobile Suit Gundam|Guncannon]] clone.
** The Valsion Custom, being far larger than the typical grunt mech and using an interface that warps the pilot's mind, is an obvious stand-in for the [[Zeta Gundam|Psycho Gundam]].
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** Not to mention all three get [[Brainwashed]] in the kidnappings, and with Alpha 2's story looming, we'll probably see {{spoiler|Brooklyn "Bullet" Luckfield's}} time to be the [[Brainwashed]] [[James Bondage]]. Is it any wonder why the ATX Team is so prone to become such bait for the villains?
** But considering once they rescue all of them and are still usable and kick major butt, they're more like [[Badass in Distress|Badasses In Distress]]...except maybe Shine (who eventually [[Took a Level In Badass]] to rectify her situation).
* [[Deconstruction]]: Believe it or not OG1 did this to [[Super Robot|Super Robots]]s: instead of ultimate machines that run on willpower alone, all supers are treated as considerably stronger [[Real Robot|Real Robots]]s that run on feasible Earth technology and dynamics. This is later reconstructed in the sequel, with the introduction of the Choukijin. It isn't until the appearance of Fighter Roar and his Compatible Kaiser that we get classic [[Super Robot]].
* [[Derivative Works]]: Includes, but limited to:
** [[The Anime of the Game]]
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* [[Early-Bird Cameo]]: {{spoiler|1=Cobray Gordon of Alpha 3 in OGs, the MX originals and Touma Kanou of Alpha 3 in OG Gaiden}}.
* [[Easter Egg]]: You might never think of swapping mecha for Excellen and Kyosuke, or putting Arado in the Wild Falken, but it can be worth it just for the special lines.
* [[Exiled From Continuity]]: The notably absent Huckebeins in the [[Animated Adaptation|Animated Adaptations]]s. See entry for more details.
* [[Exposition]]: Tons of it, largely of characters in enemy factions discussing matters that helps the player understand some of the things going on, or to give them a reason to ''really'' hate some of them. Smarter players will be able to figure out quite a bit, due to loads of dropped hints. If you're very lucky, your fingers won't drop off.
* [[Expy]]: While some characters share characteristics of many protagonists of licensed shows, the originals themselves get expies of their own ''for'' licensed shows, with [[Magical Girl Lyrical Nanoha|Signum]] referencing Lamia being the best example.
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** Fairly early on in SRW OG 2, Kyosuke puts in a request for a major overhall for the Alt because he knew that he would be fighting stronger opponents. Unfortunately, he's consistently sortied into battle, which doesn't give the Alt any time to rest, and the machine gets hit with the [[The Worf Effect]] several times in the story. It's only after {{spoiler|Axel rips the Alt apart}} that he gets the greenlight to upgrade it to the Alt Eisen Riese.
* [[Got Me Doing It]]: Kyosuke has a tendency to use gambling metaphors before and during battles. It catches on with other members of the ATX Team and their allies, a phenomenon Excellen lampshades as "Kyosuke disease".
** Hell, Ryusei's [[Otaku|otakunessotaku]]ness and tendency to [[Calling Your Attacks]] has rubbed off on Latooni a lot by the sequel.
** It's gotten to a point the developers decided nearly every allied character's required to do this when performing the Gespenst Kick in the Gespenst Type-S. [http://www.youtube.com/watch?v=ISQIKZTr5d4 See] [http://www.youtube.com/watch?v=m-EmFkf-jUk for] [http://www.youtube.com/watch?v=B3zJCj0l5lk yourself][http://www.youtube.com/watch?v=E1Whnv2KS2o here].
* [[Gratuitous Foreign Language|Gratuitous Foreign Languages]]s
* [[Guide Dang It]]: You can earn some major bonuses, including a couple of [[Disc One Nuke|Disc One Nukes]]s, by completing certain levels in certain ways. It's not so bad when the condition is "Get X kills with a certain character", but there are others: finishing the intro level for Sanger's Dygenguard without scoring any kills with the machine results in a bonus, for example. The worst, though, is probably found in OG2: in one scenario, the Hiryu Custom and three allied units are attacked by the Inspectors, complete with their endgame-boss stats. The objective is to simply escape, but if players stick around and start abusing the White Star's insane terrain bonuses to defeat them, it results in getting some of the best weapons and parts in the game fifteen scenarios in.
* [[Half-Identical Twins]]: Raul/Fiona Gureden of Reversal gets turned into this rather than [[Road Cone]]-ing either choice.
* [[Harder Than Hard]]: Aside from earning "Battle Masteries" to increase the overall game difficulty, an additional EX-Hard mode upon completion lets players face tougher enemies on a second run, with restricted or outright locked options for upgrading units and pilots.
* [[Hero's Journey]]: Ryusei's storyline conforms fairly well with the Campbellian archetype.
* [[Hot-Blooded]]: Overloaded, especially when a character's inside [http://www.youtube.com/watch?v=8FBYA4P7NDw&fmt=18 the Gespenst MK II Type-S].
* [[Humans Are Bastardsthe Real Monsters]]: The Inspectors describe the Earthlings as this, as well as the [[Cosmic Horror|Einst]])
** Though the Inspectors (well, most of them) are a bunch of arrogant [[Hypocrite|hypocriteshypocrite]]s.
* [[Humans Are Special]]: "Earthlings are a combative species that can master alien technology in a short time"...huh.
** To elaborate, all it takes to beat thousands of mooks and a moon-sized [[Big Bad]] from destroying the world are [[Cool Ship|two battleships]], some [[Falling Into the Cockpit|field-forged teenagers/young adults]], [[Humongous Mecha|PTs, AMs, super robots]] and the [[Heroic Willpower|will of people]].
** Though plenty justified: half of the cast aren't "normal" to begin with, per se.
*** Neither are their [[Super Prototype|mecha]], except...see [[Badass Normal]] entry.
* [[Humongous Mecha|Humongous]] [[Combining Mecha|Combining]] and/or [[Transforming Mecha|Transforming]] [[Real Robot|Real]] and [[Super Robot|Super Robots]]s
* [[I Know Mortal Kombat]]: Ryusei and Tenzan are recruited through a video game like the protagonist of ''[[The Last Starfighter]]''. While Ryusei's just a bit of a newbie at piloting real robots for a while, Tenzan continues to think war is a game, even babbling about "Continuing" and "[[Level Grinding]]" to conquer the world when shot down.
* [[Jerkass]]: Lee, also Axel, before his [[Noble Demon]] rewrite in OGs. The Machinery Children are also a bunch of unrepentant [[Jerkass|Jerkasses]]es.
* [[Lethal Chef]]: Primarily Leona: aside from porridge, everything else she makes is a level five biohazard. Kusuha's "health drinks" are more of a [[Gargle Blaster]], though: they taste terrible and can knock out a charging rhino, but they ''work''...when you regain consciousness. It even subdues {{spoiler|Ingram}}.
** Gecko tails and viper fangs; just some of the ingredients in her health drinks.
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* [[No Fourth Wall]]: At least in the localization, the Inspectors are prone to [[Breaking the Fourth Wall]]. When you beat them in a supposedly unbeatable scenario, one of the Inspectors stays silent at the predicament, then asks the gamer, "What, you want me to say anything? OK, OK. Good job". OGs adds this further in one of the "Save-Quit" dialogues, where Gilliam asks the same thing and ends up promoting ''Hero Senki'', the game where he made his first debut. In fact, the whole Save-Quit dialogues are full of [[Fourth Wall]] breaking dialogues (including Shu lying about "saving more times will make the game more difficult!")
** In OG2, when you get the {{spoiler|[[Spell My Name with an "S"|DyGenGuar/Daizengar]]}} and the Chapter 30 title pops up.
** ''The Inspectors'' doesn't fail to continue the tradition -- aftertradition—after being soundly "Trombe'd" by Ratsel Feinschmecker in episode 9, Vigagi managed to [http://img201.imageshack.us/img201/5315/4thwall.jpg grab the edge of the frame with Ratsel in it] and push it off the screen in his frustration.
* [[Original Generation]]: [[Trope Namer]] and possibly the [[Trope Codifier|codifying example in fiction]], due to its sheer numbers.
* [[Pettanko]]: [[Department of Redundancy Department|Poor Ibis]].
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** This comes full circle in Divine Wars, when Captain Lefina Enfield is goaded into doing so. Cue [[Male Gaze]], [[Nosebleed]] and [[Spit Take]]. [http://www.youtube.com/watch?v=89U20jHAXqE It's priceless...]
*** This even gets a reaction out of [[The Stoic|Kyosuke]], of all people. His [[Eye Take|WTF face]] is hilarious.
* [[The Power of Love]]: And what a power! Event-driven scenarios with [[Battle Couple|Battle Couples]]s arguably uses this to extremes.
** In-game, the ''Love'' Spirit Command's likely the most powerful available. While it uses most of the pilot's Spirit Points, it gives them all the "major" commands at a heavily discounted cost compared to if you used each individually.
* [[Psycho for Hire]]: Archibald, though the Machinery Children act like this, as they're "hired out" at one point for the Neo DC and the Shadow-Mirror to use, yet are STILL [[Ax Crazy]] [[Tyke Bomb]] [[Jerkass]] kids.
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* [[Recursive Canon]]: At the end of ''Divine Wars'' Ryusei buys a Gespenst [[The Merch|model kit]].
* [[Relationship Values]]: Played straight with the gameplay: characters placed adjacent to characters they are [[The Power of Friendship|friends with]], [[Rivals Team Up|rivals]] or [[The Power of Love|show a degree of affection]] (even if it's ''not'' reciprocated) get accuracy, evasion and damage bonuses during battles.
** And naturally, [[Combination Attack|Combination Attacks]]s, one complete with witty banter.
* [[Retcon]]: OGs, being in and of itself a [[Video Game Remake]] of the GBA games, [[Canon Discontinuity|naturally does this]]. To wit:
** Units from OG1 are still playable in OG2, then carried over to OG Gaiden.