Super Smash Bros.: Difference between revisions

Added Wikilinks
mNo edit summary
(Added Wikilinks)
 
(13 intermediate revisions by 4 users not shown)
Line 1:
{{work}}
{{Needs Disambiguation}}
{{Cleanup|[[:Category:Multiple Works Need Separate Pages|Multiple Works Need Separate Pages]]; create series and video game pages and move examples accordingly.}}
[[File:SMBB-characters.jpg|thumb|350px|[[Loads and Loads of Characters|This isn't even all of the characters.]]]]
 
Line 9:
''[[Title Scream|SUPEEEEEER SMAAAAAAAAAASH BROTHEEEEEERS!]]''
 
'''''Super Smash Bros.''''', also known in Japan as ''Dairantō Smash Brothers'', is [[Nintendo]]'s very own [[Massive Multiplayer Crossover]] [[Fighting Game]]/[[Platformer]] with a twist. Remember all those times when, as a kid, you put all your ''[[Transformers]]'' and ''[[G.I. Joe]]'' and ''[[He-Man and the Masters of the Universe|Masters of the Universe]]'' toys together and [[Ultimate Showdown of Ultimate Destiny|made them fight]] (and you ''know'' you did)? ''Super Smash Bros'' [[Sure Why Not|takes that idea and runs with it]].
 
It features characters from Nintendo's large stable of games, from [[Super Mario Bros.|Mario]] and [[Pokémon|Pikachu]] to [[The Legend of Zelda|Link]] and [[Metroid|Samus Aran,]] face off in a four-player fight to the finish.
 
Unlike other games, however, the ''Super Smash Bros.'' series doesn't leave it at that. [[Interesting Situation Duel|Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes.]] In addition, various weapons will appear randomly on the field, from barrels and hammers from ''[[Donkey Kong]]'', to [[Laser Blade|beam swords]] [[Lawyer-Friendly Cameo|(which look suspiciously like]] [[Star Wars|lightsabers),]], [[Invincibility Power-Up|Super Stars]], the old SNES Super Scope, and even Poké Balls, which of course, release [[Pokémon]] to help you out. Instead of simply trying to inflict damage, players are instead attempting to knock themopponents ''[[Ring Out|off]]'' the stage, forcing them off the sides, or just smacking them harder and harder, until they eventually go sailing off as [[A Twinkle in the Sky]].
 
The first game (1999), released for the [[Nintendo 64]] in 1999, is rightly regarded as one of the best games ever for the system. The [[Sequel]], ''[[Super Smash Bros. Melee]]'', (2001)was released for the [[Game CubeGameCube]] in 2001, [[Loads and Loads of Characters|featured even more characters]], such as the [[Save the Princess|oft-rescued princesses]] [[The Legend of Zelda|Zelda]] and [[Super Mario Bros.|Peach]] opposite their oft-kidnappers Bowser and Ganondorf,; it also included a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[Fire Emblem Akaneia|Marth]] and [[Fire Emblem Elibe|Roy]] from the ''[[Fire Emblem]]'' series - [[Marth Debuted in Smash Bros|that until then was only released in Japan]], - led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's flagship series.
 
The third game in the series, ''[[Super Smash Bros. Brawl]]'', was released in (2008) for the [[Wii]],: it introduces [[Limit Break|Final Smashes]], brings back the long-absent Pit from ''[[Kid Icarus]]'', and even features third-party characters from outside Nintendo's stable; - in this case, [[Sonic the Hedgehog]] and Solid Snake of ''[[Metal Gear]]'''s Solid Snake, the former fulfilling a nearly two-decade-old fanboy dream. (The latter was because of a request by [[Hideo Kojima]].) Not to mention, the game now has an actual story: The Subspace Emissary tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
 
A fourth installment for the 3DS and the Wii U has been released called,in well,2014. Titled ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''. This- installmentand didalso away with(colloquially theand Subspacecollectively) Emissary,referred to as ''Super Smash Bros. 4'' - these whileinstallments addingadded all sorts of other modes suchand asperks. It includes more detailed character customization, Smashreplaces RunSubspace whichEmissary iswith Smash Run basically- a Metroidvania-style gameroadgame with enemies ranging from all sorts of franchises, - and Smash Tour, which incorporates light party game elements with a series of challenges undergone by the players. This was the first Smash game to have DLC, with the final DLC character even being the winner of an official Nintendo-sponsored Smash Ballot.
Not to mention that the game now has an actual story. The Subspace Emissary tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
 
The fifth installment, ''[[Super Smash Bros. Ultimate]]'', has been released for the [[Nintendo Switch]] on December 7, 2018. It features all characters from past ''Smash'' games while also adding few newcomers and the concept of Echo Fighters, which are this game's term for "clones" (think Lucina as Marth's alt instead of taking her own character slot). It also features a multitude of stages from past ''Smash'' games as well as a few new ones. All stages have the Final Destination-esque Ω form introduced in the previous installment as well as a brand new form that makes them look more like the Battlefield stage. Notably, this game does away with Trophies, replacing them with Spirits. Related to this, this game's Adventure mode is called World of Light which explains their presence and there is a special mode called Spirit Board. Both modes allow players to battle various opponents with special rules to collect Spirits.
A fourth installment for the 3DS and the Wii U has been released called, well, ''Super Smash Bros. for Nintendo 3DS/Wii U''. This installment did away with the Subspace Emissary, while adding all sorts of other modes such as character customization, Smash Run which is basically a Metroidvania game with enemies ranging from all sorts of franchises, and Smash Tour which incorporates light party game elements with a series of challenges undergone by the players. This was the first Smash game to have DLC, with the final DLC character even being the winner of an official Nintendo-sponsored Smash Ballot.
 
The fifth installment, ''Super Smash Bros. Ultimate'', has been released for the [[Nintendo Switch]] on December 7, 2018. It features all characters from past ''Smash'' games while also adding few newcomers and the concept of Echo Fighters, which are this game's term for "clones" (think Lucina as Marth's alt instead of taking her own character slot). It also features a multitude of stages from past ''Smash'' games as well as a few new ones. All stages have the Final Destination-esque Ω form introduced in the previous installment as well as a brand new form that makes them look more like the Battlefield stage. Notably, this game does away with Trophies, replacing them with Spirits. Related to this, this game's Adventure mode is called World of Light which explains their presence and there is a special mode called Spirit Board. Both modes allow players to battle various opponents with special rules to collect Spirits.
 
This game pretty much [[Trope Codifier|kicked off]] the [[Mascot Fighter]] sub-genre in one go.
 
'''Features characters from:'''
* ''[[Super Mario Bros.(franchise)|Super Mario]]''
** ''[[Donkey Kong]] ([[Donkey Kong Country|Country]])''
** ''[[Yoshi's Island]]''
Line 45 ⟶ 43:
** ''[[Fire Emblem Tellius]]''
** ''[[Fire Emblem: Awakening]]''
** ''[[Fire Emblem Fates]]''
** ''[[Fire Emblem: Three Houses]]''
* ''[[Game and Watch]]''
* ''[[Kid Icarus]]''
Line 69 ⟶ 67:
* ''[[Banjo-Kazooie]]''
* ''[[Fatal Fury]]''
* ''[[ARMS]]''
* ''[[Minecraft]]''
* ''[[Tekken]]''
* ''[[Kingdom Hearts]]''
 
{{tropenamer}}
Line 83 ⟶ 82:
* [[Airborne Aircraft Carrier]]: The Halberd and the Great Fox.
* [[The All-Seeing AI]]: Assisting items that block the screen, such as the Nintendog and Togepi, have no effect on the AI. They are also immune to any [[Interface Screw|interface screws]] that get thrown at you.
* [[All the Worlds Are a Stage]]: Multiple-Choice Final Exam example in ''Brawl'' with The Great Maze.
* [[Amazing Technicolor Battlefield]]: The Battlefield, Final Destination, and all of Subspace.
* [[Animal-Themed Superbeing]]: Captain Falcon.
Line 94 ⟶ 92:
* [[Asskicking Pose]]: Many of the taunts.
* [[Attack Backfire]]: Ness' and Lucas' PSI Magnets absorb energy projectiles (i.e. Mario's fireballs, Samus' charge shot) and heal by the amount of damage the attack would have caused. Villager on the other hand grabs any projectile and ''puts them in his pocket'' in order to save for later use. And yes, this includes anything from arrows, fully charged Aura Spheres, to even Armored Phantoms!
* [[Autobots Rock Out]]: In ''Brawl'', the Final Destination theme is a hard rock remake of the main theme of the game.
* [[Awesomeness Meter]]: ''Smash 64'' and ''Melee'' gives you bonuses at the end of a match for playing in specific ways or doing certain actions; for example, scoring a knockout while standing on the [[Mercy Invincibility|revival platform]]. These bonuses only have value in a "special" match or in the one-player modes where they count toward your score.
* [[Badass Boast]]: Some of the taunts qualify.
* [[Banana Peel]]: One of the items in ''Brawl'' and ''Smash 4''.
* [[Battle Trophy]]: In ''Brawl'', "The Subspace Emissary" campaign has the Trophy Stand, an item that, when thrown, turns weakened enemies and bosses into trophies that you can then pick up and add to your collection.
* [[Big No]]: Most of the characters do this, only in Japanese.
** Sonic and Snake do this in the English version though.
* [[Bittersweet Ending]]: In Classic and All-Star modes in ''Melee'' and ''Brawl'', your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending for ''Smash 64'' was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys.
* [[Blind Idiot Translation]]: ''Brawl'''s translation has quite a few examples, mostly trophies and stickers.
* [[Boss-Only Level]]: "The Ruined Hall" and "Battleship Halberd Bridge".
* [[Boss Rush]]:
Line 144 ⟶ 139:
** In ''Brawl'', [https://web.archive.org/web/20120927204405/http://www.smashbros.com/en_us/stages/stage04.html Lylat Cruise] is a platform in space that, throughout the background loop, ''enters Corneria's atmosphere with no ill effects''. In a hidden conversation, the [[Star Fox (series)|Star FOX]] characters make a [[Lampshade Hanging]] about it.
* [[Cosmetic Award]]: The various trophies in ''Melee'' and ''Brawl''.
* [[The Cover Changes the Meaning]]: The ''Brawl'' cover of "[[Mother 3|Unfounded Revenge]]" is significantly more lighthearted and cutesy than its original incarnation, which was a theme associated with powerful Pigmask bosses.
** ''[[Metal Gear]]'''s famous "[[Game Over]]" tune is used here as a fanfare for whenever Snake wins a multiplayer match.
* [[Creative Closing Credits]]
* [[Crosshair Aware]]: The Dragoon item and the Halberd's laser, as well as Snake's Final Smash.
Line 158 ⟶ 151:
* [[Doing It for the Art]]: What would be pretty much the base for the entire series. You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, ''[[Kid Icarus]]'' being one such example.
* [[Double Jump]]: All characters can do this; some have even more than 2 jumps, and most up specials count as jumps.
* [[Drop the Hammer]]: The regular Hammer item and the Golden Hammer in ''Brawl'', as well as those wielded by King Dedede, Kirby, the Ice Climbers, and Mr. Game & Watch.
* [[Early Installment Weirdness]]: The first game has a very different tone compared to the sequels. It was made on a ''much'' smaller budget, and no one was really expecting it to catch on as well as it did. Also, a lot of game mechanics that are now mainstays of competitive fighting (like air dodging and side stepping) as well as a side-B move input, weren't added until ''Melee'', so going back and playing ''Smash 64'' can be [[Damn You, Muscle Memory!|pretty disconcerting at first.]]
* [[Endless Game]]:
Line 166 ⟶ 158:
* [[Face Ship]]: The Battleship Halberd, which has Meta Knight's face on it. [[Conversational Troping|Discussed]] by Solid Snake and Mei Ling in one of the codec conversations.
* [[Fake Difficulty]]: In some stages have you fight alongside one or two CPU allies (when you're facing two enemies or a giant enemy). In the harder difficulty settings, while the CPU enemies get stronger and smarter, the CPU allies get more inept, to the point of standing there waiting to be KO'd or even committing suicide.
* [[Fire-Breathing Diner]]: An item in ''Brawl'' is a plate of super-spicy curry that lets you breathe fireballs. You also erupt in a fiery aura. If you stand still, you can even get to see the character dance in agony.
* [[Fire-Forged Friends]]: Heroes are willing to work alongside their arch-nemeses in Brawl, while still acting in character, just to illustrate how much more important it is for them to fight the [[Bigger Bad]] than each other.
* [[Fixed-Floor Fighting]]: Final Destination fits this trope to a 'T', being just one flat platform suspended over the air.
* [[Floating Continent]]: Most stages are floating platforms, others are just tall buildings. Also, there's the Isle of the Ancients in the Subspace Emissary.
* [[Freaky Friday Flip]]: In ''Brawl'', the Pokémon Manaphy's Heart Swap move causes you to play as an opponent's character temporarily. However, you have the same lives, so you can't commit suicide to your advantage.
* [[Free-Floor Fighting]]: Most of the stages -- Big Blue is a particularly notable example.
* [[Friendly Fireproof]]: Team Battles. Can be turned off and does not work with explosives that also hurt the user.
* [[Game Breaker]]: The [http://www.youtube.com/watch?v=E4IrnB1tWLM&feature=related Master Hand Glitch] is bad enough seeing as you can't die, then there's the [http://www.youtube.com/watch?v=XLUPEZrVOOg Master Hand Laser Glitch] where you can potentially make all of his moves a one hit kill as well.
* [[Game Mod]]: The community has an extensive collection of codes for ''Brawl'' that can change everything from the mobility of the picture camera to default versus mode settings. Also, several full-on codesets were created to greatly modify ''Brawl'', essentially turning it into different games:
** [https://web.archive.org/web/20131020064008/http://www.smashmods.com/index.php/brawlplus.html ''Brawl+''] changes everything from characters to game physics. It's no longer being worked on because of its decentralized development, over-frequent patching, lack of a strong idea on what the mod is supposed to be and the fact that it's still not ''Melee''. It wasn't at all a waste of time, however, because ''Plus'' became the starting point for the mod team's next mod: ''[[Project M]]'', which unlike ''Plus'', specifically modifies ''Brawl'' to play like ''Melee''.
** [http://balancedbrawl.net/ ''Balanced Brawl''] mostly [[Exactly What It Says on the Tin|balances]] the characters by buffing all of them and only nerfing a select few, while keeping the core gameplay and physics as close to [[Vanilla Edition|regular]] ''Brawl'' as possible. Also, there's no ''random'' tripping.
** [https://web.archive.org/web/20130928192422/http://www.smashmods.com/index.php/brawlminus.html ''Brawl-''] might be considered a parody of the above; whereas Plus and Balanced try to balance the characters by making them stronger and weaker in specific areas, Minus makes balance by ''breaking'' everyone to the point of [[God Mode]]. Its physics and attacks also make it much faster-paced than ''Brawl''.
** ''[[Project M]]'' is made to be the "true" [[Fan Sequel|successor]] of ''Melee'' (''Brawl'' being a general installment of the series). Currently in the closed Alpha testing stage with a public demo, it emulates the ''Melee'' physics engine while also adding in tweaks, major and minor, to the ''Melee'' veteran characters as well as the ''Brawl'' newcomers so that they play both ''Melee''-esque and competitively viable. For instance, Fox:M is exactly like [[Lightning Bruiser|Melee FOX]], and Snake:M is geared more towards quick tactical approaches, rather than his [[Boring but Practical|grenade-camping]] metagame established in ''Brawl''. This mod will also change most of the stages to be tourney-legal, and include a few stages from ''Smash 64''. Basically, it's ''Melee 2.0''.
** The community is big on [http://forums.kc-mm.com/Gallery/BrawlView.php character and stage mods], which in practicality come in handy for team matches by making characters that look too similar in every color slot (e.g. Sonic, Charizard) easier to distinguish (Red Sonic, Green Charizard). [[It Amused Me|Other than that]], it's quite entertaining seeing [[Vocaloid|Hatsune Miku]] fight [[Star Wars|Boba Fett]] in [[Monster Hunter|The Great Desert]].
* [[Gang Plank Galleon]]: The Pirate Ship stage.
* [[Gang Up on the Human]]: the AI will always favor attacking human targets. Except teammates. And low-level AI won't always follow that rule either.
* [[Genre Busting]]: There's still some debate over whether it should be classified as a "true" [[Fighting Game]] on par with [[Street Fighter]] or [[Mortal Kombat]], or a multiplayer-party game with [[Fighting Game]] elements.
* [[Giant Hands of Doom]]: Master Hand and Crazy Hand. It gets worse when you fight them together, and they [[Yin-Yang Bomb|coordinate their attacks]].
* [[Glowing Eyes of Doom]]: Whenever a character picks up a Smash Ball in ''Brawl''.
* [[Goomba Springboard]]: Goomba itself and Koopas, both in ''Melee's'' and ''Brawl's'' Adventure Modes, and ''Brawl's'' Footstool Jump.
* [[Gratuitous English]]: Common in the Japanese versions of the games.
* [[Gratuitous Japanese]]: In the English versions of the ''Melee'' and ''Brawl'', Marth and Roy, as the games they star in were not (initially) given a worldwide release.
* [[Green Hill Zone]]: Battlefield in ''Brawl''. [[Sonic the Hedgehog|The actual]] Green Hill Zone appears in ''Brawl'' as well, but it averts the trope with its unorthodox shape, randomly appearing obstacle, and breakable floor.
* [[Healing Checkpoint]]: The last level in the Subspace Emissary story mode of ''Brawl'' includes save points that heal you and revive fallen party members.
* [[Heavy Voice]]: A character gets this whenever they pick up a Super Mushroom and increase in size.
* [[Hit Points]]: Not in normal gameplay - each fighter's damage is tracked with percentages, ranging from a decimal number between 0% and 999%. However, in ''Melee''{{'}}s Stamina Mode, ''Brawl''{{'}}s Special Brawl "Stamina" option, the final Classic Mode fight (the Hands only), the Subspace Emissary (enemies only), and Boss Battles Mode (boss enemies only), Hit Points are utilized. Only the Stamina Modes and the final Classic Mode fight use visible numerical values; all other instances feature a red [[Life Meter]] instead.
* [[Home Run Hitter]]: A major point in the series, because it is one of four ways to kill someone, the others being self-destruction, [[Critical Existence Failure|stamina mode]], and making it impossible for the opponent to recover.
* [[Hood Hopping]]: "Big Blue" has the fighters fighting on top of ''[[F-Zero]]'' vehicles, jumping from one to another as they get too far ahead or behind. Sonic, naturally, [[Badass|can just run along the raceway]] itself and keep up.
* [[Idiosyncratic Difficulty Levels]]: The CPU players on ''Brawl'' Versus mode are labeled, according to the number (from 1 to 9) as Puny, Wimpy, Weak, Normal, Hardy, Strong, Burly, Mighty and Nasty.
* [[Immune to Flinching]]: Many of the slow, hard-hitting characters (Bowser, Ganondorf, etc.) have attacks that cannot be interrupted by an opponent's move, although they will still flinch from attacks in their default state. Certain special attacks (like Ike's [http://www.youtube.com/watch?v=YoYmG4_6ews "Aether" strike]) also have short moments in which the character is not interrupted or knocked back by any attacks, even ones which would otherwise KO them.
* [[Interesting Situation Duel]]: At least half of the stage roster.
Line 204 ⟶ 184:
* [[Killer App]]: The ''Super Smash Bros.'' series reached the point that its arrival on a new console is almost as anticipated, if not more so, than [[Super Mario Bros.|Mario's]].
** ''Melee'' sold over 7 million units, making it the biggest system seller for the [[Game Cube]]. It's also '''the''' killer app of the series because it created the tournament scene for the series, and it still has its own tournaments ten years after its release.
** ''Brawl'' has sold over 9.5 million units, making it the 8th best-selling game for the [[Wii]]. It's also notable for being Nintendo's fastest-selling game ever in the United States upon its release, [http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG selling over 874,000 copies on launch day alone.]
* [[Koosh Bomb]]
* [[Lag Cancel]]: The lag canceling of aerial attacks was intentional in ''Smash 64'', in which it was officially named Smooth Landing, though better known as Z-canceling. The technique is also present in ''Melee'', but somewhat nerfed in that it only halves landing lag. The technique was removed from Brawl via the reworked air-dodge, though auto-canceling exists.
Line 211 ⟶ 190:
* [[Lethal Joke Weapon]]: Don't underestimate the power of the fan. Since the weapon hits as fast as you can mash the A button, you can deal out high amounts of damage without allowing the victim to escape or retaliate.
* [[Lethal Lava Land|Lethal Acid Land]]: [[Metroid|Norfair and Brinstar]].
* [[Let X Be the Unknown]]: The Japanese title of ''Super Smash Bros. Brawl'' qualifies as this: ''Dairantō Smash Brothers X''.
* [[Level 1 Music Represents]]: The music for the stages in all games (default music in the case of ''Brawl'') usually follows this trope -- the "Ground Theme" from World 1-1 of ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' serving as the most prominent example, being featured on both ''[[Super Mario]]'' stages in ''Super Smash Bros. 64'', the Mushroom Kingdom stage and as part of a mix on Peach's Castle stage in ''Melee'', and two different remixes on ''Brawl'''s Mushroomy Kingdom.
* [[Level Editor]]: ''Brawl'' lets players build their own stages out of blocks and other features.
* [[Levels Take Flight]]:
** ''Melee'' has Poké Floats, Mute City (when you approach the looping on the track) and Rainbow Cruise.
** At one point in ''Super Smash Bros Brawl's'' Subspace Emissary, you're working your way across the side of the Halberd to get to the deck of the flying ship. Also, you're dealing with a constant wind in your face, slowing you down.
** ''Brawl'' has the Halberd and Delfino Isle.
* [[Life Meter]]: Used to display the enemies' [[Hit Points]] in ''Brawl'''s Subspace Emissary and Boss Battles modes.
* [[Limit Break]]: In ''Brawl'', each character is permitted to activate this whenever they manage to obtain/shatter the Smash Ball.
* [[Loads and Loads of Characters]]: Less in the first one, with only 12 playable characters. ''Melee'' and ''Brawl'', however, have 25 and 35 playable characters respectively, some of which have multiple forms that play differently, one that is 2 characters at once (Ice Climbers), two that have alternate modes that drastically change their playstyle (Samus/Zero Suit Samus and Zelda/Sheik) and one that switches between 3 characters (Pokémon Trainer). And that's just playable characters, and not including the characters who are summoned by Assist Trophies, Poké Balls, Final Smashes, in the background, or even as hazards and weapons! Not to mention all the characters from the Trophy and Sticker collections!
* [[Masochist's Meal]]: The Superspicy Curry.
Line 227 ⟶ 202:
** There are also a number of medleys that aren't labeled as such--for example, "Tal Tal Heights" is a medley of the overworld music for the three Gameboy Zelda games and Tal Tal Mountain Range from Link's Awakening, "Song of Storms" has, in addition to the titular song, Ganondorf's theme and Serenade of Water, "Title (Legend Of Zelda)" has the dungeon music mixed in, "Butter Building" is a medley of Butter Building, Green Greens, and the title screen for Kirby's Dream Land, etc.
** Two of the Mario-themed songs in ''Melee'' were medleys: the overworld theme mashed-up with the underworld theme of ''[[Super Mario Bros.]]'', and the Rainbow Ride theme of ''[[Super Mario 64]]'' mixed with the underwater theme of ''SMB''.
** [[Credits Medley]]: The ending credits theme for ''The Subspace Emissary'' in ''Brawl'' is a mix of the ''Super Smash Bros'' credits theme, ''Melee'''s menu and opening theme, and the ''Brawl'' main theme.
* [[Meet Your Early Installment Weirdness]]: Link with Young Link in ''Melee''<ref>technically, both of ''Melee'''s incarnations of Link are the same character from the same game, merely differentiated by age</ref>, and Toon Link in ''Brawl''.
* [[Mercy Invincibility]]: After you lose a life, after you grab a ledge and when getting up after tripping or having got [[Goomba Springboard|footstooled]].
Line 246 ⟶ 220:
* [[One Hundred Percent Completion]]: So, you've played throughout the extensive Story Mode, unlocked all the secret characters... or have you? Did you remember to backtrack to that hidden room to fight ([[Defeat Means Playable|and defeat]]) [[Big Badass Wolf|Wolf?]] Or [[Lethal Joke Character|Jigglypuff?]] How about [[Cute Shotaro Boy|Toon Link?]] After that, there's 544 trophies to find, and after that, 700 stickers to collect! What's worse, one of the trophies can only be found by collecting all 700 stickers! What's even worse is that they all [[Random Drop|randomly drop]]!! Completionists will be foaming at the mouth before long...
** For both ''Melee'' and ''Brawl'', true 100% completion would involve getting all the possible Notices. In both games, one of these Notices is only obtained by '''''playing a million matches.'''''
* [[Orchestral Bombing]]: The main theme to ''Brawl'' is almost ludicrously epic.
* [[Ornamental Weapon]]: {{spoiler|Ganon}} only ever uses his sword for one taunt.
* [[Party Scattering]]: In Subspace Emissary, there are multiple times where party members are forced to split up (for example, Mario being shot into Skyworld by Petey Pirahna, or DK knocking away Diddy Kong to prevent Bowser from [[Taken for Granite|"trophy-fying"]] him). They all reunite late into the game to enter Subspace.
Line 258 ⟶ 231:
* [[Power-Up Motif]]: Several examples; see the trope page for details.
* [[The Pratfall]]: There's a random chance of pratfalling whenever the control stick is hit, discouraging excessive dashing and pivoting.
* [[Production Foreshadowing]]: The Metal Gears that show up on Shadow Moses Island in ''Brawl'' ended up hinting at ''[[Metal Gear Solid 4: Guns of the Patriots]]''. Foreshadowing your work in a ''competitor's'' game takes guts.
** Pit's presence in ''Brawl'' gives this impression since a lot of the elements made for ''Brawl'' were used in ''Kid Icarus: Uprising'', but there was no intention to do another ''Kid Icarus'' until after ''Brawl'' was finished.
* [[Random Drop]]: the Pokéballs make a random pokémon appear out of them.
** [[Rare Random Drop]]: the legendaries will be this, with a very low chance of appearing compared to the rest of pokémon. Frustrating because they give the best rewards.
Line 284 ⟶ 255:
* [[Space Zone]]: Lylat Cruise.
* [[Splash Damage]]: Alongside the various [[Stuff Blowing Up|explosives]], there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents.
* [[Spoiler Opening]]:
** Ness and Marth, being secret characters, appear in Brawl's opening, and the [[Green Hill Zone]] battle stage not only appears in said opening, but on the back of the game's box too. The [[Guest Fighter|Guest Fighters]] Snake and Sonic are excused since even though they are heavily featured in the promotion, Sakurai outright said that they're unlockable to begin with, and Snake's stage was one of the game's default stages.
** Not to mention some of the cutscenes from the Subspace Emissary appear in the opening which could spoil which characters team up with each other, and maybe a few other things from the story.
* [[Spoony Bard]]: Some fighters have unique traits compared to others. [[Subverted]] in they tend to be more or less as effective as the more straightforward characters.
* [[Standard Female Grab Area]]: Male characters are grabbed by the chest or clothes near the chest, while female characters (excluding Jigglypuff) are grabbed by the arm. Justified because grabbing a female by the chest would lead to some [[Unfortunate Implications]].
Line 295 ⟶ 263:
* [[Sword Lines]]: The second type, made evident with the many bladed weapons present in the games.
* [[Take a Third Option]]: Nintendo CEO Satoru Iwata and series creator Masahiro Sakurai discussed which platform to develop the next ''Smash Bros.'' on. Sakurai went with both the [[Nintendo 3DS|3DS]] and [[Wii U]] and planned to have some connectivity between the two.
* [[Take That]]:
** Sakurai [https://web.archive.org/web/20120930103701/http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html wrote a Dojo post] for ''Brawl'''s website that includes a screenshot of a battle with the caption "I'm finished registering." Rather than translating it properly, Nate Bihldorff switched it entirely to say "Real men use items!", a jab at the no-items-allowed playstyle of some players.
** Some people think that [[The Legendary Starfy|Starfy]]'s general uselessness as an Assist Trophy is a jab from Sakurai (maker of Kirby) at the ''Starfy'' series. The line "Starfy, why did you even come here?" in his Dojo update is probably what cemented the idea.
* [[Temple of Doom]]: The ''Zelda''-themed "Temple" stage, and the Ruins from the Subspace Emissary.
* [[The Theme Park Version]]: Pretty much all the stages and elements regarding ''[[Star Fox (series)|Star FOX]]'', ''[[Metroid]]'', ''[[MOTHER]]'', and possibly even ''[[Pokémon]]'' are like this, and are quite jarring for some fans.
Line 322 ⟶ 287:
** You also got points for attacking someone who's in the middle of a taunt.
** Thanks to Luigi having a damaging and knockback-causing taunt, there are two Luigi-exclusive bonuses: one for damaging a foe with a taunt, and one for KO'ing a foe with a taunt.
* [[Video Game Flight]]: Winged characters can glide in ''Brawl''. It's [[Not Quite Flight|not quite "flight"]], but close.
** Played straight with certain character's Final Smashes, like Sonic and Yoshi for example (though they only last for a limited amount of time like all Final Smashes do).
* [[Wall Jump]]: Most that can do it in their games do it here and many others gain the ability.
* [[What Do You Mean It's Not Awesome?]]: Orchestrated ''[[Pokémon]]'' music (at least the Viridian City song), orchestrated ''[[Tetris]]'' music, and [[Kirby]] ''[[Heavy Metal]]''.
Line 330 ⟶ 293:
* [[Yeah! Shot]]: Many cinematics end in a variation of this as the player gets to choose which of the available characters to play. Also, the camera zooms in on the player and takes a snapshot for the results screen of Classic matches. The player can set up some good victory shots with this.
* [[Yin-Yang Bomb]]: Master Hand and Crazy Hand are supposedly the antithesis of each other, but when one fights them simultaneously, they coordinate their attacks.
 
 
----
Line 337 ⟶ 299:
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:NintendoMultiple GamecubeWorks Need Separate Pages]]
[[Category:The Nineties]]
[[Category:Nintendo 64]]
[[Category:Fighting Game]]
[[Category:Trope Overdosed]]
[[Category:Wii U]]
[[Category:Video Game]]
[[Category:Beat'Em Up]]
[[Category:GeneralFighting SecuraGame]]
[[Category:Nintendo]]
[[Category:Super Mario Bros.]]
[[Category:Multiple Works Need Separate Pages]]
[[Category:Memetic Works]]
[[Category:Video Games of the 1990s]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2010s]]
[[Category:MultipleMemetic Works Need Separate Pages]]
[[Category:Trope Overdosed]]
[[Category:Super Mario Bros.]]
[[Category:The Nineties]]
[[Category:Wii UNintendo]]
[[Category:Nintendo Gamecube]]
[[Category:Nintendo 64]]
[[Category:FightingWii GameU]]
[[Category:MemeticGeneral WorksSecura]]