Super Smash Bros.: Difference between revisions

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[[File:2342273838_2f4ce3282a.jpg|frame|[[Loads and Loads of Characters|This isn't even all of the characters.]]]]
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[[File:SMBB-characters.jpg|thumb|350px|[[Loads and Loads of Characters|This isn't even all of the characters.]]]]
 
{{quote|''"Something's gone wrong in the happy-go-lucky world of Nintendo!"''|'''[[Don LaFontaine]]''' in the [http://www.youtube.com/watch?v=0A0DcI25QPQ Super Smash Bros. commercial]}}
|'''[[Don LaFontaine]]''' in the [http://www.youtube.com/watch?v{{=}}0A0DcI25QPQ Super Smash Bros. commercial]}}
 
''[[Title Scream|SUPEEEEEER SMAAAAAAAAAASH BROTHEEEEEERS!]]''
 
''[['''Super Smash Bros]].''''', also known in Japan as ''Dairantō Smash Brothers'', is [[Nintendo]]'s very own [[Massive Multiplayer Crossover]] [[Fighting Game]]/[[Platformer]] with a twist. Remember all those times when, as a kid, you put all your ''[[Transformers]]'' and ''[[G.I. Joe]]'' and ''[[He-Man and the Masters of the Universe|Masters of the Universe]]'' toys together and [[Ultimate Showdown of Ultimate Destiny|made them fight]] (and you ''know'' you did)? ''Super Smash Bros'' [[Sure Why Not|takes that idea and runs with it]].
 
CharactersIt features characters from Nintendo's large stable of games, from [[Super Mario Bros.|Mario]] and [[Pokémon|Pikachu]] to [[The Legend of Zelda|Link]] and [[Metroid|Samus Aran,]] face off in a four-player fight to the finish.
 
Unlike other games, however, the ''Super Smash Bros.'' series doesn't leave it at that. [[Interesting Situation Duel|Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes.]] In addition, various weapons will appear randomly on the field, from barrels and hammers from ''[[Donkey Kong]]'', to [[Laser Blade|beam swords]] [[Lawyer-Friendly Cameo|(which look suspiciously like]] [[Star Wars|lightsabers),]], [[Invincibility Power-Up|Super Stars]], the old SNES Super Scope, and even Poké Balls, which of course, release [[Pokémon]] to help you out. Instead of simply trying to inflict damage, players are instead attempting to knock themopponents ''[[Ring Out|off]]'' the stage, forcing them off the sides, or just smacking them harder and harder, until they eventually go sailing off as [[A Twinkle in the Sky]].
 
The first game (1999), released for the [[Nintendo 64]] in 1999, is rightly regarded as one of the best games ever for the system. The [[Sequel]], ''[[Super Smash Bros. Melee]]'', (2001)was released for the [[Game CubeGameCube]] in 2001, [[Loads and Loads of Characters|featured even more characters]], such as the [[Save the Princess|oft-rescued princesses]] [[The Legend of Zelda|Zelda]] and [[Super Mario Bros.|Peach]] opposite their oft-kidnappers Bowser and Ganondorf,; it also included a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[Fire Emblem Akaneia|Marth]] and [[Fire Emblem Elibe|Roy]] from the ''[[Fire Emblem]]'' series - [[Marth Debuted in Smash Bros|that until then was only released in Japan]], - led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's flagship series.
 
The third game in the series, ''[[Super Smash Bros. Brawl]]'', was released in (2008) for the [[Wii]],: it introduces [[Limit Break|Final Smashes]], brings back the long-absent Pit from ''[[Kid Icarus]]'', and even features third-party characters from outside Nintendo's stable; - in this case, [[Sonic the Hedgehog]] and Solid Snake of ''[[Metal Gear]]'''s Solid Snake, the former fulfilling a nearly two-decade-old fanboy dream. (The latter was because of a request by [[Hideo Kojima]].) Not to mention, the game now has an actual story: The Subspace Emissary tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
 
A fourth installment for the 3DS and the Wii U has been released in 2014. Titled ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'' - and also (colloquially and collectively) referred to as ''Super Smash Bros. 4'' - these installments added all sorts of other modes and perks. It includes more detailed character customization, replaces Subspace Emissary with Smash Run - a Metroidvania-style roadgame with enemies from all sorts of franchises - and Smash Tour, which incorporates light party game elements with a series of challenges undergone by the players. This was the first Smash game to have DLC, with the final DLC character even being the winner of an official Nintendo-sponsored Smash Ballot.
Not to mention that the game now has an actual story. The Subspace Emissary tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
 
The fifth installment, ''[[Super Smash Bros. Ultimate]]'', has been released for the [[Nintendo Switch]] on December 7, 2018. It features all characters from past ''Smash'' games while also adding few newcomers and the concept of Echo Fighters, which are this game's term for "clones" (think Lucina as Marth's alt instead of taking her own character slot). It also features a multitude of stages from past ''Smash'' games as well as a few new ones. All stages have the Final Destination-esque Ω form introduced in the previous installment as well as a brand new form that makes them look more like the Battlefield stage. Notably, this game does away with Trophies, replacing them with Spirits. Related to this, this game's Adventure mode is called World of Light which explains their presence and there is a special mode called Spirit Board. Both modes allow players to battle various opponents with special rules to collect Spirits.
A fourth, unnamed title is currently in development. It has been confirmed to be dual platform on the [[Nintendo 3DS]] and the [[Wii U]] and it has been said the two games will be able to interact in some fashion.
 
This game pretty much [[Trope Codifier|kicked off]] the [[Mascot Fighter]] sub-genre in one go.
 
----
=== '''Features characters from: ==='''
* ''[[Super Mario Bros.(franchise)|Super Mario]]''
** ''[[Donkey Kong]] ([[Donkey Kong Country|Country]])''
** ''[[Yoshis Island|Yoshi's Island]]''
** ''[[Wario Land]]'' / ''[[Wario Ware]]''
* ''[[The Legend of Zelda]]''
* ''[[Metroid]]''
* ''[[Kirby]]''
* ''[[Star Fox (series)|Star FoxFOX]]''
* ''[[Pokémon]]''
* ''[[F-Zero]]''
* ''[[EarthboundEarthBound]]'' and ''[[Mother 3]]''
* ''[[Ice Climber]]''
* ''[[Fire Emblem]]''
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** ''[[Fire Emblem Elibe]]''
** ''[[Fire Emblem Tellius]]''
* * ''[[GameFire andEmblem: WatchAwakening]]''
* * ''[[KidFire Emblem IcarusFates]]''
* * ''[[PikminFire Emblem: Three Houses]]''
* ''[[NintendoGame Entertainmentand System|R.O.B.Watch]]''
* ''[[MetalKid GearIcarus]]''
* ''[[Sonic the HedgehogPikmin]]''
* ''[[Nintendo Entertainment System|R.O.B.]]''
----
* ''[[Metal Gear]]''
=== These games [[Trope Namer|provide the name]] to: ===
* ''[[Sonic the Hedgehog]]''
* ''[[Animal Crossing]]''
* ''[[Mega Man]]''
* ''[[Wii Fit]]''
* ''[[Pac-Man]]''
* ''[[Punch-Out!!]]''
* ''[[Xenoblade]]''
* ''[[Duck Hunt]]''
* ''[[Street Fighter]]''
* ''[[Final Fantasy]]''
* ''[[Bayonetta]]''
* ''[[Splatoon]]''
* ''[[Castlevania]]''
* ''[[Persona (video game)|Persona 5]]''
* ''[[Dragon Quest]]''
* ''[[Banjo-Kazooie]]''
* ''[[Fatal Fury]]''
* ''[[ARMS]]''
* ''[[Minecraft]]''
* ''[[Tekken]]''
* ''[[Kingdom Hearts]]''
 
{{tropenamer}}
* [[Edible Ammunition]] - Named by Snake about the bullets shot from Diddy's Peanut Popguns.
* [[Guest Fighter]] - Third-party fighters such as Solid Snake, Sonic the Hedgehog, Mega Man and SonicPac-Man obviously do not come from Nintendo franchises.
* [[Marth Debuted in Smash Bros]] - As well as Lucas & Starfy. [[Inverted Trope|Inverted in Roy's case]], as he really ''did'' debut in ''Smash Bros.'' in the form of ''Melee''.
* [[Multi Mook Melee]] - With several different timed and scoring variations.
 
{{tropelist}}
=== These games have examples of: ===
* [[Acronym and Abbreviation Overload]]: Competitive players communicate with a developed lingo using terms like "fair", "d-smash", "WD", "DI", "SHFFL", and "utilt", none of which you would find in an official strategy guide. For example, "SHFFL", pronounced as "shuffle", is an advanced technique executed by Short-Hopping, Fast-Falling, and Lag-canceling.
* [[Airborne Aircraft Carrier]]: The Halberd and the Great Fox.
* [[The All-Seeing AI]]: Assisting items that block the screen, such as the Nintendog and Togepi, have no effect on the AI. They are also immune to any [[Interface Screw|interface screws]] that get thrown at you.
* [[All the Worlds Are a Stage]]: Multiple-Choice Final Exam example in ''Brawl'' with The Great Maze.
* [[Amazing Technicolor Battlefield]]: The Battlefield, Final Destination, and all of Subspace.
* [[Animal-Themed Superbeing]]: Captain Falcon.
* [[Art Shift]]: Most every character that appears in ''Melee'', ''Brawl'' and ''BrawlSmash 4'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters, like [httphttps://web.archive.org/web/20210327235937/https://www.freeimagehosting.net/7ziss Peach]{{Dead link}}.
* [[Artificial Brilliance]]: All the [[A Is]] in all 34 Smash games are quite good at grabbing people who are trying to recover.
* [[Artificial Stupidity]]:
** ''Smash 64's'' and ''Melee's'' [[A Is]] both suffer from rolling habits.
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** CPU's in ''Brawl'' on a Custom Stage will always go to the lowest part of the stage and fight there. And if there's a fall-through platform over a pit with grabbable ledges, the CPU's will often try to reach the platform instead of the ledges, no matter how out of reach it is.
* [[Asskicking Pose]]: Many of the taunts.
* [[Attack Backfire]]: Ness' and Lucas' PSI Magnets absorb energy projectiles (i.e. Mario's fireballs, Samus' charge shot) and heal by the amount of damage the attack would have caused. Villager on the other hand grabs any projectile and ''puts them in his pocket'' in order to save for later use. And yes, this includes anything from arrows, fully charged Aura Spheres, to even Armored Phantoms!
* [[Awesomeness Meter]]: ''Smash 64'' and ''Melee'' gives you bonuses at the end of a match for playing in specific ways or doing certain actions; for example, scoring a knockout while standing on the [[Mercy Invincibility|revival platform]]. These bonuses only have value in a "special" match or in the one-player modes where they count toward your score.
* [[Autobots Rock Out]]: In ''Brawl'', the Final Destination theme is a hard rock remake of the main theme of the game.
* [[Awesomeness Meter]]: ''Smash 64'' and ''Melee'' gives you bonuses at the end of a match for playing in specific ways or doing certain actions; for example, scoring a knockout while standing on the [[Mercy Invincibility|revival platform]]. These bonuses only have value in a "special" match or in the one-player modes where they count toward your score.
* [[Badass Boast]]: Some of the taunts qualify.
* [[Banana Peel]]: One of the items in ''Brawl'' and ''Smash 4''.
* [[Battle Trophy]]: In ''Brawl'', "The Subspace Emissary" campaign has the Trophy Stand, an item that, when thrown, turns weakened enemies and bosses into trophies that you can then pick up and add to your collection.
* [[Big No]]: Most of the characters do this, only in Japanese.
** Sonic and Snake do this in the English version though.
* [[Bittersweet Ending]]: In Classic and All-Star modes in ''Melee'' and ''Brawl'', your character is reduced to a trophy as a music box plays a bittersweet rendition of the theme. The ending for ''Smash 64'' was much less of a downer, as it was strongly implied that the game was just a kid playing with some toys.
* [[Boss-Only Level]]: "The Ruined Hall" and "Battleship Halberd Bridge".
* [[Blind Idiot Translation]]: ''Brawl'''s translation has quite a few examples, mostly trophies and stickers.
* [[Boss Rush]]:
* [[Boss Only Level]]: "The Ruined Hall" and "Battleship Halberd Bridge".
* [[Boss Rush]]:
** All-Star Mode in ''Melee'' and ''Brawl'', where you fight everyone in the game.
** The last battle in ''Melee'' pits you against 25 (!) copies of Mr. Game & Watch.
** In ''Brawl'', you go through this in chronological debut order: Mr. Game & Watch being first, and Olimar going last. Oddly, this only applies to the debut of the ''series''; perhaps the most [[Egregious]] example being Ness and Lucas, who are separated by more than a decade in the release dates of their respective games and are gauged by a game neither of them was in.
** Completing Subspace Emissary unlocks an actual [[Boss Rush]]. They have a lowered difficulty than from their appearances within Subspace Emissary, but this is justified since sticker boosts don't apply here, and they are all played back-to-back in random order, except for Tabuu, who always comes as the Final Boss.
* [[Bowdlerization]]: ''Melee'' featured the return of the Donkey Kong Rap from ''[[Donkey Kong 64]]'', but with the "hell of a guy" changed to "heck of a guy."
* [[Breaking the Fourth Wall]]:
** The characters face the screen for many taunts.
** Similarly, a top of the screen ring-out - if the characters don't go off as a [[Twinkle in The Sky]] - has them bounce off the camera as they fall.
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* [[Break Meter]]: The shield which can be used for defense will eventually break if used too much, stunning you for a short duration. Also, when a character reaches 100 damage, his/her/its ledge attack becomes slower.
* [[Calling Your Attacks]]: Several instances. See the Character sheet for details.
* [[Canon Dis ContinuityDiscontinuity]]: You'll never find any reference to [[Hotel Mario|any of]] [[The LegendofLegend of Zelda CDI Games|the CD-i games]].
** A handful of other games, too.
* [[Canon Immigrant]]/[[Ret Canon]]: Elements of this series have been incorporated into the [[Canon|canons]] of some source series.
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** ''Brawl'''s Solo All-Star Battles group the characters in the default veteran characters from the N64 game (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), most of the default ''Brawl'' newcomers (Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and the Pokémon Trainer), the N64 secret characters (Luigi, Captain Falcon, Ness, and Jigglypuff), the returning ''Melee'' cast (Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf), and the rest of the Brawl newcomers (King Dedede, Ike, Lucario, R.O.B., Toon Link, Snake, Sonic, and Wolf). The only Co-op All-Star Battle decided heck with it and threw ''everyone'' at you (with Samus variably appearing as either herself or Zero Suit Samus, and ALL 3 of Pokémon Trainer's mons must be fought).
** Also, as noted above, the All-Star mode in Brawl going in order of the character's series' (or add-on's) Japanese premiere (going from Mr. Game & Watch to one or two [[Pikmin|Olimars]], depending on if you are playing solo or co-op.)
** And of course, in the Subspace Emissary, characters formed pairs or trios going through the story. Mario/Pit, Kirby/Princess (Peach or Zelda, depending on whom you save), Samus/Pikachu, Lucas/Pokémon Trainer, Meta Knight/Marth/Ike, Meta Knight/Lucario/Snake, Fox/Diddy/Falco, etc...
* [[Cherry Tapping]] / [[Death of a Thousand Cuts]]: Tapping A to punch. [[Joke Weapon|The fan.]] Samus's bombs might count too.
* [[Color-Coded Multiplayer]]: Distinctive for a game with [[Polygonal Graphics]].
* [[Comeback Mechanic]]: The Pity Smash, which allows free use of a Final Smash for someone has been KOed multiple times in a match without having KOed anyone.
** Lucario does more damage and can hit in wider areas the more damage he takes without getting KOed.
* [[Composite Character]] - Characters take attributes from several of their respective [[Main Series]] games, but this gets complicated with Zelda Characters considering their timeline.
** In Smash64 and Melee Link was mostly composed of Adult Link and Young Link (boomerang) From [[Ocarina of Time]], along with [[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'s downward and upward midair strikes. In Brawl his design is mostly ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' Link, but appears in a tornado like ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' Link, and travels with Navi from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' (or possibly the Wiimote cursor). He also gets the Master Sword in a forest like [[A Link to The Past]] Link.
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* [[Conservation of Ninjutsu]]: In single-player game modes (especially Classic Mode in ''Melee'' and ''Brawl''), the more enemies the player has to fight, the weaker they will be. For example, while a battle against a lone Donkey Kong would be rather long and dragged out, ten of them in a row can even be OHKO'd depending on the character and/or attack you use. Only the Cruel Melee/Brawl avert this with numerous tough enemies one after another.
* [[Convection, Schmonvection]]: Falling into the lava or acid damages you, but being near it is A-OK.
** In ''Brawl'', [https://web.archive.org/web/20120927204405/http://www.smashbros.com/en_us/stages/stage04.html Lylat Cruise] is a platform in space that, throughout the background loop, ''enters Corneria's atmosphere with no ill effects''. In a hidden conversation, the [[Star Fox (series)|Star FoxFOX]] characters make a [[Lampshade Hanging]] about it.
* [[Cosmetic Award]]: The various trophies in ''Melee'' and ''Brawl''.
* [[The Cover Changes the Meaning]]: The ''Brawl'' cover of "[[Mother 3|Unfounded Revenge]]" is significantly more lighthearted and cutesy than its original incarnation, which was a theme associated with powerful Pigmask bosses.
** ''[[Metal Gear]]'''s famous "[[Game Over]]" tune is used here as a fanfare for whenever Snake wins a multiplayer match.
* [[Creative Closing Credits]]
* [[Crosshair Aware]]: The Dragoon item and the Halberd's laser, as well as Snake's Final Smash.
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* [[Ditto Fighter]]: A variation: To choose a fighter randomly in tournament mode, you pick Ditto.
* [[Difficult but Awesome]]: Several characters.
* [[Dive Kick]]: [[F-Zero|Captain Falcon's]] Falcon Kick, which becomes a dive kick if done in midair.
* [[Doing It for the Art]]: What would be pretty much the base for the entire series. You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, ''[[Kid Icarus]]'' being one such example.
* [[Double Jump]]: All characters can do this; some have even more than 2 jumps, and most up specials count as jumps.
* [[Drop the Hammer]]: The regular Hammer item and the Golden Hammer in ''Brawl'', as well as those wielded by King Dedede, Kirby, the Ice Climbers, and Mr. Game & Watch.
* [[Early Installment Weirdness]]: The first game has a very different tone compared to the sequels. It was made on a ''much'' smaller budget, and no one was really expecting it to catch on as well as it did. Also, a lot of game mechanics that are now mainstays of competitive fighting (like air dodging and side stepping) as well as a side-B move input, weren't added until ''Melee'', so going back and playing ''Smash 64'' can be [[Damn You, Muscle Memory!|pretty disconcerting at first.]]
* [[Endless Game]]:
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** Also, time battles on Versus mode with the time limit set to ''infinite''. It will never end unless using the reset command in the pause screen. And if that wasn't enough, after unlocking the extra rules, it's possible to turn off the pause function, making turning off the system (or resetting it) the only way out of the game.
* [[Exploding Barrels]], and crates, and capsules, and party balls.
* [[Face Ship]]: The Battleship Halberd, which has Meta Knight's face on it. [[Conversational Troping|Discussed]] by Solid Snake and Mei Ling in one of the codec conversations.
* [[Fake Difficulty]]: In some stages have you fight alongside one or two CPU allies (when you're facing two enemies or a giant enemy). In the harder difficulty settings, while the CPU enemies get stronger and smarter, the CPU allies get more inept, to the point of standing there waiting to be KO'd or even committing suicide.
* [[Fire-Forged Friends]]: Heroes are willing to work alongside their arch-nemeses in Brawl, while still acting in character, just to illustrate how much more important it is for them to fight the [[Bigger Bad]] than each other.
* [[Fire-Breathing Diner]]: An item in ''Brawl'' is a plate of super-spicy curry that lets you breathe fireballs. You also erupt in a fiery aura. If you stand still, you can even get to see the character dance in agony.
* [[Fire-Forged Friends]]: Heroes are willing to work alongside their arch-nemeses in Brawl, while still acting in character, just to illustrate how much more important it is for them to fight the [[Bigger Bad]] than each other.
* [[Fixed-Floor Fighting]]: Final Destination fits this trope to a 'T', being just one flat platform suspended over the air.
* [[Floating Continent]]: Most stages are floating platforms, others are just tall buildings. Also, there's the Isle of the Ancients in the Subspace Emissary.
* [[Freaky Friday Flip]]: In ''Brawl'', the Pokémon Manaphy's Heart Swap move causes you to play as an opponent's character temporarily. However, you have the same lives, so you can't commit suicide to your advantage.
* [[Free-Floor Fighting]]: Most of the stages -- Big Blue is a particularly notable example.
* [[Friendly Fireproof]]: Team Battles. Can be turned off and does not work with explosives that also hurt the user.
* [[Game Breaker]]: The [http://www.youtube.com/watch?v=E4IrnB1tWLM&feature=related Master Hand Glitch] is bad enough seeing as you can't die, then there's the [http://www.youtube.com/watch?v=XLUPEZrVOOg Master Hand Laser Glitch] where you can potentially make all of his moves a one hit kill as well.
* [[Game Mod]]: The community has an extensive collection of codes for ''Brawl'' that can change everything from the mobility of the picture camera to default versus mode settings. Also, several full-on codesets were created to greatly modify ''Brawl'', essentially turning it into different games:
** [http://www.smashmods.com/index.php/brawlplus.html ''Brawl+''] changes everything from characters to game physics. It's no longer being worked on because of its decentralized development, over-frequent patching, lack of a strong idea on what the mod is supposed to be and the fact that it's still not ''Melee''. It wasn't at all a waste of time, however, because ''Plus'' became the starting point for the mod team's next mod: ''[[Project M]]'', which unlike ''Plus'', specifically modifies ''Brawl'' to play like ''Melee''.
** [http://balancedbrawl.net/ ''Balanced Brawl''] mostly [[Exactly What It Says on the Tin|balances]] the characters by buffing all of them and only nerfing a select few, while keeping the core gameplay and physics as close to [[Vanilla Edition|regular]] ''Brawl'' as possible. Also, there's no ''random'' tripping.
** [http://www.smashmods.com/index.php/brawlminus.html ''Brawl-''] might be considered a parody of the above; whereas Plus and Balanced try to balance the characters by making them stronger and weaker in specific areas, Minus makes balance by ''breaking'' everyone to the point of [[God Mode]]. Its physics and attacks also make it much faster-paced than ''Brawl''.
** ''[[Project M]]'' is made to be the "true" [[Fan Sequel|successor]] of ''Melee'' (''Brawl'' being a general installment of the series). Currently in the closed Alpha testing stage with a public demo, it emulates the ''Melee'' physics engine while also adding in tweaks, major and minor, to the ''Melee'' veteran characters as well as the ''Brawl'' newcomers so that they play both ''Melee''-esque and competitively viable. For instance, Fox:M is exactly like [[Lightning Bruiser|Melee Fox]], and Snake:M is geared more towards quick tactical approaches, rather than his [[Boring but Practical|grenade-camping]] metagame established in ''Brawl''. This mod will also change most of the stages to be tourney-legal, and include a few stages from ''Smash 64''. Basically, it's ''Melee 2.0''.
** The community is big on [http://forums.kc-mm.com/Gallery/BrawlView.php character and stage mods], which in practicality come in handy for team matches by making characters that look too similar in every color slot (e.g. Sonic, Charizard) easier to distinguish (Red Sonic, Green Charizard). [[It Amused Me|Other than that]], it's quite entertaining seeing [[Vocaloid|Hatsune Miku]] fight [[Star Wars|Boba Fett]] in [[Monster Hunter|The Great Desert]].
* [[Gang Plank Galleon]]: The Pirate Ship stage.
* [[Gang Up on the Human]]: the AI will always favor attacking human targets. Except teammates. And low-level AI won't always follow that rule either.
* [[Genre Busting]]: There's still some debate over whether it should be classified as a "true" [[Fighting Game]] on par with [[Street Fighter]] or [[Mortal Kombat]], or a multiplayer-party game with [[Fighting Game]] elements.
* [[Giant Hands of Doom]]: Master Hand and Crazy Hand. It gets worse when you fight them together, and they [[Yin-Yang Bomb|coordinate their attacks]].
* [[Glowing Eyes of Doom]]: Whenever a character picks up a Smash Ball in ''Brawl''.
* [[Goomba Springboard]]: Goomba itself and Koopas, both in ''Melee's'' and ''Brawl's'' Adventure Modes, and ''Brawl's'' Footstool Jump.
* [[Gratuitous English]]: Common in the Japanese versions of the games.
* [[Gratuitous Japanese]]: In the English versions of the ''Melee'' and ''Brawl'', Marth and Roy, as the games they star in were not (initially) given a worldwide release.
* [[Green Hill Zone]]: Battlefield in ''Brawl''. [[Sonic the Hedgehog|The actual]] Green Hill Zone appears in ''Brawl'' as well, but it averts the trope with its unorthodox shape, randomly appearing obstacle, and breakable floor.
* [[Healing Checkpoint]]: The last level in the Subspace Emissary story mode of ''Brawl'' includes save points that heal you and revive fallen party members.
* [[Heavy Voice]]: A character gets this whenever they pick up a Super Mushroom and increase in size.
* [[Hit Points]]: Not in normal gameplay - each fighter's damage is tracked with percentages, ranging from a decimal number between 0% and 999%. However, in ''Melee''{{'}}s Stamina Mode, ''Brawl''{{'}}s Special Brawl "Stamina" option, the final Classic Mode fight (the Hands only), the Subspace Emissary (enemies only), and Boss Battles Mode (boss enemies only), Hit Points are utilized. Only the Stamina Modes and the final Classic Mode fight use visible numerical values; all other instances feature a red [[Life Meter]] instead.
* [[Home Run Hitter]]: A major point in the series, because it is one of four ways to kill someone, the others being self-destruction, [[Critical Existence Failure|stamina mode]], and making it impossible for the opponent to recover.
* [[Hood Hopping]]: "Big Blue" has the fighters fighting on top of ''[[F-Zero]]'' vehicles, jumping from one to another as they get too far ahead or behind. Sonic, naturally, [[Badass|can just run along the raceway]] itself and keep up.
* [[Idiosyncratic Difficulty Levels]]: The CPU players on ''Brawl'' Versus mode are labeled, according to the number (from 1 to 9) as Puny, Wimpy, Weak, Normal, Hardy, Strong, Burly, Mighty and Nasty.
* [[Immune to Flinching]]: Many of the slow, hard-hitting characters (Bowser, Ganondorf, etc.) have attacks that cannot be interrupted by an opponent's move, although they will still flinch from attacks in their default state. Certain special attacks (like Ike's [http://www.youtube.com/watch?v=YoYmG4_6ews "Aether" strike]) also have short moments in which the character is not interrupted or knocked back by any attacks, even ones which would otherwise KO them.
* [[Interesting Situation Duel]]: At least half of the stage roster.
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* [[Killer App]]: The ''Super Smash Bros.'' series reached the point that its arrival on a new console is almost as anticipated, if not more so, than [[Super Mario Bros.|Mario's]].
** ''Melee'' sold over 7 million units, making it the biggest system seller for the [[Game Cube]]. It's also '''the''' killer app of the series because it created the tournament scene for the series, and it still has its own tournaments ten years after its release.
** ''Brawl'' has sold over 9.5 million units, making it the 8th best-selling game for the [[Wii]]. It's also notable for being Nintendo's fastest-selling game ever in the United States upon its release, [http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG selling over 874,000 copies on launch day alone.]
* [[Koosh Bomb]]
* [[Lag Cancel]]: The lag canceling of aerial attacks was intentional in ''Smash 64'', in which it was officially named Smooth Landing, though better known as Z-canceling. The technique is also present in ''Melee'', but somewhat nerfed in that it only halves landing lag. The technique was removed from Brawl via the reworked air-dodge, though auto-canceling exists.
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* [[Lethal Joke Weapon]]: Don't underestimate the power of the fan. Since the weapon hits as fast as you can mash the A button, you can deal out high amounts of damage without allowing the victim to escape or retaliate.
* [[Lethal Lava Land|Lethal Acid Land]]: [[Metroid|Norfair and Brinstar]].
* [[Level 1 Music Represents]]: The music for the stages in all games (default music in the case of ''Brawl'') usually follows this trope -- the "Ground Theme" from World 1-1 of ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' serving as the most prominent example, being featured on both ''[[Super Mario]]'' stages in ''Super Smash Bros. 64'', the Mushroom Kingdom stage and as part of a mix on Peach's Castle stage in ''Melee'', and two different remixes on ''Brawl'''s Mushroomy Kingdom.
* [[Let X Be the Unknown]]: The Japanese title of ''Super Smash Bros. Brawl'' qualifies as this: ''Dairantō Smash Brothers X''.
* [[Levels Take Flight]]:
* [[Level 1 Music Represents]]: The music for the stages in all games (default music in the case of ''Brawl'') usually follows this trope -- the "Ground Theme" from World 1-1 of ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' serving as the most prominent example, being featured on both ''[[Super Mario]]'' stages in ''Super Smash Bros. 64'', the Mushroom Kingdom stage and as part of a mix on Peach's Castle stage in ''Melee'', and two different remixes on ''Brawl'''s Mushroomy Kingdom.
* [[Level Editor]]: ''Brawl'' lets players build their own stages out of blocks and other features.
* [[Levels Take Flight]]:
** ''Melee'' has Poké Floats, Mute City (when you approach the looping on the track) and Rainbow Cruise.
** At one point in ''Super Smash Bros Brawl's'' Subspace Emissary, you're working your way across the side of the Halberd to get to the deck of the flying ship. Also, you're dealing with a constant wind in your face, slowing you down.
** ''Brawl'' has the Halberd and Delfino Isle.
* [[Life Meter]]: Used to display the enemies' [[Hit Points]] in ''Brawl'''s Subspace Emissary and Boss Battles modes.
* [[Limit Break]]: In ''Brawl'', each character is permitted to activate this whenever they manage to obtain/shatter the Smash Ball.
* [[Loads and Loads of Characters]]: Less in the first one, with only 12 playable characters. ''Melee'' and ''Brawl'', however, have 25 and 35 playable characters respectively, some of which have multiple forms that play differently, one that is 2 characters at once (Ice Climbers), two that have alternate modes that drastically change their playstyle (Samus/Zero Suit Samus and Zelda/Sheik) and one that switches between 3 characters (Pokémon Trainer). And that's just playable characters, and not including the characters who are summoned by Assist Trophies, Poké Balls, Final Smashes, in the background, or even as hazards and weapons! Not to mention all the characters from the Trophy and Sticker collections!
* [[Masochist's Meal]]: The Superspicy Curry.
* [[Medley]]: Many of them, although it's possible you might not even be able to recognize some of them, since some songs are remixed heavily to the point of [[Crazy Awesome]]. Below-mentioned "[[KirbysKirby's Adventure|Butter Building]]" song from ''Brawl'', for example, has the Dream Land theme remixed as a sitar-heavy hard rock techno-ish song, compared to Melee's incarnation, which stayed close to the original's techno theme. Shows how much Nintendo is [[Doing It for the Art]].
** ''Brawl'' has an ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' medley for the Bridge of Eldin stage. The Great Temple theme is a mash of The Great Temple and the normal Temple theme, both from ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]''.
** There's also a ''[[Kirby]]'' "Boss Theme Medley" for the Halberd.
** There are also a number of medleys that aren't labeled as such--for example, "Tal Tal Heights" is a medley of the overworld music for the three Gameboy Zelda games and Tal Tal Mountain Range from Link's Awakening, "Song of Storms" has, in addition to the titular song, Ganondorf's theme and Serenade of Water, "Title (Legend Of Zelda)" has the dungeon music mixed in, "Butter Building" is a medley of Butter Building, Green Greens, and the title screen for Kirby's Dream Land, etc.
** Two of the Mario-themed songs in ''Melee'' were medleys: the overworld theme mashed-up with the underworld theme of ''[[Super Mario Bros.]]'', and the Rainbow Ride theme of ''[[Super Mario 64]]'' mixed with the underwater theme of ''SMB''.
** [[Credits Medley]]: The ending credits theme for ''The Subspace Emissary'' in ''Brawl'' is a mix of the ''Super Smash Bros'' credits theme, ''Melee'''s menu and opening theme, and the ''Brawl'' main theme.
* [[Meet Your Early Installment Weirdness]]: Link with Young Link in ''Melee''<ref>technically, both of ''Melee'''s incarnations of Link are the same character from the same game, merely differentiated by age</ref>, and Toon Link in ''Brawl''.
* [[Mercy Invincibility]]: After you lose a life, after you grab a ledge and when getting up after tripping or having got [[Goomba Springboard|footstooled]].
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* [[Mini Game]]: Target Test, Home-Run Contest, Coin Launcher, and others. ''Brawl'' also lets you play timed demos of several Nintendo "masterpieces".
* [[Misguided Missile]]: You can pull this trick on the ROB Launchers and Duon.
* [[Nerf]]:
** In ''Smash 64'', throws killed. In ''Melee'', throws are of reasonable strength, as they generally help in building combos rather than finishing. In ''Brawl'', throws are even weaker, and due to changes in physics their overall usefulness was somewhat nerfed as well.
** Many people see ''Brawl'''s technical gameplay is extremely nerfed compared to its predecessors due to physics changes, reduction/removal of some advanced techniques, and strength reduction on some moves.
* [[Nintendo Hard]]: Mostly, the hardest level in Classic/Adventure/All-Star/Boss Battles and [[Multi Mook Melee|Cruel Melee/Brawl]], where you fight against [[That One Mook|Those Several Mooks]].
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* [[One Hundred Percent Completion]]: So, you've played throughout the extensive Story Mode, unlocked all the secret characters... or have you? Did you remember to backtrack to that hidden room to fight ([[Defeat Means Playable|and defeat]]) [[Big Badass Wolf|Wolf?]] Or [[Lethal Joke Character|Jigglypuff?]] How about [[Cute Shotaro Boy|Toon Link?]] After that, there's 544 trophies to find, and after that, 700 stickers to collect! What's worse, one of the trophies can only be found by collecting all 700 stickers! What's even worse is that they all [[Random Drop|randomly drop]]!! Completionists will be foaming at the mouth before long...
** For both ''Melee'' and ''Brawl'', true 100% completion would involve getting all the possible Notices. In both games, one of these Notices is only obtained by '''''playing a million matches.'''''
* [[Orchestral Bombing]]: The main theme to ''Brawl'' is almost ludicrously epic.
* [[Ornamental Weapon]]: {{spoiler|Ganon}} only ever uses his sword for one taunt.
* [[Party Scattering]]: In Subspace Emissary, there are multiple times where party members are forced to split up (for example, Mario being shot into Skyworld by Petey Pirahna, or DK knocking away Diddy Kong to prevent Bowser from [[Taken for Granite|"trophy-fying"]] him). They all reunite late into the game to enter Subspace.
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* [[Power Floats]]: The Smash Ball itself.
* [[Power-Up Motif]]: Several examples; see the trope page for details.
* [[The Pratfall]]: There's a random chance of pratfalling whenever the control stick is hit, discouraging excessive dashing and pivoting.
* [[Production Foreshadowing]]: The Metal Gears that show up on Shadow Moses Island in ''Brawl'' ended up hinting at ''[[Metal Gear Solid 4 Guns of the Patriots]]''. Foreshadowing your work in a ''competitor's'' game takes guts.
** Pit's presence in ''Brawl'' gives this impression since a lot of the elements made for ''Brawl'' were used in ''Kid Icarus: Uprising'', but there was no intention to do another ''Kid Icarus'' until after ''Brawl'' was finished.
* [[Random Drop]]: the Pokéballs make a random pokémon appear out of them.
** [[Rare Random Drop]]: the legendaries will be this, with a very low chance of appearing compared to the rest of pokémon. Frustrating because they give the best rewards.
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* [[Recovery Attack]]: When knocked onto the stage, or tripped, some regular attacks behave specifically to allow the player to get up. Alternatively, these can be used to get back up from ledges or back onto the stage. However, once a fighter's damage exceeds 100%, the fighter's ledge recovery attack typically has a slower animation but deals slightly more damage.
* [[Reflecting Laser]]: Franklin Badge, Gardevoir, and Gray Fox have reflectors that reflect projectiles back at 180 degrees exactly.
* [[Ring Out]]: This is the ONLY way to win (except in Coin Mode; ''Melee'' and ''Brawl'' also have an [[Hit Point]]-based Stamina Mode that simulates the traditional beat-em-up fighting style).
* [[Rule of Cool]]: The game's main reason for existing.
* [[Ryu and Ken]]: ''Melee'' featured characters that were "clones" - characters who shared models and animations with another character. ''Brawl'' did not feature any "true" clones, since even returning clones had unique animations and models.
* [[Shifting Sand Land]] / [[Underground Level]] - Mushroomy Kingdom.
* [[Shout-Out]]:
** The Trophy Room is a veritable treasure trove of shout-outs to [[Nintendo]]'s library, and the series itself can be considered one massive [[Shout-Out]] to everything Nintendo. ''Brawl'' includes a non-videogame shoutout with the song "Go K.K. Rider!", which is a cover of the ''[[Kamen Rider V 3]]'' theme song done by K.K. Slider.
** Nearly every alternate costume a character can put on in the series is one of these, although some are extremely obscure.
** Many of the random names include references to characters that didn't make it into the game - [[Twilight Princess|MIDNA]], [[Mario and& Luigi|FWFUL]], [[Paper Mario: theThe Thousand -Year Door|RAWK]], [[Panel Dede Pon|LIP]], etc. There's even shout-outs to other big-name franchises in there - one of the random names in ''Melee'' (at least) is [[Star Wars|R2D2]].
** [[Dwight D. Eisenhower|We like Ike!]]
* [[Shown Their Work]]: Mixed with [[Continuity Porn]]. Nintendo won't leave the smallest aspects of other games out.
* [[Sleeper Hit]]: The original ''Super Smash Bros.'' started a side project by Masahiro Sakurai that Satoru Iwata allowed him to do on the weekends at HAL Laboratory. Eventually Iwata became interested in this "King of the Hill"-like fighter, and the company asked Nintendo if they could use some of their characters. Nintendo was iffy on the entire thing: keeping the budget on the game incredibly small and planning on a Japan-only release. Despite little promotion, the game took off in Japan and was brought to the United States and Europe later that year, becoming a [[Killer App]] for the Nintendo 64.
* [[Slippy-Slidey Ice World]]: The Ice Climber stages, Pokémon Stadium's ice transformation, and anything made with the ice blocks in Stage Builder.
* [[Some Dexterity Required]] - While ''Smash 64'' and ''Melee'' were intended to be simple fighting games with easy controls, the competitive community created incredibly complex combos and advanced techniques that ultimately made ''Smash'' require as much skill as other [[Fighting Game|fighters]] (though it's a little more about responding to the game's physics instead of stringing together quick button combinations for singular attacks). ''Brawl'', [[Word of God|intentionally]] avoids this.
* [[Soundtrack Dissonance]]:
** The TV commercial for the first installment showed Mario and DK ganging up on Yoshi to the sounds of "Happy Together" by the Turtles.
** ''[[Metal Gear Solid: Portable Ops|Calling to the Night]]''.
** Some songs are fun to fight to, but really don't gel with the stages they're on. The happy-pop themes on Halberd and the Crush 40 songs on Green Hill Zone are the most notable.
* [[Space Zone]]: Lylat Cruise.
* [[Splash Damage]]: Alongside the various [[Stuff Blowing Up|explosives]], there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents.
* [[Spoiler Opening]]:
** Ness and Marth, being secret characters, appear in Brawl's opening, and the [[Green Hill Zone]] battle stage not only appears in said opening, but on the back of the game's box too. The [[Guest Fighter|Guest Fighters]] Snake and Sonic are excused since even though they are heavily featured in the promotion, Sakurai outright said that they're unlockable to begin with, and Snake's stage was one of the game's default stages.
** Not to mention some of the cutscenes from the Subspace Emissary appear in the opening which could spoil which characters team up with each other, and maybe a few other things from the story.
* [[Spoony Bard]]: Some fighters have unique traits compared to others. [[Subverted]] in they tend to be more or less as effective as the more straightforward characters.
* [[Standard Female Grab Area]]: Male characters are grabbed by the chest or clothes near the chest, while female characters (excluding Jigglypuff) are grabbed by the arm. Justified because grabbing a female by the chest would lead to some [[Unfortunate Implications]].
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* [[Sword Lines]]: The second type, made evident with the many bladed weapons present in the games.
* [[Take a Third Option]]: Nintendo CEO Satoru Iwata and series creator Masahiro Sakurai discussed which platform to develop the next ''Smash Bros.'' on. Sakurai went with both the [[Nintendo 3DS|3DS]] and [[Wii U]] and planned to have some connectivity between the two.
* [[Take That]]:
** Sakurai [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html wrote a Dojo post] for ''Brawl'''s website that includes a screenshot of a battle with the caption "I'm finished registering." Rather than translating it properly, Nate Bihldorff switched it entirely to say "Real men use items!", a jab at the no-items-allowed playstyle of some players.
** Some people think that [[The Legendary Starfy|Starfy]]'s general uselessness as an Assist Trophy is a jab from Sakurai (maker of Kirby) at the ''Starfy'' series. The line "Starfy, why did you even come here?" in his Dojo update is probably what cemented the idea.
* [[Temple of Doom]]: The ''Zelda''-themed "Temple" stage, and the Ruins from the Subspace Emissary.
* [[The Theme Park Version]]: Pretty much all the stages and elements regarding ''[[Star Fox (series)|Star FoxFOX]]'', ''[[Metroid]]'', ''[[MOTHER]]'', and possibly even ''[[Pokémon]]'' are like this, and are quite jarring for some fans.
* [[There Is No Kill Like Overkill]]: [[Combo|Fan fan fan fan fan]] [[Lethal Joke Item|fan fan fan fan fan]] [[Game Breaker|fan fan fan fan fan]] [[Overly Long Gag|fan fan fan fan fan]] [[Finishing Move|Critical Hit!]]
* [[The Three Faces of Eve]]: The three recurring Smash Sisters, Peach (child), Zelda (wife), and Samus (seductress, though only visually).
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* [[Timed Mission]]: Target Breaking, Zebes Escape, and Home Run Contest, among others.
* [[Title Scream]]: Both in ''Smash 64'' and in ''Melee'', but not in ''Brawl''.
* [[Tournament Play]]: ''Melee'' has a thriving tournament scene to this day. ''Brawl'' and its mods have tournaments as well.
* [[Training Dummy]]: The CPU in Training Mode and Sandbag in the Wi-Fi waiting room.
* [[Try Not to Die]]:
{{quote| ''"Try to stay alive, huh Fox?"''}}
* [[A Twinkle in the Sky]]: Occasionally happens to your character when he/she/it gets knocked above the upper blast line.
* [[Ultimate Showdown of Ultimate Destiny]]: Comes with the game being a [[Massive Multiplayer Crossover]].
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** There was an infamous rumor that [[Super Mario Bros.|Toad]] was unlockable in ''Melee'' by shooting every credit at the end of the game.
* [[Versus Character Splash]]
* [[Victory Pose]]:
** The winner of each match does one at the results screen, and some of the taunts count. Also, you gain bonus points for taunts after a KO in ''Smash 64'' and ''Melee''.
** You also got points for attacking someone who's in the middle of a taunt.
** Thanks to Luigi having a damaging and knockback-causing taunt, there are two Luigi-exclusive bonuses: one for damaging a foe with a taunt, and one for KO'ing a foe with a taunt.
* [[Video Game Flight]]: Winged characters can glide in ''Brawl''. It's [[Not Quite Flight|not quite "flight"]], but close.
** Played straight with certain character's Final Smashes, like Sonic and Yoshi for example (though they only last for a limited amount of time like all Final Smashes do).
* [[Wall Jump]]: Most that can do it in their games do it here and many others gain the ability.
* [[What Do You Mean It's Not Awesome?]]: Orchestrated ''[[Pokémon]]'' music (at least the Viridian City song), orchestrated ''[[Tetris]]'' music, and [[Kirby]] ''[[Heavy Metal]]''.
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* [[Yeah! Shot]]: Many cinematics end in a variation of this as the player gets to choose which of the available characters to play. Also, the camera zooms in on the player and takes a snapshot for the results screen of Classic matches. The player can set up some good victory shots with this.
* [[Yin-Yang Bomb]]: Master Hand and Crazy Hand are supposedly the antithesis of each other, but when one fights them simultaneously, they coordinate their attacks.
 
=== The Subspace Emissary Mode in ''Brawl'' provides examples of: ===
* [[All There in the Manual]]:
** [http://www.smashbros.com/en_us/gamemode/modea/modea17.html This page] clears up some of the less obvious parts of the narrative.
** And that doesn't even cover the scene from ''[[Mother 3]]'', which would not make sense if you weren't at least familiar with the series.
* [[Asskicking Pose]]: Besides the taunts, which work here too, many of the cutscenes end with one, as the screen freezes for you to choose the characters you're using.
* [[Back-to-Back Badasses]]
* [[Badass Crew]]: All of the characters start off divided into their own sub-groups and achieve multiple feats of Badassery before joining together into a [[Badass Army]] for the finale.
* [[Berserk Button]]: The scene where (depending on who you saved from Petey Pirahna) either Link thinks Mario has killed Zelda, or Mario thinks Link has killed Peach. There's no other way to describe the rage that follows.
* [[Big Damn Heroes]]: A fair few, but the most impressive is {{spoiler|Sonic coming out of nowhere to save the day at the end.}}
* [[Big Door]]: The door to Tabuu's room.
* [[Bittersweet Ending]]: {{spoiler|Tabuu is defeated and all the locations are sent back to their original locations in the World of Trophies, but strangely enough, the Island of Ancients doesn't return to the world. Since Tabuu is responsible for the destruction of the R.O.B.s due to the detonation of the Subspace Bombs, this also makes the playable R.O.B. the [[Last of His Kind]]}}.
* [[Boss Subtitles]]: Master Hand and Tabuu, when they first appear, are the only bosses to receive them. The Ancient Minister, the Subspace Emissary's initial antagonist, gets one as well, despite him never actually being featured in a boss fight. Furthermore, although not bosses, each fighter (excluding Mr. Game and Watch) receives one during the first time he/she/it is seen in a Subspace Emissary cutscene.
* [[Bullet Time]]: Too many instances to count.
* [[Character Development]]: A few instances as the characters begin working together. A notable example is Lucas, who, through his travels with Pokemon Trainer, eventually gains the courage to stand up to bullies like Wario.
* [[Cloning Blues]]: The so-called Shadow Bugs can imitate characters by using their trophy.
* [[Cutscene Incompetence]]: At the beginning of the story, Mario and Pit try to catch Ancient Minister as he flies away with another bomb, but they both fail to jump up and reach him and he gets away.
* [[Cutscene Power to the Max]]: Too many to name.
* [[Darkest Hour]]: After {{spoiler|Tabuu turns everyone into trophies}}, you can't replay any stages you've already cleared, and when you go to save your game, you'll find that ''everybody'' is gone from your file. Of course, in the only stage available at that point, {{spoiler|Dedede}} saves the day.
* [[Desolation Shot]]: "The Ruined Zoo" opens with this.
* [[Duel Boss]]: Mario vs. Kirby at the start of the first level, as well as {{spoiler|Meta Knight vs. Lucario in "The Glacial Peak".}} In a twist, you can actually choose to play as either one. For 100% completion and to get every cut scene unlocked, you have to do both. Also {{spoiler|King Dedede vs. Bowser in one of the Subspace levels.}}
* [[Eldritch Location]]: Subspace, of course.
* [[Enemy Mine]]: By the nature of this plot it's to be expected. The most notable case is between Link, Zelda, and Ganondorf. While standing over Ganondorf's statue, Link and Zelda agree that they do need his help. They awaken him and point him toward the Great Maze. As they walk away, Ganondorf starts loading up an attack to go after them, but realizes that, sadly, he needs their help as much as they need his, and follows along.
* [[Faceless Eye]]: [[Punny Name|Feyesh]] are enormous floating goldfish with tentacles and a single large eye where their face should be.
* [[Face, Nod, Action]]
* [[Five-Bad Band]]:
** [[The Man Behind the Man]] - {{spoiler|Tabuu}}
** [[Big Bad]] - Master Hand
** [[The Dragon]] - Ganondorf
** [[The Brute]] - Bowser
** The [[Evil Genius]] - The Ancient Minister/{{spoiler|R.O.B.}}
** The [[Dark Chick]] - Wario
* [[Five-Man Band]]: Many, including:
** Team Falcon
*** [[The Hero]] - Captain Falcon
*** [[The Lancer]] - Samus
*** [[The Big Guy]] - Donkey Kong
*** [[The Smart Guy]] - Diddy Kong
*** [[The Chick]] - Captain Olimar
*** [[Team Pet]] - Pikachu and the Pikmin
*** [[Sixth Ranger]] - {{spoiler|R.O.B.}}
** Team Mario
*** [[The Hero]] - Mario
*** [[The Lancer]] - Link
*** [[The Smart Guy]] - Pit
*** [[The Heart]] - Kirby
*** [[Team Pet]] - Yoshi
** Team Meta Knight Version One
*** [[The Hero]] - Meta Knight
*** [[The Lancer]] - Marth
*** [[The Big Guy]] - Ike
*** [[The Smart Guy]] - Lucas
*** [[The Chick]] - Pokemon Trainer
*** [[Team Pet]] - Trainer's Pokemon
** Team Meta Knight Version Two
*** [[The Hero]] - Meta Knight
*** [[The Lancer]] - Lucario
*** [[The Big Guy]] - Snake
*** [[The Smart Guy]] - Fox
*** [[The Chick]] - Peach
*** [[Action Girl]] - Zelda/Sheik
*** [[Team Pet]] - Mr. Game and Watch
*** [[Sixth Ranger]] - Falco
** Team Marth (after Meta Knight left)
*** [[The Hero]] - Marth
*** [[The Lancer]] and [[The Big Guy]] - Ike
*** [[The Smart Guy]] - Lucas
*** [[The Chick]] - Pokemon Trainer
*** [[Team Pet]] - Trainer's Pokemon
*** [[Tagalong Kid]] - Ice Climbers
** Team Dedede
*** [[The Hero]] - King Dedede
*** [[The Lancer]] - Kirby
*** [[The Big Guy]] - Bowser
*** [[The Smart Guy]] - Ness
*** [[The Chick]] - Luigi
*** [[Sixth Ranger]] - {{spoiler|Sonic}}
* [[Gameplay and Story Segregation]]: Many cases:
** The most extreme being, after mowing through R.O.B.s by the dozen in the preceding stage, the characters are completely unable to damage them in a cutscene.
** Also oddly averted near the beginning: Zelda teleports onto the field, and later, gets captured in a cage without even trying to escape. However, this is completely accurate to the actual mechanic of the attack, which does not let you go through things, just turn invisible and quickly move in one direction.
* [[Heroic Mime]]: The entire mode contains no dialogue (which is an interesting variation per se) save one [[No Fourth Wall]] moment from Snake. Several characters [[Calling Your Attacks|call their attacks]] and make some interjections, but that's it.
* [[Humongous Mecha]]: Galleom and Duon.
* [[Jump Physics]]: Jumps and general recovery effectiveness was turned down in this mode to make platforming harder.
* [[Marathon Level]]:
** The Great Maze, which is straight [[Metroidvania]] style, in contrast to the linear levels used in the rest of the game. It also counts for roughly ''one third'' of your completion percentage.
** As far as linear levels go, Subspace Factory (Lower) is a long trip. It also has multiple cutscenes, a big turning point in the plot, and Meta Ridley.
** The Cave and the first stage of Subspace are relatively short, but the fact that they only consist of one long section rather than multiple short ones makes them [[Check Point Starvation|strenuous]] for players who keep getting [[Game Over|Game Overs]].
* [[Mecha-Mooks]]: The R.O.B squads.
* [[Mooks]]: Primids, Goomba, basic R.O.B. models, etc.
* [[New Game+]]: As the story progresses, Subspace Bomb explosions prevent you from replaying certain levels (including the ''very first level of the game''), and when you finally enter Subspace, the Halberd gets destroyed in the movie building up to it, so you can't replay the Halberd levels either (though you still walk on it at the beginning of the Sea of Clouds level, somehow). The only way to replay these levels at this state is to beat the game.
* [[Only Mostly Dead]]: Characters become trophies instead of dying. All one has to do is touch their trophy stand in order to revive them.
* [[Original Generation]]: Master Hand, Tabuu, the Fighting Polygon/Wireframe/Alloy teams, and the Subspace Army [[Mooks]].
* [[Out of the Inferno]]
* [[The Sadistic Choice]]: In the first level the player, has to choose to save Peach or Zelda. (Even if you break both cages at once by attacking Petey Piranha's head only, the game randomly picks a princess and acts as if you chose to save her instead of the other one.) {{spoiler|You eventually are able to play the character not chosen later in the game, though.}}
* [[Sphere of Destruction]]: Subspace Bombs basically eat perfectly spherical chunks of the universe, sending them into the subspace.
* [[The Starscream]]: Ganondorf. He's secretly planning to usurp power from Master Hand.
* [[Story Breadcrumbs]]: Since there's no dialogue, the only concrete information you have to go on within ''Brawl'' itself are the relevant trophies.
* [[Timed Mission]]: Oddly averted in part of the second Subspace Bomb Factory stage. In-story, the heroes have to escape from the factory before the Subspace bombs explode, but you aren't timed at all, and even in the [[Suspicious Videogame Generosity|room before Meta Ridley]], you can practically sit there forever, waiting for the explosion that never comes. However, the plot catches up to the gameplay in Meta Ridley's fight itself, which the player must complete before the explosion hits the Blue Falcon.
* [[Unexpected Gameplay Change]]: The final level is done in a non-linear, ''Metroid''-esque style.
* [[Unflinching Walk]]: Princess Peach. Of course, she has her [[Parasol of Pain|umbrella]] out, so maybe that's what's shielding her.
* [[Unique Enemy]]: Mizzo, whose trophy description is a [[Lampshade Hanging]].
* [[The Very Definitely Final Dungeon]]: Manages to include one ''within'' one!
* [[Videogame Set Piece]]: At certain points during gameplay, the screen suddenly goes purple and you're forced to go through a [[Multi Mook Melee]] in order to bring things back to normal and continue on.
* [[Wave Motion Gun]]: The Subspace Gunship has one that tears a hole to subspace.
* [[We Cannot Go on Without You]]: If you play the Adventure Mode with a friend, the game ends if Player 1 is knocked out and has no extra stock left, regardless if Player 2 is alive.
* [[What Do You Mean It Wasn't Made on Drugs?]]: Seriously, it's really hard for this section of the game not to feel like this when Jigglypuff grabs a rocket launcher and blows up a giant floating fish with a roman helmet and swords, or when the [[Final Boss]] is {{spoiler|a giant floating blue angel thing with rainbow wings}}.
* [[Xanatos Gambit]]: Played by {{spoiler|KING DEDEDE!}} If the {{spoiler|heroes}} beat {{spoiler|Tabuu}} the first time, well and good. But if they don't, no biggie, {{spoiler|Dedede has the trophies of Ness and Luigi to be revived by his badges for just that occasion}}. This is {{spoiler|Dedede's}} [[Crowning Moment of Awesome]].
 
----
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{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Multiple Works Need Separate Pages]]
[[Category:Video Game]]
[[Category:Beat'Em Up]]
[[Category:Fighting Game]]
[[Category:Video Games of the 1990s]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2010s]]
[[Category:Memetic Works]]
[[Category:Trope Overdosed]]
[[Category:Super Mario Bros.]]
[[Category:The Nineties]]
[[Category:Nintendo]]
[[Category:Nintendo Gamecube]]
[[Category:The Nineties]]
[[Category:Nintendo 64]]
[[Category:Fighting Game]]
[[Category:Wii]]
[[Category:Trope Overdosed]]
[[Category:Wii U]]
[[Category:Super Smash Bros]]
[[Category:Video Game]]
[[Category:Beat'Em Up]]
[[Category:General Secura]]
[[Category:Nintendo]]
[[Category:Super Mario Bros.]]