Super Smash Bros. (video game): Difference between revisions

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* [[The Big Guy]]: Donkey Kong and Captain Falcon are the biggest members of the cast, as well as the heaviest hitters.
* [[Book Ends]]: The opening cutscene shows that the characters are a child's toys enacting their owner's fantasies, and Classic Mode ends with the winning toy being left on its owner's desk once they're done playing with it.
* [[The Cameo]]: You can usually see a few area-appropriate character or two hanging around in the background of the stages you fight on, such as Ridley in Zebes or King Dedede in Dreamland.
* [[Cute Giant]]: Should Clefairy choose to mimic Snorlax upon being summoned, [https://youtu.be/WeJ8GmKx4hs?t=73 it'll fly up into the air before crashing down on the stage as a ''giant'' Clefairy.]
* [[Difficult but Awesome]]: Most of the game's fighters are fairly straightforward, but Ness is the sole outlier. His PSI Specials are weird and unintuitive, his hitboxes are disjointed, his jumps are weirdly floaty, and PK Thunder move is ''not'' a standard third jump but rather a controllable ball of electricty. But an experienced Ness player is a terror to behold, because what appear to be weaknesses turn out to be his greatest strengths. His floaty jumps give him excellent recovery should he be knocked off the stage, properly controlled PK Thunders further improve on it while turning him into a powerful electric meteor, and his PSI Magnet? It's a ''health recovery move'', and one that absorbs energy-based projectiles such as the Mario Bros's fireballs and Samus' beams.
* [[Dive Kick]]: This is the first game to feature Captain Falcon's Falcon Kick, which turns into this when used in midair. Hitmonlee also does a powerful, downwards flying kick when it's summoned from a Pokéball.
* [[Early Installment Weirdness]]: Definitely present here and there.
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** The "Congratulations!" artwork isn't carefully setup screenshots of gameplay footage, but unique art for each character.
** This is the sole game in the series without ''any'' ''[[Fire Emblem]]'' presence whatsoever.
** Samus' entirely melee combat-based moveset save for her beam and bomb projectiles is this when compared to other projectile-based fighters introduced later in the series, like Mega Man and Mii Gunner. It was clear that the devs were likely worried that they'd make her ''too'' campy if she had too many projectile attacks, but the aforementioned characters show that you can make it work while keeping their range and firepower reasonable.
* [[Final Boss]]: Master Hand, who's the only example in this game while later entries in the series would diversify things considerably.
* [[Green Hill Zone]]: Dreamland, which is a simplistic stage that's perfect for first-time players to fight on.
* [[Implacable Man]]: Metal Mario, who spends a majority of his boss fight simply stomping through your attacks without even flinching or being knocked back. He does start to be affected by your attacks after a while, but not until he's taken a ''huge'' amount of damage first.
* [[Lethal Lava Land]]: Planet Zebes, which has dangerous yellow lava constantly rise and fall, turning most of the stage into a death trap in the process.
* [[Put on a Bus]]: While they often didn't vanish ''entirely'' several of this game's Pokéball Pokémon wouldn't be summonable allies in any other game, such as Beedrill, Onix, Hitmonlee, and Starmie.
* [[Ryu and Ken]]: Mario and Luigi fall into this role by way of being the closest thing this game has to Shotoclones, as well as having similar playstyles with different mechanics to keep them distinct.
* [[The Smurfette Principle]]: Samus is the game's sole female fighter (though most fans tend to interpret Jigglypuff as a girl, too).