Superpower Meltdown: Difference between revisions

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{{trope}}
{{quote|''"Remember, with great power comes great current squared times resistance.<ref>More generally, with great power comes great dEnergy/dt</ref>"''|'''[[Xkcd]]''' [http://xkcd.com/643/ #643]}}
 
Super powered individuals are, believe it or not, closely related to nuclear reactors. Oh sure, they don't (usually) [[Phlebotinum Muncher|eat uranium]], or even have a [[I Love Nuclear Power|nuclear accident]] [[How to Give A Character Super Powers|to credit with their powers,]] but when facing critical injuries or mental attacks they run the risk of losing control of their powers and going into a Superpower [[Going Critical|Meltdown]] the likes of which could make Chernobyl look like a radioactive cough by comparison.
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** ( {{spoiler|Also Elle went all electric explosiony when Sylar starts to skullcap her, [[Cardboard Prison|shorting out the circuits of Level 5 releasing it's inmates.]] }})
** In the volume 3 finale, Meredith, the pyrokinetic, is injected with a syringe full of adrenaline by Sylar. She goes into Superpower Meltdown mode, which {{spoiler|sadly ends quite tragically for her and anyone else who might not have escaped the Company building}}
* In ''<nowiki>[[H20: Just Add Water]]</nowiki>'', the girls who are mermaids lose complete control of their powers ''every time'' it's a full moon, and in one such instance, Cleo ''became a siren''.
* {{spoiler|Tess}} in ''[[Roswell]]'' does this, deliberately, to {{spoiler|take out a military base and protect her baby and the other alien teenagers}}. She doesn't survive.
* Willow arguably had one at the end of Season 6 of ''[[Buffy the Vampire Slayer]]''.
** And Illyria came within moments of having one (did have one, until it caused time to cycle back) in Season 5 of ''[[Angel]]''. It would've taken out, at minimum, all of [[Los Angeles]]. Possibly the whole state.
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== [[Tabletop Games]] ==
* Extremely common in psykers in ''[[Warhammer 40000]]'', and one reason why psykers are [[Beware the Superman|feared by normal humans]]. The(another is the omnipresent risk of daemonic possession being another).
** In the spin-off game ''[[Necromunda]]'', rogue psykers known as Wyrds are prone to this, usually of the [[Your Head Asplode]] or [[Spontaneous Combustion|spontaneously combust]].
** The Orks have (or at least had) psykers of their own, called Weirdboyz. Being an ''extremely'' psychic race to begin with, Ork Psykers tended to cause other nearby Orks [[Your Head Asplode|heads to explode]]. It got worse when Weirdboyz got near each other. Of course Orks think this is funny as hell
** The Eversor Assassin, whose body is so laden with strength and reflex-enhancing combat drugs that upon death they react violently and cause his corpse to explode.
** In the spin-off game ''[[Necromunda]]'', rogue psykers known as Wyrds are prone to this, usually of the [[Your Head Asplode]] or [[Spontaneous Combustion|spontaneously combust]].
* Mega-[[Psycho Serum|Juicers]] in ''[[Rifts]]'' start to become consumed by their power when they near the end of their lives. First their eyes start to glow, then their whole bodies, and eventually they just burst into flame. If/when they die at any point during this period, they ''explode''.
* ''[[Cthulhu Tech]]'' 's parapsychics have a non-zero chance of going into "Burn" every time they use their powers.