Surprisingly Improved Sequel: Difference between revisions

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== Video Games ==
* The original ''[[Street Fighter (video game)|Street Fighter]]'' was a broken mess, with bad controls being the one huge problem that brought it down. By turning the [[Good Bad Bugs]] into gameplay features, removing the worst Bad Bad Bugs, and generally improving the controls, ''[[Street Fighter II]]'' is credited with [[Genre Popularizer|popularizing the one-on-one tournament fighter genre]] and becoming a phenomenon.
* Due to the ''[[Final Fantasy]]'' franchise and it's [[Broken Base]], ''[[Final Fantasy XIII]]'' received a lot of venom for fans for its [[No Sidepaths, No Exploration, No Freedom|linearity]]. Then came ''[[Final Fantasy XIII-2]]'', a game that not only doesn't feel like a narrow corridor, but has side-quests up the wazoo.
** The ''[[Final Fantasy VII]]'' prequel ''[[Crisis Core]]'', while repetitive, was considered a step above ''[[Dirge of Cerberus]]''. [[Final Fantasy VII: Advent Children]] got a far superior extended cut called ''Advent Children Complete.''
* The first ''[[Time Splitters]]'' was an average, plotless, mildly quirky fetch-quest game. The series really took off to its cult status at the second installment; a [[Rule of Fun|fun]], [[Rule of Cool|badass]], and most importantly ''[[Rule of Funny|HILARIOUS]]'' [[Spiritual Sequel]] ''and'' [[Affectionate Parody]] of the behemoth that was ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' in its day, courtesy of Rare veterans. Think of everything that made ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' good, turn it [[Up to Eleven]], add [[Everything's Better with Monkeys|monkeys]] [[Everything's Deader with Zombies|and zombies]] [[More Dakka|with shotguns]] and you're not even close to the [[Crazy Awesome|utter craziness]] this series embodies. '''''[[Ninja Pirate Zombie Robot|ZOMBIE MONKEYS.]]'''''
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* By many accounts, the second ''[[Dark Cloud]]'' (''[[Dark Cloud|Dark Chronicle]]'' overseas) is an immense improvement over the original. One area is the fact that the weapon system was fixed. In both games, [[Breakable Weapons|weapons break if you use them too much without repairing them]]. In the second game you could fix broken weapons, but in the first they'd be gone forever. Several other things were fixed as well.
* ''[[Sonic Storybook Series|Sonic and the Secret Rings]]'' and ''[[Sonic Unleashed]]''. While people disagree about whether they are ''[[Sonic Adventure 2|Adventure 2]]'' or ''[[Sonic Heroes|Heroes]]'' quality (former being "better"), they generally agree that they surpass ''[[Shadow the Hedgehog]]'' and ''[[Sonic the Hedgehog 2006 (video game)|Sonic '06]]''.
** And then there's ''[[Sonic Colors]]'': the game managed to get all the way through its development cycle to its release without ([[Fan Dumb|most]]) people in the [[Unpleasable Fanbase]] raising a huge stink and calling [[Memetic Mutation|"SONIC CYCLE!"]] Unlike the previous games which included [[Scrappy Mechanic|Scrappy Mechanics]] (like [[No Sidepaths, No Exploration, No Freedom|automatically running forward]] or [[Unexpected Gameplay Change|the Werehog]]), no one is finding too much to complain about with ''Colors'', and generally agree that [[And the Fandom Rejoiced|it's finally broken Sonic through the]] [[Polygon Ceiling]]!
** ''[[Sonic Generations]]'', being basically a love letter to the best levels of Sonic games past, is also excellent fun.
* The first ''[[Fable]]'' game had an infamous amount of hype during development. When it was finally released in 2004, it received mostly positive reviews, but it ultimately failed to live up to it's hype, as others were disappointed by the lack of many promised features, a somewhat small, restrictive game world and other flaws. Along comes ''Fable II'' in 2008, with more refined gameplay, a larger, more detailed world with more quests, and deeper sandbox gameplay that implemented many promised features from ''Fable''. It received better reviews from all.
* The first ''[[The Elder Scrolls|ElderScrolls]]'' game, ''[[The Elder Scrolls: Arena|Arena]]'', wasn't bad for its time, featuring things like day/night cycles, seasons (with changing weather), holidays, and an advanced lighting engine, but despite having a rather large world, there wasn't anything particularly interesting to see or do, with a fairly generic setting and a clichéd plot (evil chancellor usurps emperor, have to collect 8 magic staff pieces to beat him). Then along came [[The Elder Scrolls II: Daggerfall|Daggerfall]], which expanded the world (both in size and in richness) by several orders of magnitude, and added tons of things to do (dozens of factions to join! Vampirism! Lycanthropy! [[Arson, Murder, and Jaywalking|Real estate!]]), one of the most detailed character creators seen in a CRPG, and a well-written plot with twists and political intrigue galore (as well as [[Obvious Beta|bugs and glitches galore]]).
* ''[[Harvest Moon Frantic Farming]]'' is a Surprisingly Improved Sequel to the confusing and disappointing earlier ''[[Harvest Moon]]'' [[Puzzle Game]], ''Puzzle de Harvest Moon''.
* ''[[Backyard Sports|Backyard Basketball]]'' on the [[Play Station 2]] improved on everything ''Backyard Basketball'' on the PC, released two years earlier, had. There were no glitches, the game never freezes, there are NBA teams, and there are 9 more playable characters (while removing 1). There are even unlockable powerups!