Sword and Gun: Difference between revisions

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For guns that ''shoot'' swords, see [[Abnormal Ammo]]. For swords which ''turn into'' guns see [[Swiss Army Weapon]].
 
Compare [[Bow and Sword Inin Accord]], which substitutes guns for a different kind of projectile weapon.
 
Not to be confused with the show ''[[Gun X Sword]]'', [[Final Fantasy VIII|gunblades]], or [[The Musketeer]] (a person ''proficient'' in both sword and gun, but who doesn't generally dual-wield them).
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== Tabletop Games ==
* This style is prevalent in ''[[Warhammer 4000040,000]]''. Having a pistol nets you the same benefits as wielding another close-combat weapon—usually for the exact same cost—and you can also shoot with it. There are ''some'' melee weapons which require a soldier having two of that same weapon for that benefit, though.
** Oddly enough you have to put quite a few points into the right weapon skills to do this in the RPGs, despite it being an almost universal practice in the setting for anyone carrying a pistol.
*** This is not unusual, as the Tabletop figures that do this are usually leaders, special characters, or specialist assault troops who, in the RPG, would have XP to burn.
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* The Master Privateer in ''The [[Star Wars]] Roleplaying Game: Saga Edition'' has a series of three talents for this. When you have all three of these talents, you have the ability to move and make up to 6 attacks in the same round (three with each weapon). Oh, and the melee weapon can be a two-handed (and thus more powerful) one like a vibro-ax.
* In the tabletop game ''[[War Zone]]'', this is pretty much a standard configuration for heroes, usually with an SMG and a chainsword, and mortificators ([[McNinja]] in service of the inquisition), with a one-edged sword and a large pistol.
* ''[[Dungeons and& Dragons]]'' does not have many settings [[Fantasy Gun Control|where guns are common or even exist]]. It does have the next best thing; [[Bow and Sword Inin Accord|the one-handed hand crossbow]]. Some feats exist that allow a character (typically a ranger or rogue) to fight well using a hand crossbow in conjunction with a melee weapon, particularly in Fourth Edition. This fighting technique seems to be especially favored by [[Our Elves Are Better|Drow]] for some reason.
** Drow introduced hand crossbows to the D&D rules way back in 1st edition. Although weak, the Drow poison the bolts.
* Sister product ''[[D20 Modern]]'' has surprisingly little support for this. Rules as written, firing a pistol provokes an attack of opportunity from foes in melee (essentially, trying to point-blank someone gives them the opportunity to shove the gun away), and there are very few ways to get around this. That said, if you can manage to overcome that difficulty, the regular two-weapon-fighting Feats are all that you need.
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* ''[[Clive Barker's Jericho]]'' has Billy Church, a sanguimancer (blood mage) who carries an SMG and a katana. [[Rule of Cool|She prefers the katana.]]
* A basic "balanced" loadout for ''[[Armored Core]]'' mecha includes a [[Laser Blade]] and some sort of mid-range firearm (either a [[Frickin' Laser Beams|plasma rifle]] or SMG).
* Rayne from ''[[Blood RayneBloodRayne]]'' is able to [[Dual Wield]] a pair of guns and a pair of blades at the same time; her blades are mounted on her forearms, leaving her hands free to wield a pair of submachine guns.
* Hayden from ''[[Dark Sector]]'' wields a pistol in one hand and the bladed Glaive in the other hand. Notably, the Glaive is also dual-functioned as it can be used in melee or thrown as a Boomerang Sword.
* The protagonist of the "Katana" mod for ''[[Max Payne (series)|Max Payne]]'' can opt to wield his title blade and a [[Sawed-Off Shotgun]] together.
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* Mordecai in ''[[Borderlands]]'': His close range weapon is a sword. May possibly apply to Brick as well; just change sword to pipe. In the sequel, Zer0 got a skill that advocates using a gun and his sword in tandem.
* In ''[[Assassin's Creed]]: Brotherhood'' Ezio can use both a one-handed sword or bludgeon and his hidden gun together in combat, unlike in ''2'' where they were separate. A variant is using a Short Blade together with throwing knives. Swiss Guards, the most [[Elite Mook]], [http://www.youtube.com/watch?v=BPqL2QEWnkY pack both a pistol and a sword].
** This trend continues in [[Assassin's Creed: Revelations|Revelations]] with the Janissaries, who won't hesitate to pull out a pistol and shoot you (the trick to beating them is to pull out ''your'' pistol and shoot them).
* Rudy in the original version of ''[[Wild ArmsARMs 1]]'' uses a sword for his normal attacks and an [[Empathic Weapon|ARM]] for his specials. Picturing him in this fashion is almost irresistible.
* ''[[Mount & Blade]]'' encourages the player to act like this in the modules for later weapons, either because (in the case of black powder firearms) the firearms are generally inaccurate and slow, or (even in the case of more modern eras) ammo is limited and a clipping error prevents you from shooting somebody who is too close to you.
** And if you don't have firearms enabled, pretty much the same effect can be had by equipping a throwing weapon of some sort.