Syberia/YMMV: Difference between revisions

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* [[Designated Villain]]: Kate's boss is consistently trying to talk her out of pursuing Hans Voralberg and in the second game's cutscenes he's always portrayed as a silhouette in the dark, stuck behind his mean bossy desk. And while he is supposed to be the representation of the consumerist culture Kate's trying to escape from, it's hard to blame him for trying to get her back to New York: not only is she the best lawyer he's got on his crew, but also her family is constantly pestering him about her whereabouts (also, while it's never explicitly mentioned, it's clear that should Kate be pronounced missing it's him who'd be held responsible) and the arguments he brings up when he talks to her on the phone (such as her leaving behind her life and ''friends'') all seem pretty legit. For all we know, he might just be genuinely worried about her.
* [[Jerkass Woobie|Jerk Ass Woobie]]: Sergei Borodin.
* [[Porting Disaster]]:
* [[Porting Disaster]]:* The Nintendo DS version, which stripped out almost all the audio and turned the game into a particularly frustrating [[Pixel Hunt]].
** In the Xbox 360 version, where you control Kate manually, she gets caught on ''every single'' wall and object that you try to move her past. Compare this to ''[[Grim Fandango]]'', which had special programming to keep the main character from getting stuck on scenery, 16 years prior.
** On the other hand, the cell phone version won PC Gamer's "Oh my God it works" award.