System Shock/YMMV: Difference between revisions

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* [[Crowning Music of Awesome]]: Heaps. [http://www.youtube.com/watch?v=zV6EtVTPiZA Intro]. [http://www.youtube.com/watch?v=OZHn_to0HDo Medical]. [http://www.youtube.com/watch?v=4qBe3qo2uuA Security]. [http://www.youtube.com/watch?v=ygwVZb_6vkk Cyberspace]. [http://www.youtube.com/watch?v=0bL7I_eWryI MedSci 1]. [http://www.youtube.com/watch?v=mtdQ5roMuEA Engineering]. [http://www.youtube.com/watch?v=f5msRww6xKY Command].
* [[Ear Worm]]: That [[Stock Sound Effect|monkey chatter]]. [[Nightmare Fuel|Brrrrrrr]].
** Quite literally in the case of the {{spoiler|annelid worms and eggs}}. This is the collective psychic resonance that {{spoiler|infected humans}} describe as {{spoiler|"Thethe Many" sings to us.}}.
* [[Ensemble Darkhorse]]: SHODAN. Hands down. In fact, almost the rest of the cast seem to be practically forgettable.
* [[Even Better Sequel]]: The second game improves and expands on the first in just about everyway and is definitely much more [[Nightmare Fuel|terrifying]]. ''System Shock 2'' is also the game that made SHODAN one of the most memorable and frightening villains in gaming history.
* [[Evil Is Cool]]: It's hard not to like ''System Shock'' for SHODAN. There's a reason she has become one of the most memorable videogame villains in history.
* [[Evil Is Sexy]]: Well, when SHODAN is compared to the dominatrix...
* [[Fandom Rivalry]]: With the ''[[Marathon Trilogy|Marathon]]'' series, at least on the "Who is a cooler crazy AI" front. Also with its own [[Spiritual Successor]] [[BioShock (series)]].
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** [[Action Bomb|Auto-bombs]]. Small, hard to hit, fast, silent.
** Turrets. What's most annoying about them is that they are almost ''always'' around a corner, so you're almost guaranteed to get blindsided by them before you can react.
* [[Hell Is That Noise]]: Every sound that is not caused by you or constant background machinery is this, especially in the sequel. {{spoiler|For those who played the first ''System Shock'', entering Polito's office and hearing that VERY familiar background noise DEFINITELY counts.}}.
* [[Hilarious in Hindsight]]: One of Korenchkin's logs says that he has found "the boarders of rapture." [[BioShock (series)|Hmmm...]]
* [[It Was His Sled]]: A lot of what made ''System Shock 2'' such a shocking and swerving game became common gaming knowledge pretty quickly. Also, {{spoiler|the fact that SHODAN was on the cover and the icon for the game's .exe didn't help things}}.
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* [[Paranoia Fuel]]: The monkeys, which chatter eerily at you before proceeding to pound you with psychic powers. The cameras, which are ''everywhere'', hard to spot, and will call down every enemy in the level to kill you if you set one off. But mainly, it's the fact that you hear all the enemies before you see them, so if you hear almost any noise you start looking around nervously. Oh, and the original has ''invisible mutants'', which don't make any noise until they attack, so you can be scared of the silence too.
** The invisible mutants don't make any noise ''while'' attacking you!
** At one point on a given deck, you find audio logs including {{spoiler|a gruesome account of a woman being overwhelmed by spiders when her gun jams and a warning that a certain section of the deck ''crawls''.}}. You expect to be up to your armpits in {{spoiler|[[Giant Spiders]]}}, but you only find {{spoiler|a few of the small ones that die in one hit}}.
** The sound of an Annelid egg whenever you enter a new area. You just ''know'' they're around somewhere, and one wrong step can get you blindsided by Annelid swarms/worms.
* [[Sacred Cow]]/[[Defensive Fans]]: Try saying ''anything'' negative about this game. You will be lucky to walk away with your life. The notable exception would be...
* [[Scrappy Mechanic]]: The weapon degradation system. So much so that some of the most popular mods are ones that just purge it entirely.
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* [[Sequel Displacement]]: Gamers are more familiar with the sequel than the original (even the "look at you, hacker" quote is known thanks to being featured in the intro of the sequel).
** The "Look at you, Hacker" quote is actually ''not used'' in the original game. It was specifically recorded for sound-testing purposes on the installation program.
* [[That One Level]]:
** For ''System Shock 1'', Deck 7 is a serous step up in challenge compared to the earlier levels. For starters, the resurrection booth isn't found until the end of the level, meaning that you'll be save-scumming the whole way through. It's a massive labyrinth of twisting halls and chambers that's incredibly easy to get lost in, not to mention the high volume of very powerful robotic enemies that can slice off massive chunks of your health if you're not careful. Hope you brought enough first aid kits...
** For ''System Shock 2'', there's the Body of the Many, which doesn't have a resurrection booth and is filled up to the brim with the most dangerous annelid creatures (expect to get blindsided by Rumblers and Spiders a lot). In particular is the gauntlet at the end, which a serious test how how fast you can take out targets with at least seven dangerous enemies coming at you from all sides.
* [[Uncanny Valley]]: SHODAN's design looks to be a deliberate use of this.
* [[Vindicated by History]]: While ''System Shock 2'' received good reviews when it came out it was still a commercial failure and many critics still failed to see how important it was to game industry. It wasn't until years later that gamers discovered it, its influence became known, and it's now considered to be one of the greatest games in history. In late 2013, it was released on Steam, even being ported to Mac, which introduced it to a whole new generation of fans.
** Only if you [[Small Reference Pools|even know ''System Shock 2'' exists]].
** Not to mention, you'd be surprised to see who the publisher was... [[Electronic Arts|Yep, that's right.]] It was apparently even ''their'' idea to make it into ''System Shock ''2''.
** The first game came out in ''1994''. That was during a time when ''DOOM II'' was released. The idea of a first person shooter with a story and RPG elements was unheard of, long before 2000's ''[[Deus Ex]]'' would popularize the genre.
* [[What Do You Mean Its Not Symbolic]]: Not long after the [[Gravity Screw]], you come across a chapel, and since the gravity currently thinks that you're supposed to walk on ceilings, the crosses are now inverted, further enforcing the hellish landscape that the ships had become.. EA executives were a little disturbed by it, and sent a message to the developers asking if they noticed it looked a little sacrilegious.
 
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