Tactics Ogre/YMMV: Difference between revisions

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** Summons. They would work by summoning a spirit that would fire bolts onto random targets in the area. Not reliable for taking out groups of enemies (That's what Dragon Magic and true Area of Effect magic is for), but say you target it just right so that there is only one enemy in range...seeing as the summon attacks random ''enemies'', not ''spaces''...guess where tehy all go? Oh yeah.
* [[Older Than They Think]]: Because of the timeframe the Playstation version of ''[[Tactics Ogre]]'' was released in English (When internet was beginning to become a bit more widespread, before all the information was as easily accessible as it is now, especially the ROM of the SNES version), some people thought it was a clone of ''[[Final Fantasy Tactics]]'', when the latter was actually [[Spiritual Successor]] to ''Tactics Ogre'', made by the same development team. Square was so impressed with Tactics Ogre that they asked Quest to make them a [[Final Fantasy]] themed variant.
* [[Player Punch]]: Letting a unit die generates a random dying line. Some of them blame you for your poor leadership.
* [[Seinfeld Is Unfunny]]: Got bashed for being a carbon-copy of its own [[Spiritual Successor]], which came out in America first.
** Inverted with the PSP Version; which actually incorporates many features from its spiritual successors such as skills.