Tactics Ogre/YMMV: Difference between revisions

no edit summary
(Moved to Trivia)
No edit summary
Line 9:
** The Lord Class (in the remake at least) can only learn a few skills...because he can use almost every other skill in the other classes. One popular combo is Phalanx + Dual Daggers. Daggers due to a odd formula, do a lot more damage and is the fastest weapon. Phalanx weakens attacks on you by 90%, meaning you could wreck the enemy while only suffering single digits of damage.
** Series vet Canopus can also be quite the game breaker -- since [[Winged Humanoid|he can fly]], he can get into very good positions to be a sniper, which is one of the weapons he defaults to. Mid game, Canopus is best used floating around the edges of the map, taking pot shots at enemy cloth wearers and archers... for 80% of their life a shot.
** Oh God, where to begin? He has the lightest step on the battlefield out of all your beginning characters, has a good strength stat, possesses the widest range of abilities, and has the greatest weapon versatility short of Lord or Astromancer.
*** Archery in general is rather broken. Due to avoiding [[No Arc in Archery]] and being able to go past its attack range, it's fairly easily to hit (or possibly one-shot later on) squishies. Direct-fire weapons and magic have to strictly obey their ranges.
**** All those above? Arycelle/Aloser, being a unique Archer, amps it [[Up to Eleven]] and is generally one of the most favored units due to her broken-ness.
** Summons. They would work by summoning a spirit that would fire bolts onto random targets in the area. Not reliable for taking out groups of enemies (That's what Dragon Magic and true Area of Effect magic is for), but say you target it just right so that there is only one enemy in range...seeing as the summon attacks random ''enemies'', not ''spaces''...guess where tehy all go? Oh yeah.
** Almost everything gained in Hell Gate (SFC/PSX version) qualifies, ESPECIALLY Dragon Magic, which can give you hit-all unlimited range nukes - yet Retissue stands out among even dragon magic for gamebreaking utility. It allows you to convert undead back into basic characters - at level 1, but with most of their stats intact. Even if the undead used was level 50. This can be cycled with training/necro/retissue to produce an arbitrarily strong character.
** Hobyrim in the SFC/PSX version. As a Swordmaster he has an extremely high Dexterity point that makes him able to cast status debuff spells with extremely high accuracy, give him a spell like Petrify and he can disable the enemy team with ease. In the PSP version, due to changes of mechanics of the Swordmaster class, they cannot wield the Petrify spell, severely nerfing Hobyrim's capabilities.
* [[Older Than They Think]]: Because of the timeframe the Playstation version of ''[[Tactics Ogre]]'' was released in English (When internet was beginning to become a bit more widespread, before all the information was as easily accessible as it is now, especially the ROM of the SNES version), some people thought it was a clone of ''[[Final Fantasy Tactics]]'', when the latter was actually [[Spiritual Successor]] to ''Tactics Ogre'', made by the same development team. Square was so impressed with Tactics Ogre that they asked Quest to make them a [[Final Fantasy]] themed variant.
* [[Player Punch]]: Letting a unit die generates a random dying line. Some of them blame you for your poor leadership.