Talking the Monster to Death: Difference between revisions

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[[File:hug.png|link=Earthbound|frame|Suddenly, the good feeling went away...]]
 
{{quote|'''[[The Wizard of Oz (film)|Winged Monkey:]]''' Hahaha! You'll never win!<br />
'''[[The Crow]]:''' [[Nietzsche Wannabe|It doesn't matter. Existence is nothing but frustration and pain! Everything you love eventually leaves you. Misery is your only constant friend.]]<br />
'''Winged Monkey:''' ... you're right. <nowiki>[</nowiki>[[Driven to Suicide|Hangs himself on a noose]]<br />
'''The Crow:''' [Wipes away a tear at a job well done.]|''[[Robot Chicken]]'', 4.17}}
 
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** Not quite. What happens is that you meet a group of Devils talking amongst themselves. The leader asks you if you know what he is. Depending on your character's intelligence and/or Knowledge (Arcane) skill, you can say "some kind of monster," give him a short description of what he is (basically what it says in the Monster Manual), or give him a several hours long speech about exactly what kind of Devil he is, what his role is in the 9 Hells, how he came to be promoted to his current station, and what he must do in order to be promoted to the next form of Devil. Doing the last impresses him so much ([[Memetic Mutation|Devils, of course, love details]]) that he gathers up his underlings and departs without a fight.
** You can also unnerve a Barghest and its brood (provided you didn't kill him earlier) from a fight by showing him the dead kitty you've been carrying around for no reason since the beginning of the game. If you also happen to be carrying a dead man and a dead woman (and have enough ranks in Intimidate), the Barghest will run off in fear because someone as deranged as you ''clearly'' isn't to be messed with.
{{quote|'''Yquog:''' You... I... But... [[Even Evil Has Standards|By Iyachtu Xvim, you're SICK!]] You hold no concept or understanding for things alive or dead! I want no part of you, not when I'm so close to maturity! Collect all the bodies you want, sick fleshy mortal, but you'll not have mine! I'll leave this place, and you, in peace and never return, of this I swear!<br />
'''[[Player Character]]:''' Oh, well, okay, if you insist. Pity, though, you'd have made a fine addition to my pretty, tender collection...<br />
'''Yquog:''' AAAAAAHHHHHH!!! }}
* ''[[Planescape: Torment]]'' allows the player to literally talk some NPCs to death, including the final boss, and avoid many other enemies or dangerous situations merely by virtue of having a high enough Intelligence, Wisdom or Charisma. This is largely because its world is [[Clap Your Hands If You Believe|shaped by belief]].