Team Fortress 2/Tropes A To G: Difference between revisions

Trivia
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** The "Scream Fortress Very Scary Halloween Special" implies that the update is a Halloween special of a Halloween special to emphasize just how scary the update is.
* [[Descending Ceiling]]: Rather than handling the case of players standing in a spawnpoint suddenly invalidated by a point capture by teleporting them to the new spawn instead, Egypt takes the approach of [[Death Trap|slowly re-closing all the doors to the spawn]] and [[Video Game Cruelty Potential|crushing the player to death]].
* [[Development Hell]]: The last four Meet The Team videos (Sniper, Spy, Medic and Pyro). The other five classes had been released relatively early on, but then it took 2 years to finish both Sniper and Spy, another 2 just to do Medic's, and another year for Pyro.
* [[Didn't Think This Through]]: The Manniversary update made it so that items in the store could be traded and crafted. This change was zapped after less than a single day when people flooded the stores to buy dozens of the really cheap hats to craft together in the hopes of getting the rare and prestigious hats. Now store-bought items can only be traded.
** Which led to a ''second'' instance of this trope, where people in the trading market would often scam others by selling a supposedly craftable hat at full price only for the buyer to find out it wasn't craftable... after the trade was over and the seller left. Valve also fixed this in short order.